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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/hl1/hl1_basecombatweapon_shared.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/shared/hl1/hl1_basecombatweapon_shared.h')
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diff --git a/game/shared/hl1/hl1_basecombatweapon_shared.h b/game/shared/hl1/hl1_basecombatweapon_shared.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "basecombatweapon_shared.h"
+
+#ifndef BASEHLCOMBATWEAPON_SHARED_H
+#define BASEHLCOMBATWEAPON_SHARED_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#if defined( CLIENT_DLL )
+#define CBaseHL1CombatWeapon C_BaseHL1CombatWeapon
+#endif
+
+class CBaseHL1CombatWeapon : public CBaseCombatWeapon
+{
+ DECLARE_CLASS( CBaseHL1CombatWeapon, CBaseCombatWeapon );
+public:
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+public:
+ void Spawn( void );
+
+public:
+// Server Only Methods
+#if !defined( CLIENT_DLL )
+ DECLARE_DATADESC();
+
+ virtual void Precache();
+
+ void FallInit( void ); // prepare to fall to the ground
+ virtual void FallThink( void ); // make the weapon fall to the ground after spawning
+
+ void EjectShell( CBaseEntity *pPlayer, int iType );
+
+ Vector GetSoundEmissionOrigin() const;
+#else
+
+ virtual void AddViewmodelBob( CBaseViewModel *viewmodel, Vector &origin, QAngle &angles );
+ virtual float CalcViewmodelBob( void );
+
+#endif
+};
+
+#endif // BASEHLCOMBATWEAPON_SHARED_H