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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/hl2/hl2_player_shared.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/hl2/hl2_player_shared.h')
| -rw-r--r-- | game/shared/hl2/hl2_player_shared.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/game/shared/hl2/hl2_player_shared.h b/game/shared/hl2/hl2_player_shared.h new file mode 100644 index 0000000..bae88da --- /dev/null +++ b/game/shared/hl2/hl2_player_shared.h @@ -0,0 +1,21 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef HL2_PLAYER_SHARED_H +#define HL2_PLAYER_SHARED_H +#ifdef _WIN32 +#pragma once +#endif + +// Shared header file for players +#if defined( CLIENT_DLL ) +#define CHL2_Player C_BaseHLPlayer //FIXME: Lovely naming job between server and client here... +#include "c_basehlplayer.h" +#else +#include "hl2_player.h" +#endif + +#endif // HL2_PLAYER_SHARED_H |