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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/env_detail_controller.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/shared/env_detail_controller.h')
-rw-r--r--game/shared/env_detail_controller.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/game/shared/env_detail_controller.h b/game/shared/env_detail_controller.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifdef CLIENT_DLL
+ #define CEnvDetailController C_EnvDetailController
+#endif // CLIENT_DLL
+
+//-----------------------------------------------------------------------------
+// Implementation of the class that controls detail prop fade distances
+//-----------------------------------------------------------------------------
+class CEnvDetailController : public CBaseEntity
+{
+public:
+ DECLARE_CLASS( CEnvDetailController, CBaseEntity );
+ DECLARE_NETWORKCLASS();
+
+ CEnvDetailController();
+ virtual ~CEnvDetailController();
+
+#ifndef CLIENT_DLL
+ virtual bool KeyValue( const char *szKeyName, const char *szValue );
+#endif // !CLIENT_DLL
+
+ CNetworkVar( float, m_flFadeStartDist );
+ CNetworkVar( float, m_flFadeEndDist );
+
+ // ALWAYS transmit to all clients.
+ virtual int UpdateTransmitState( void );
+};
+
+CEnvDetailController * GetDetailController();