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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/episodic/npc_advisor_shared.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/episodic/npc_advisor_shared.h')
| -rw-r--r-- | game/shared/episodic/npc_advisor_shared.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/game/shared/episodic/npc_advisor_shared.h b/game/shared/episodic/npc_advisor_shared.h new file mode 100644 index 0000000..f275fe8 --- /dev/null +++ b/game/shared/episodic/npc_advisor_shared.h @@ -0,0 +1,32 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Shared data between client and server side npc_advisor classes. +// +// Catchphrase: "It's advising us!!!" +// +//=============================================================================// + +#ifndef NPC_ADVISOR_SHARED_H +#define NPC_ADVISOR_SHARED_H +#ifdef _WIN32 +#pragma once +#endif + + +// Set this to 0 to disable the advisor's special AI behavior (all that object chucking), +// which we did in Ep2 to make him a scripted creature. +#define NPC_ADVISOR_HAS_BEHAVIOR 0 + +#if NPC_ADVISOR_HAS_BEHAVIOR +// Message ID constants used for communciation between client and server. +enum +{ + ADVISOR_MSG_START_BEAM = 10, + ADVISOR_MSG_STOP_BEAM, + ADVISOR_MSG_STOP_ALL_BEAMS, + ADVISOR_MSG_START_ELIGHT, + ADVISOR_MSG_STOP_ELIGHT, +}; +#endif + +#endif // NPC_ADVISOR_SHARED_H |