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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/eventlist.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/eventlist.h')
| -rw-r--r-- | game/shared/eventlist.h | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/game/shared/eventlist.h b/game/shared/eventlist.h new file mode 100644 index 0000000..e20ffe4 --- /dev/null +++ b/game/shared/eventlist.h @@ -0,0 +1,122 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef EVENTLIST_H +#define EVENTLIST_H +#ifdef _WIN32 +#pragma once +#endif + +#define AE_TYPE_SERVER ( 1 << 0 ) +#define AE_TYPE_SCRIPTED ( 1 << 1 ) // see scriptevent.h +#define AE_TYPE_SHARED ( 1 << 2 ) +#define AE_TYPE_WEAPON ( 1 << 3 ) +#define AE_TYPE_CLIENT ( 1 << 4 ) +#define AE_TYPE_FACEPOSER ( 1 << 5 ) + +#define AE_TYPE_NEWEVENTSYSTEM ( 1 << 10 ) //Temporary flag. + +#define AE_NOT_AVAILABLE -1 + +typedef enum +{ + AE_INVALID = -1, // So we have something more succint to check for than '-1' + AE_EMPTY, + AE_NPC_LEFTFOOT, // #define NPC_EVENT_LEFTFOOT 2050 + AE_NPC_RIGHTFOOT, // #define NPC_EVENT_RIGHTFOOT 2051 + AE_NPC_BODYDROP_LIGHT, //#define NPC_EVENT_BODYDROP_LIGHT 2001 + AE_NPC_BODYDROP_HEAVY, //#define NPC_EVENT_BODYDROP_HEAVY 2002 + AE_NPC_SWISHSOUND, //#define NPC_EVENT_SWISHSOUND 2010 + AE_NPC_180TURN, //#define NPC_EVENT_180TURN 2020 + AE_NPC_ITEM_PICKUP, //#define NPC_EVENT_ITEM_PICKUP 2040 + AE_NPC_WEAPON_DROP, //#define NPC_EVENT_WEAPON_DROP 2041 + AE_NPC_WEAPON_SET_SEQUENCE_NAME, //#define NPC_EVENT_WEAPON_SET_SEQUENCE_NAME 2042 + AE_NPC_WEAPON_SET_SEQUENCE_NUMBER, //#define NPC_EVENT_WEAPON_SET_SEQUENCE_NUMBER 2043 + AE_NPC_WEAPON_SET_ACTIVITY, //#define NPC_EVENT_WEAPON_SET_ACTIVITY 2044 + AE_NPC_HOLSTER, + AE_NPC_DRAW, + AE_NPC_WEAPON_FIRE, + + AE_CL_PLAYSOUND, // #define CL_EVENT_SOUND 5004 // Emit a sound + AE_SV_PLAYSOUND, + AE_CL_STOPSOUND, + + AE_START_SCRIPTED_EFFECT, + AE_STOP_SCRIPTED_EFFECT, + + AE_CLIENT_EFFECT_ATTACH, + + AE_MUZZLEFLASH, // Muzzle flash from weapons held by the player + AE_NPC_MUZZLEFLASH, // Muzzle flash from weapons held by NPCs + + AE_THUMPER_THUMP, //Thumper Thump! + AE_AMMOCRATE_PICKUP_AMMO, //Ammo crate pick up ammo! + + AE_NPC_RAGDOLL, + + AE_NPC_ADDGESTURE, + AE_NPC_RESTARTGESTURE, + + AE_NPC_ATTACK_BROADCAST, + + AE_NPC_HURT_INTERACTION_PARTNER, + AE_NPC_SET_INTERACTION_CANTDIE, + + AE_SV_DUSTTRAIL, + + AE_CL_CREATE_PARTICLE_EFFECT, + + AE_RAGDOLL, + + AE_CL_ENABLE_BODYGROUP, + AE_CL_DISABLE_BODYGROUP, + AE_CL_BODYGROUP_SET_VALUE, + AE_CL_BODYGROUP_SET_VALUE_CMODEL_WPN, + + AE_WPN_PRIMARYATTACK, // Used by weapons that want their primary attack to occur during an attack anim (i.e. grenade throwing) + AE_WPN_INCREMENTAMMO, + + AE_WPN_HIDE, // Used to hide player weapons + AE_WPN_UNHIDE, // Used to unhide player weapons + + AE_WPN_PLAYWPNSOUND, // Play a weapon sound from the weapon script file + + AE_RD_ROBOT_POP_PANELS_OFF, + + AE_TAUNT_ENABLE_MOVE, + AE_TAUNT_DISABLE_MOVE, + + AE_CL_REMOVE_PARTICLE_EFFECT, + + LAST_SHARED_ANIMEVENT, +} Animevent; + + +typedef struct evententry_s evententry_t; + +//========================================================= +//========================================================= +extern void EventList_Init( void ); +extern void EventList_Free( void ); +extern bool EventList_RegisterSharedEvent( const char *pszEventName, int iEventIndex, int iType = 0 ); +extern Animevent EventList_RegisterPrivateEvent( const char *pszEventName ); +extern int EventList_IndexForName( const char *pszEventName ); +extern const char *EventList_NameForIndex( int iEventIndex ); +Animevent EventList_RegisterPrivateEvent( const char *pszEventName ); + +// This macro guarantees that the names of each event and the constant used to +// reference it in the code are identical. +#define REGISTER_SHARED_ANIMEVENT( _n, b ) EventList_RegisterSharedEvent(#_n, _n, b ); +#define REGISTER_PRIVATE_ANIMEVENT( _n ) _n = EventList_RegisterPrivateEvent( #_n ); + +// Implemented in shared code +extern void EventList_RegisterSharedEvents( void ); +extern int EventList_GetEventType( int eventIndex ); + + + +#endif // EVENTLIST_H |