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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/econ/econ_item_tools.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/econ/econ_item_tools.cpp')
-rw-r--r--game/shared/econ/econ_item_tools.cpp1777
1 files changed, 1777 insertions, 0 deletions
diff --git a/game/shared/econ/econ_item_tools.cpp b/game/shared/econ/econ_item_tools.cpp
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+++ b/game/shared/econ/econ_item_tools.cpp
@@ -0,0 +1,1777 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+#include "cbase.h"
+#include "game_item_schema.h"
+#include "econ_item_interface.h"
+#include "econ_item_tools.h"
+#include "econ_item_constants.h"
+#include "econ_dynamic_recipe.h"
+#include "schemainitutils.h"
+
+
+
+bool BStringsEqual( const char *pszA, const char *pszB )
+{
+ if ( pszA == NULL )
+ return pszB == NULL;
+
+ if ( pszB == NULL )
+ return false;
+
+ return !V_strcmp( pszA, pszB );
+}
+
+const unsigned int g_CapabilityApplicationMap[] =
+{
+ // if we have a tool that has this capability...
+ // ...then we check to see if the tool target has
+ // this capability
+
+ ITEM_CAP_PAINTABLE, // ITEM_CAP_PAINTABLE
+ ITEM_CAP_NAMEABLE, // ITEM_CAP_NAMEABLE
+ ITEM_CAP_DECODABLE, // ITEM_CAP_DECODABLE
+ 0, // ITEM_CAP_UNUSED; was ITEM_CAP_CAN_MOD_SOCKET
+ ITEM_CAP_CAN_CUSTOMIZE_TEXTURE, // ITEM_CAP_CAN_CUSTOMIZE_TEXTURE
+ 0, // ITEM_CAP_USABLE
+ 0, // ITEM_CAP_USABLE_GC
+ ITEM_CAP_CAN_GIFT_WRAP, // ITEM_CAP_CAN_GIFT_WRAP
+ 0, // ITEM_CAP_USABLE_OUT_OF_GAME
+ ITEM_CAP_CAN_COLLECT, // ITEM_CAP_CAN_COLLECT
+ 0, // ITEM_CAP_CAN_CRAFT_COUNT
+ 0, // ITEM_CAP_CAN_CRAFT_MARK
+ ITEM_CAP_PAINTABLE_TEAM_COLORS | ITEM_CAP_PAINTABLE, // ITEM_CAP_PAINTABLE_TEAM_COLORS
+ 0, // ITEM_CAP_CAN_BE_RESTORED
+ ITEM_CAP_CAN_USE_STRANGE_PARTS, // ITEM_CAP_CAN_USE_STRANGE_PARTS
+ ITEM_CAP_CAN_CARD_UPGRADE, // ITEM_CAP_CAN_CARD_UPGRADE
+ ITEM_CAP_CAN_STRANGIFY, // ITEM_CAP_CAN_STRANGIFY
+ ITEM_CAP_CAN_KILLSTREAKIFY, // ITEM_CAP_CAN_KILLSTREAKIFY
+ ITEM_CAP_CAN_CONSUME, // ITEM_CAP_CAN_CONSUME
+ ITEM_CAP_CAN_SPELLBOOK_PAGE, // ITEM_CAP_CAN_SPELLBOOK_PAGE
+ ITEM_CAP_HAS_SLOTS, // ITEM_CAP_HAS_SLOTS
+ ITEM_CAP_DUCK_UPGRADABLE, // ITEM_CAP_DUCK_UPGRADABLE
+ ITEM_CAP_CAN_UNUSUALIFY, // ITEM_CAP_CAN_UNUSUALIFY
+};
+
+COMPILE_TIME_ASSERT( ARRAYSIZE( g_CapabilityApplicationMap ) == NUM_ITEM_CAPS );
+
+//---------------------------------------------------------------------------------------
+// Purpose:
+//---------------------------------------------------------------------------------------
+bool IEconTool::ShouldDisplayQuantity( const IEconItemInterface *pTool ) const
+{
+ Assert( pTool );
+
+ const GameItemDefinition_t *pItemDef = pTool->GetItemDefinition();
+ if ( !pItemDef )
+ return false;
+
+ static CSchemaAttributeDefHandle pAttrDef_UnlimitedQuantity( "unlimited quantity" );
+ if ( pTool->FindAttribute( pAttrDef_UnlimitedQuantity ) )
+ return false;
+
+ if ( pTool->GetQuantity() >= 0 )
+ {
+ if ( (pItemDef->GetCapabilities() & ITEM_CAP_USABLE_GC) != 0 )
+ return true;
+
+ if ( pItemDef->IsTool() )
+ return true;
+ }
+
+ return false;
+}
+
+//---------------------------------------------------------------------------------------
+// Purpose:
+//---------------------------------------------------------------------------------------
+CEconTool_WrappedGift::CEconTool_WrappedGift( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV )
+ : IEconTool( pszTypeName, pszUseString, NULL, unCapabilities )
+ , m_pszDeliveredGiftItemDefName( NULL )
+ , m_pDeliveredGiftItemDef( NULL )
+ , m_bIsGlobalGift( false )
+ , m_bIsDirectGift( false )
+{
+ if ( pUsageKV )
+ {
+ m_bIsGlobalGift = pUsageKV->GetBool( "target_type_global", false );
+ m_pszDeliveredGiftItemDefName = pUsageKV->GetString( "delivered_gift_item_def", NULL );
+ m_bIsDirectGift = pUsageKV->GetBool( "is_direct_gift", false );
+ }
+}
+
+//---------------------------------------------------------------------------------------
+// Purpose:
+//---------------------------------------------------------------------------------------
+bool CEconTool_WrappedGift::BFinishInitialization()
+{
+ // Now that we've finished parsing our definitions, look for a match.
+ if ( m_pszDeliveredGiftItemDefName )
+ {
+ m_pDeliveredGiftItemDef = GetItemSchema()->GetItemDefinitionByName( m_pszDeliveredGiftItemDefName );
+ }
+
+ // We're done with this value.
+ m_pszDeliveredGiftItemDefName = NULL;
+
+ return IEconTool::BFinishInitialization();
+}
+
+//---------------------------------------------------------------------------------------
+// Purpose:
+//---------------------------------------------------------------------------------------
+CEconTool_GiftWrap::CEconTool_GiftWrap( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV )
+ : IEconTool( pszTypeName, NULL, NULL, unCapabilities )
+ , m_pszWrappedGiftItemDefName( NULL )
+ , m_pWrappedGiftItemDef( NULL )
+{
+ if ( pUsageKV )
+ {
+ m_pszWrappedGiftItemDefName = pUsageKV->GetString( "wrapped_gift_item_def", NULL );
+ }
+}
+
+//---------------------------------------------------------------------------------------
+// Purpose:
+//---------------------------------------------------------------------------------------
+bool CEconTool_GiftWrap::BFinishInitialization()
+{
+ // Now that we've finished parsing our definitions, look for a match.
+ if ( m_pszWrappedGiftItemDefName )
+ {
+ m_pWrappedGiftItemDef = GetItemSchema()->GetItemDefinitionByName( m_pszWrappedGiftItemDefName );
+ }
+
+ // We're done with this value.
+ m_pszWrappedGiftItemDefName = NULL;
+
+ return m_pWrappedGiftItemDef != NULL
+ && IEconTool::BFinishInitialization();
+}
+
+//---------------------------------------------------------------------------------------
+// Purpose:
+//---------------------------------------------------------------------------------------
+bool CEconTool_GiftWrap::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
+{
+ Assert( pTool );
+ Assert( pToolSubject );
+
+ if ( pToolSubject->GetQuality() == AE_SELFMADE ||
+ pToolSubject->GetQuality() == AE_COMMUNITY ||
+ pToolSubject->GetQuality() == AE_CUSTOMIZED ||
+ pToolSubject->GetQuality() == AE_NORMAL )
+ {
+ return false;
+ }
+
+ // If an item is currently trade restricted, other flags don't matter (I think).
+ if ( ( pToolSubject->GetUntradabilityFlags() & k_Untradability_Temporary ) != 0 )
+ return false;
+
+ // One item still has the gift wrap cap, which is the engagement ring ( Something Special For Someone Special (Tool) ).
+ // However, the can_gift_wrap cap shouldn't overcome temporary trade restrictions.
+ static CSchemaAttributeDefHandle pAttrDef_ToolNeedsGiftwrap( "tool needs giftwrap" );
+
+ const bool cbSubjectNeedsGiftWrap = pToolSubject->FindAttribute( pAttrDef_ToolNeedsGiftwrap );
+ const bool cbSubjectCanTrade = pToolSubject->IsTradable();
+ const bool cbSubjectCanProceed = cbSubjectNeedsGiftWrap || cbSubjectCanTrade;
+
+ if ( !cbSubjectCanProceed )
+ return false;
+
+ static CSchemaAttributeDefHandle pAttrDef_CannotGiftwrap( "cannot giftwrap" );
+ if ( pToolSubject->FindAttribute( pAttrDef_CannotGiftwrap ) )
+ return false;
+
+ return IEconTool::CanApplyTo( pTool, pToolSubject );
+}
+
+CEconTool_StrangeCountTransfer::CEconTool_StrangeCountTransfer( const char *pszTypeName, item_capabilities_t unCapabilities )
+ : IEconTool( pszTypeName, NULL, NULL, unCapabilities )
+{
+#ifdef CLIENT_DLL
+ m_pItemSrc = NULL;
+ m_pItemDest = NULL;
+#endif // CLIENT_DLL
+}
+
+bool CEconTool_StrangeCountTransfer::AreItemsEligibleForStrangeCountTransfer( const IEconItemInterface *pItem1, const IEconItemInterface *pItem2 )
+{
+ if ( !pItem1 || !pItem2 )
+ return false;
+
+ const char *pItem1Xifier = pItem1->GetItemDefinition()->GetXifierRemapClass();
+ const char *pItem2Xifier = pItem2->GetItemDefinition()->GetXifierRemapClass();
+
+ // if no xifier class, check if the item defs are the same
+ if ( !pItem1Xifier || !pItem2Xifier )
+ {
+ if ( pItem1->GetItemDefinition() != pItem2->GetItemDefinition() )
+ {
+ return false;
+ }
+ }
+ else if ( V_stricmp( pItem1Xifier, pItem2Xifier ) != 0 )
+ {
+ return false;
+ }
+
+ // Item defs are compatabible, are there attributes? Check strange
+ // Check if they are both strange (have kill eater). Quality is less important
+ if ( !BIsItemStrange( pItem1) || !BIsItemStrange( pItem2 ) )
+ return false;
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CEconTool_StrangePart::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
+{
+ Assert( pTool );
+ Assert( pToolSubject );
+
+ // Abort if for some reason we don't know what type of attribute we're trying to track.
+ static CSchemaAttributeDefHandle pAttrDef_StrangePartCounterID( "strange part new counter ID" );
+
+ float flNewScoreType;
+ if ( !FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pTool, pAttrDef_StrangePartCounterID, &flNewScoreType ) )
+ return false;
+
+ // Make sure we're "strange" in that we have at least one attribute tracking scores. We can't
+ // explicitly test for quality here because now we can have strange vintages, etc.
+ if ( GetKillEaterAttrCount() <= 0 )
+ return false;
+
+ if ( !pToolSubject->FindAttribute( GetKillEaterAttr_Score( 0 ) ) )
+ return false;
+
+ // Make sure the target item doesn't already have the property this tool is trying to
+ // apply, unless that counter is restricted, in which case we allow a second stat to be
+ // added with the same value.
+ for ( int i = 0; i < GetKillEaterAttrCount(); i++ )
+ {
+ float flScoreType;
+ if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pToolSubject, GetKillEaterAttr_Type( i ), &flScoreType ) && // if we have a counter in this slot...
+ RoundFloatToInt( flScoreType ) == RoundFloatToInt( flNewScoreType ) && // ...and it's counting the same thing...
+ !pToolSubject->FindAttribute( GetKillEaterAttr_Restriction( i ) ) ) // ...and that counter isn't restricted
+ {
+ return false;
+ }
+ }
+
+ // Make sure we have at least one empty customizable attribute slot.
+ bool bFoundEmptyAttributeSlot = false;
+
+ for ( int i = 0; i < GetKillEaterAttrCount(); i++ )
+ {
+ // Ignore non-user-customizable attributes.
+ if ( !GetKillEaterAttr_IsUserCustomizable( i ) )
+ continue;
+
+ // We expect to have both or neither of a user-customizable attribute. If this isn't the
+ // case the later logic will be wrong.
+ const bool bFoundTypeAttribute = pToolSubject->FindAttribute( GetKillEaterAttr_Type( i ) );
+ Assert( bFoundTypeAttribute == pToolSubject->FindAttribute( GetKillEaterAttr_Score( i ) ) );
+
+ if ( !bFoundTypeAttribute )
+ {
+ bFoundEmptyAttributeSlot = true;
+ break;
+ }
+ }
+
+ if ( !bFoundEmptyAttributeSlot )
+ return false;
+
+ // Check to make sure the definition of the item we're trying to apply to has the tags we need
+ // to match and doesn't have any tags that we need to avoid. We use these to avoid tracking
+ // damage done for a medigun, etc.
+ const GameItemDefinition_t *pSubjectItemDef = pToolSubject->GetItemDefinition();
+ if ( !pSubjectItemDef )
+ return false;
+
+#if defined( TF_DLL ) || defined( TF_GC_DLL ) || defined( TF_CLIENT_DLL )
+ // Strange Cosmetics can take on any part
+ if ( pSubjectItemDef->GetDefaultLoadoutSlot() == LOADOUT_POSITION_MISC )
+ {
+ return true;
+ }
+#endif
+
+ FOR_EACH_VEC( m_RequiredTags.GetTagsList(), i )
+ {
+ if ( !pSubjectItemDef->HasEconTag( m_RequiredTags.GetTagsList()[i] ) )
+ return false;
+ }
+
+ FOR_EACH_VEC( m_RequiredMissingTags.GetTagsList(), i )
+ {
+ if ( pSubjectItemDef->HasEconTag( m_RequiredMissingTags.GetTagsList()[i] ) )
+ return false;
+ }
+
+ return IEconTool::CanApplyTo( pTool, pToolSubject );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+static const char *s_pszStrangeRestrictionTypes[] =
+{
+ "", // kStrangeEventRestriction_None
+ "victim_account_id", // kStrangeEventRestriction_VictimSteamAccount
+#if defined( TF_DLL ) || defined( TF_GC_DLL ) || defined( TF_CLIENT_DLL )
+ "map", // kStrangeEventRestriction_Map
+ "competitive", // kStrangeEventRestriction_Competitive
+#endif // defined( TF_DLL ) || defined( TF_GC_DLL ) || defined( TF_CLIENT_DLL )
+};
+
+COMPILE_TIME_ASSERT( ARRAYSIZE( s_pszStrangeRestrictionTypes ) == kStrangeEventRestrictionCount );
+
+CEconTool_StrangePartRestriction::CEconTool_StrangePartRestriction( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV )
+ : IEconTool( pszTypeName, pszUseString, NULL, unCapabilities )
+ , m_eRestrictionType( kStrangeEventRestriction_None ) // default-initialize to failure
+ , m_unRestrictionValue( (unsigned int)-1 )
+{
+ Assert( pUsageKV != NULL );
+
+ // Parse our restriction type from a string. Anything invalid here will be handled below in the IsValid()
+ // check.
+ const int iRestrictionType = StringFieldToInt( pUsageKV->GetString( "restriction_type", "" ), &s_pszStrangeRestrictionTypes[0], ARRAYSIZE( s_pszStrangeRestrictionTypes ) );
+ if ( iRestrictionType > 0 )
+ {
+ m_eRestrictionType = (strange_event_restriction_t)iRestrictionType;
+ }
+
+ // We'll use this value later from inside BFinishInitialization(). We may have to look at other
+ // values from parts of the schema that haven't been parsed yet, like map or item names.
+ m_pszRestrictionValue = pUsageKV->GetString( "restriction_value", NULL );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CEconTool_StrangePartRestriction::BFinishInitialization()
+{
+ // Run different parsers based on our restriction type.
+ switch ( m_eRestrictionType )
+ {
+ // We don't expect anything for our sub-value when dealing with Steam accounts. Asserting based on
+ // bad data is dumb but we don't really have any way of sending an error all the way up the tree.
+ case kStrangeEventRestriction_None:
+ case kStrangeEventRestriction_VictimSteamAccount:
+ if ( m_pszRestrictionValue )
+ return false;
+
+ m_unRestrictionValue = 0;
+ break;
+
+#if defined( TF_DLL ) || defined( TF_GC_DLL ) || defined( TF_CLIENT_DLL )
+ case kStrangeEventRestriction_Map:
+ {
+ if ( !m_pszRestrictionValue )
+ return false;
+
+ const MapDef_t *pSchemaMap = GetItemSchema()->GetMasterMapDefByName( m_pszRestrictionValue );
+ if ( !pSchemaMap )
+ return false;
+
+ m_unRestrictionValue = pSchemaMap->m_nDefIndex;
+ }
+ break;
+ case kStrangeEventRestriction_Competitive:
+ {
+ if (!m_pszRestrictionValue)
+ return false;
+
+ // Season string to int
+ m_unRestrictionValue = V_atoi(m_pszRestrictionValue);
+ }
+ break;
+#endif // defined( TF_DLL ) || defined( TF_GC_DLL ) || defined( TF_CLIENT_DLL )
+
+ default:
+ AssertMsg1( false, "CEconTool_StrangePartRestriction() doesn't understand how to parse restriction type %i.", m_eRestrictionType );
+ return false;
+ }
+
+ // We're done with this value now.
+ m_pszRestrictionValue = NULL;
+
+ return m_eRestrictionType != kStrangeEventRestriction_None
+ && m_unRestrictionValue != (unsigned int)-1
+ && IEconTool::BFinishInitialization();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CEconTool_StrangePartRestriction::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
+{
+ Assert( pTool );
+ Assert( pTool->GetItemDefinition() );
+ Assert( pToolSubject );
+
+ if ( !IEconTool::CanApplyTo( pTool, pToolSubject ) )
+ return false;
+
+ // Abort if for some reason we don't know what type of restriction we're trying to apply.
+ if ( m_eRestrictionType == kStrangeEventRestriction_None )
+ return false;
+
+ // Abort if we don't have our tool information. We'll need this below to avoid duplicating
+ // scores/restrictions.
+ const CEconTool_StrangePartRestriction *pToolRestriction = pTool->GetItemDefinition()->GetTypedEconTool<CEconTool_StrangePartRestriction>();
+ if ( !pToolRestriction )
+ return false;
+
+ // Make sure we're "strange" in that we have at least one attribute tracking scores. We can't
+ // explicitly test for quality here because now we can have strange vintages, etc.
+ if ( GetKillEaterAttrCount() <= 0 )
+ return false;
+
+ if ( !pToolSubject->FindAttribute( GetKillEaterAttr_Score( 0 ) ) )
+ return false;
+
+ // Look through all of the strange attributes on this item. We're looking for a slot that
+ // has a score that we're tracking where that score doesn't already have a restriction.
+ // If we find one, we can restrict that particular slot as long as doing so wouldn't generate
+ // a duplicate score (ie., "soldier kills on Hightower"). We don't need to enumerate them
+ // here, just find existence/nonexistence of at least one valid target.
+ for ( int i = 0; i < GetKillEaterAttrCount(); i++ )
+ {
+ if ( GetItemSchema()->BCanStrangeFilterApplyToStrangeSlotInItem( pToolRestriction->GetRestrictionType(), pToolRestriction->GetRestrictionValue(), pToolSubject, i, NULL ) )
+ return true;
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CEconTool_ItemDynamicRecipe::CEconTool_ItemDynamicRecipe( const char *pszTypeName, const char *pszUseString, item_capabilities_t unCapabilities, KeyValues *pUsageKV )
+ : IEconTool( pszTypeName, pszUseString, NULL, unCapabilities )
+{
+ COMPILE_TIME_ASSERT( sizeof( attrib_value_t ) == sizeof( uint32 ) );
+ COMPILE_TIME_ASSERT( sizeof( attrib_value_t ) == sizeof( float ) );
+
+ if ( pUsageKV )
+ {
+ BInitFromKV( pUsageKV, &m_vecErrors );
+ }
+}
+
+const char* CEconTool_ItemDynamicRecipe::CBaseRecipeComponent::m_pszUseParentNameIdentifier = "use_parents_item_def";
+
+//-----------------------------------------------------------------------------
+// Purpose: Make sure each of our components are fully formed. Return false
+// if any components fail BFinishInitialization_Internal()
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemDynamicRecipe::BFinishInitialization()
+{
+ CBaseRecipeComponent::ComponentAttribVector_t attribVec;
+
+ FOR_EACH_VEC( m_vecComponents, i )
+ {
+ m_vecComponents[i]->BFinishInitialization_Internal( &m_vecErrors, &attribVec );
+ }
+
+ // Emit any errors we've accumulated during initialization
+ FOR_EACH_VEC( m_vecErrors, i )
+ {
+#ifdef GC_DLL
+ EmitError( SPEW_GC, "%s\n", m_vecErrors[i].Get() );
+#else
+ AssertMsg1( 0, "%s\n", m_vecErrors[i].Get() );
+#endif
+ }
+
+ if( m_vecErrors.Count() > 0 )
+ return false;
+
+ // Make sure we have at least one item required
+ return IEconTool::BFinishInitialization();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Iterate through attributes on pTool to see if any can accept pToolSubject.
+// Return true if any attributes match.
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemDynamicRecipe::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
+{
+ Assert( pTool );
+ Assert( pToolSubject );
+
+ // Iterate through all the attributes on the tool and see if the subject item matches
+ // any of the recipe component attributes
+ CRecipeComponentMatchingIterator matchingIterator( pTool, pToolSubject );
+ pTool->IterateAttributes( &matchingIterator );
+
+ const CUtlVector< const CEconItemAttributeDefinition* >& vecMatchingAttribs = matchingIterator.GetMatchingComponentInputs();
+ // No matches, can't apply!
+ if( vecMatchingAttribs.Count() == 0 )
+ {
+ return false;
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CEconTool_ItemDynamicRecipe::CBaseRecipeComponent::CBaseRecipeComponent( bool bIsOutput, const CBaseRecipeComponent* pParent )
+ : m_bIsOutput( bIsOutput )
+ , m_flChanceOfApplying( 1.f )
+ , m_pParent( pParent )
+ , m_flTotalWeights( 0.f )
+ , m_eQuality( AE_UNDEFINED )
+ , m_attributesMatchingType( ATTRIBUTES_MATCH_NONE )
+{}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CEconTool_ItemDynamicRecipe::CBaseRecipeComponent::~CBaseRecipeComponent()
+{
+ m_vecAdditionalComponents.PurgeAndDeleteElements();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Roll chance of component applying to the tool
+//-----------------------------------------------------------------------------
+#ifdef GC_DLL
+int CEconTool_ItemDynamicRecipe::CBaseRecipeComponent::RollCount() const
+{
+ if( m_vecCountChances.Count() == 0 )
+ return 1;
+
+ float flRand = RandomFloat( 0.f, 1.f ) * m_flTotalWeights;
+ float flAccum = 0.f;
+
+ // Go through and see which counts gets rolled
+ FOR_EACH_VEC( m_vecCountChances, i )
+ {
+ const CountChance_t& countChance = m_vecCountChances[i];
+
+ flAccum += countChance.m_flChance;
+ if ( flRand <= flAccum )
+ {
+ // Winner! Roll within its range
+ return RandomInt( countChance.m_nMinCount, countChance.m_nMaxCount );
+ }
+ }
+
+ AssertMsg( 0, "Failed to generate a count for recipe component. Defaulting to 1" );
+ return 1;
+}
+
+bool CEconTool_ItemDynamicRecipe::CBaseRecipeComponent::RollChanceOfApplying() const
+{
+ // Guaranteed!
+ if( m_flChanceOfApplying == 1.f )
+ return true;
+
+ return RandomFloat() < m_flChanceOfApplying;
+}
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Set chance for attributes to apply.
+//-----------------------------------------------------------------------------
+void CEconTool_ItemDynamicRecipe::CBaseRecipeComponent::SetChanceOfApplying( float flChance )
+{
+ Assert( flChance >= 0.f && flChance <= 1.f );
+ clamp( flChance, 0.f, 1.f );
+ m_flChanceOfApplying = flChance;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemDynamicRecipe::CBaseRecipeComponent::BFinishInitialization_Internal( CUtlVector<CUtlString>* pVecErrors, ComponentAttribVector_t* pAttribVec )
+{
+ FOR_EACH_VEC( m_vecAdditionalComponents, i )
+ {
+ SCHEMA_INIT_SUBSTEP( m_vecAdditionalComponents[i]->BFinishInitialization_Internal( pVecErrors, pAttribVec ) );
+ }
+
+ return SCHEMA_INIT_SUCCESS();
+}
+
+void CEconTool_ItemDynamicRecipe::CBaseRecipeComponent::GetIsGuaranteed( int &nFlags ) const
+{
+ // If we've got a 100% chance of applying, or we're the root (no parent) then we
+ // can mark ourselves as guaranteed and continue to check our children to see if
+ // any of them are guaranteed as well.
+ if ( m_flChanceOfApplying == 1.f || !m_pParent )
+ {
+ nFlags |= GetIsOutput() ? GUARANTEED_OUTPUT : GUARANTEED_INPUT;
+
+ FOR_EACH_VEC( m_vecAdditionalComponents, i )
+ {
+ m_vecAdditionalComponents[i]->GetIsGuaranteed( nFlags );
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CEconTool_ItemDynamicRecipe::CDynamicRecipeComponentDefinedItem::CDynamicRecipeComponentDefinedItem( bool bIsOutput, const CBaseRecipeComponent* pParent )
+ : CBaseRecipeComponent( bIsOutput, pParent )
+{}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CEconTool_ItemDynamicRecipe::CDynamicRecipeComponentDefinedItem::~CDynamicRecipeComponentDefinedItem()
+{}
+
+//-----------------------------------------------------------------------------
+// Purpose: Make sure m_strName refers to an actual item def. Return false
+// if it doesn not. Child components are allowed to have "use_parents_item_def"
+// as their item name.
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemDynamicRecipe::CDynamicRecipeComponentDefinedItem::BFinishInitialization_Internal( CUtlVector<CUtlString>* pVecErrors, ComponentAttribVector_t* pAttribVec )
+{
+ // Go through and make sure we have a bit of information that let's us describe an item
+ bool bAnyDataSet = false;
+
+ // Item def?
+ if ( m_pParent == NULL && GetItemSchema()->GetItemDefinitionByName( m_strName ) )
+ {
+ bAnyDataSet = true;
+ }
+ else if ( BStringsEqual( m_strName, m_pszUseParentNameIdentifier ) || GetItemSchema()->GetItemDefinitionByName( m_strName ) )
+ {
+ bAnyDataSet = true;
+ }
+
+ // Quality?
+ if ( m_eQuality != AE_UNDEFINED )
+ {
+ bAnyDataSet = true;
+ }
+
+ // Attributes?
+ if ( m_vecDynamicAttributes.Count() )
+ {
+ bAnyDataSet = true;
+ }
+
+ // We better have one of the above
+ SCHEMA_INIT_CHECK( bAnyDataSet, "Not enough data to describe component" );
+
+#ifdef GC_DLL
+ // Get next available attrib def for defining the item
+ CEconItemAttributeDefinition* pAttribDef = GetNextAvailableAttributeWithBaseName( GetAttributeName(), pAttribVec );
+ SCHEMA_INIT_CHECK( pAttribDef, "Too many potential components" );
+ if( pAttribDef )
+ {
+ pAttribVec->AddToTail( pAttribDef );
+ }
+#endif
+
+ SCHEMA_INIT_SUBSTEP( BaseClass::BFinishInitialization_Internal( pVecErrors, pAttribVec ) );
+
+ return SCHEMA_INIT_SUCCESS();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Parse out our item definition name and quality. Return false if
+// either does not exist
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemDynamicRecipe::CDynamicRecipeComponentDefinedItem::ParseKV( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors )
+{
+ bool bNoItemDef = !!pKV->FindKey( "no_item_def" );
+ bool bItemName = !!pKV->FindKey( "item_name" );
+
+ // Make sure only one of the above is set
+ SCHEMA_INIT_CHECK( bNoItemDef != bItemName,
+ "Both \"no_item_def\" and \"item_name\" specified in component." );
+
+ // Make sure at least one of the above is set
+ SCHEMA_INIT_CHECK( bNoItemDef || bItemName,
+ "Neither \"no_item_def\" or \"item_name\" specified in component." );
+
+ // If they specified an item name, then we need to grab it
+ if ( bItemName )
+ {
+ m_strName = pKV->GetString( "item_name", NULL );
+ }
+
+ return BaseClass::ParseKV( pKV, pVecErrors );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Convert ourselves into an attribute. Return false if our encoded
+// attributes exceed the allocated space for attributes
+//-----------------------------------------------------------------------------
+#ifdef GC_DLL
+bool CEconTool_ItemDynamicRecipe::CDynamicRecipeComponentDefinedItem::AddRecipeComponentAsAttribute( CEconItem *pItem, const CEconGameAccount *pGameAccount ) const
+{
+ // Check if we should even apply
+ if( !RollChanceOfApplying() )
+ return true;
+
+ // Gather up all the current attributes on the item
+ ComponentAttribVector_t attribVec;
+ CRecipeComponentMatchingIterator matchingIterator( pItem, NULL );
+ pItem->IterateAttributes( &matchingIterator );
+ attribVec.AddVectorToTail( matchingIterator.GetMatchingComponentInputs() );
+ attribVec.AddVectorToTail( matchingIterator.GetMatchingComponentOutputs() );
+
+ // Get next available attrib def for defining the item
+ const CEconItemAttributeDefinition* pAttribDef = GetNextAvailableAttributeWithBaseName( GetAttributeName(), &attribVec );
+ if( !pAttribDef )
+ return false;
+
+ uint32 nFlags = 0;
+ CAttribute_DynamicRecipeComponent typedValue;
+
+ // Check if our item name is specified to use our parent's
+ const char* pszItemDefName = m_strName;
+ if ( m_strName && m_strName[0] )
+ {
+ if( BStringsEqual( m_pszUseParentNameIdentifier, pszItemDefName ) && m_pParent )
+ {
+ // It's only possible to have another CDynamicRecipeComponentDefinedItem as a parent
+ const CDynamicRecipeComponentDefinedItem* pParentDefinedItemComponent = dynamic_cast< const CDynamicRecipeComponentDefinedItem* >( m_pParent );
+ AssertMsg( pParentDefinedItemComponent, "Parent attribute passed into defined item component is not a defined item component" );
+ if( !pParentDefinedItemComponent )
+ {
+ return false;
+ }
+ // Adopt our parent's item name
+ pszItemDefName = pParentDefinedItemComponent->m_strName;
+ }
+
+ // Make sure this item def exists
+ CEconItemDefinition* pItemDef = GetItemSchema()->GetItemDefinitionByName( pszItemDefName );
+ AssertMsg1( pItemDef, "No item def named %s found when applying defined item component", pszItemDefName );
+ if( !pItemDef )
+ {
+ return false;
+ }
+
+ // Set the item def
+ typedValue.set_def_index( (uint32)pItemDef->GetDefinitionIndex() );
+ nFlags |= DYNAMIC_RECIPE_FLAG_PARAM_ITEM_DEF_SET;
+ }
+
+ // Set the quality, if we're supposed to
+ if ( m_eQuality != AE_UNDEFINED )
+ {
+ typedValue.set_item_quality( (uint32)m_eQuality );
+ nFlags |= DYNAMIC_RECIPE_FLAG_PARAM_QUALITY_SET;
+ }
+
+ nFlags |= m_bIsOutput ? DYNAMIC_RECIPE_FLAG_IS_OUTPUT : 0;
+
+ if ( m_attributesMatchingType == ATTRIBUTES_MATCH_ALL )
+ {
+ nFlags |= DYNAMIC_RECIPE_FLAG_PARAM_ATTRIBUTE_SET_ALL;
+ }
+ else if ( m_attributesMatchingType == ATTRIBUTES_MATCH_ANY )
+ {
+ nFlags |= DYNAMIC_RECIPE_FLAG_PARAM_ATTRIBUTE_SET_ANY;
+ }
+
+ // Make sure any of the flags (besides the output flag) is set
+ if ( ( nFlags & ~DYNAMIC_RECIPE_FLAG_IS_OUTPUT ) == 0 )
+ {
+ AssertMsg(0, "Created component without any data flags set!" );
+ return false;
+ }
+
+ typedValue.set_component_flags( nFlags );
+ typedValue.set_num_required( RollCount() );
+ typedValue.set_num_fulfilled( 0 );
+
+ // Write out attribute all attribute indexes and values, separated by what we expect to be an invalid character sequence
+ CUtlString strAttribs;
+ FOR_EACH_VEC( m_vecDynamicAttributes, i )
+ {
+ if( i != 0 )
+ {
+ strAttribs.Append( g_pszAttrEncodeSeparator );
+ }
+ // Convert all of our attributes into a string.
+ strAttribs.Append( CFmtStr( "%d", m_vecDynamicAttributes[i].m_AttrIndex ) );
+ strAttribs.Append( g_pszAttrEncodeSeparator );
+ strAttribs.Append( m_vecDynamicAttributes[i].m_strAttrData.Get() );
+ }
+
+ // Make sure we're not too long
+ if( strAttribs.Length() >= 1024 )
+ {
+ AssertMsg1( 0, "String-encoded attributes exceeds 1024 characters, when encoding component %s", m_strName.Get() );
+ return false;
+ }
+
+ // Set it in there!
+ typedValue.set_attributes_string( strAttribs.Get() );
+
+ // Check to see if we're about to create a duplicate. There's no need to spend another
+ // attribute to describe the same item. Let's instead just increase the count on the
+ // already-existing attribute.
+ FOR_EACH_VEC( attribVec, i )
+ {
+ CAttribute_DynamicRecipeComponent existingValue;
+ if( pItem->FindAttribute( attribVec[i], &existingValue ) )
+ {
+ if( typedValue.def_index() == existingValue.def_index() &&
+ typedValue.item_quality() == existingValue.item_quality() &&
+ typedValue.component_flags() == existingValue.component_flags() &&
+ typedValue.attributes_string() == existingValue.attributes_string() )
+ {
+ pAttribDef = attribVec[i];
+ existingValue.set_num_required( existingValue.num_required() + typedValue.num_required() );
+ typedValue = existingValue;
+ break;
+ }
+ }
+ }
+
+
+ pItem->SetDynamicAttributeValue( pAttribDef, typedValue );
+
+ // Go through and add any additional components that depend on this component
+ FOR_EACH_VEC( m_vecAdditionalComponents, i )
+ {
+ CBaseRecipeComponent* pAdditionalComponent = m_vecAdditionalComponents[i];
+ pAdditionalComponent->AddRecipeComponentAsAttribute( pItem, pGameAccount );
+ }
+
+ return true;
+}
+
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CEconTool_ItemDynamicRecipe::CDynamicRecipeComponentLootList::CDynamicRecipeComponentLootList( bool bIsOutput, const CBaseRecipeComponent* pParent )
+ : CEconTool_ItemDynamicRecipe::CBaseRecipeComponent( bIsOutput, pParent )
+#ifdef GC_DLL
+ , m_eUniqueness( UNIQUE_AMONG_NOTHING )
+#endif
+{}
+
+
+
+CEconTool_ItemDynamicRecipe::CDynamicRecipeComponentLootList::~CDynamicRecipeComponentLootList()
+{}
+
+//-----------------------------------------------------------------------------
+// Purpose: Make sure m_strName actually refers to a lootlist
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemDynamicRecipe::CDynamicRecipeComponentLootList::BFinishInitialization_Internal( CUtlVector<CUtlString>* pVecErrors, ComponentAttribVector_t* pAttribVec )
+{
+ // The game doesn't have all of the lootlists
+#ifdef GC_DLL
+ SCHEMA_INIT_CHECK( GEconItemSchema().GetLootListByName( m_strName ),
+ "CDynamicRecipeComponentLootList has invalid loot list: %s", m_strName.Get() );
+
+ // Get next available attrib def for defining the item
+ CEconItemAttributeDefinition* pAttribDef = GetNextAvailableAttributeWithBaseName( GetAttributeName(), pAttribVec );
+ SCHEMA_INIT_CHECK( pAttribDef, "Too many potential recipe components!" );
+ if( pAttribDef )
+ {
+ pAttribVec->AddToTail( pAttribDef );
+ }
+
+ // Inputs are not allowed to be marked UNIQUE_AMONG_OUTPUTS. Rather, mark the outputs UNIQUE_AMONG_INPUTS
+ SCHEMA_INIT_CHECK( !(m_eUniqueness == UNIQUE_AMONG_OUTPUTS && !GetIsOutput() ), "Input component marked to be unique among inputs. Not supported!" );
+#endif
+
+ // Skip defined item
+ SCHEMA_INIT_SUBSTEP( BaseClass::BFinishInitialization_Internal( pVecErrors, pAttribVec ) );
+
+ return SCHEMA_INIT_SUCCESS();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Parse in our lootlist name and quality. Return false if either doesn't exist
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemDynamicRecipe::CDynamicRecipeComponentLootList::ParseKV( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors )
+{
+ const char* pszLootListName = pKV->GetString( "lootlist_name" );
+ SCHEMA_INIT_CHECK( pszLootListName != NULL,
+ "Missing lootlist name in lootlist recipe component" );
+
+ m_strName = pszLootListName;
+
+ bool bBaseResult = BaseClass::ParseKV( pKV, pVecErrors );
+
+#ifdef GC_DLL
+ // By default, outputs try to avoid rolling as input, and inputs dont try to avoid anything
+ m_eUniqueness = GetIsOutput() ? UNIQUE_AMONG_INPUTS : UNIQUE_AMONG_NOTHING;
+ const char* pszUniqueness = pKV->GetString( "uniqueness" );
+ if ( !V_stricmp( "unique_among_inputs", pszUniqueness ) )
+ {
+ m_eUniqueness = UNIQUE_AMONG_INPUTS;
+ }
+ else if ( !V_stricmp( "unique_among_outputs", pszUniqueness ) )
+ {
+ m_eUniqueness = UNIQUE_AMONG_OUTPUTS;
+ }
+ else if ( !V_stricmp( "unique_among_everything", pszUniqueness ) )
+ {
+ m_eUniqueness = UNIQUE_AMONG_EVERYTHING;
+ }
+#endif
+
+ return bBaseResult;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Roll our item definition, then call our base to convert ourselves into an attribute
+//-----------------------------------------------------------------------------
+#ifdef GC_DLL
+bool CEconTool_ItemDynamicRecipe::CDynamicRecipeComponentLootList::AddRecipeComponentAsAttribute( CEconItem *pItem, const CEconGameAccount *pGameAccount ) const
+{
+ // Check if we should even apply
+ if( !RollChanceOfApplying() )
+ return true;
+
+ // See if there's any item defs we should try to avoid
+ CRecipeComponentInputDefIndexIterator inputIterator( m_eUniqueness );
+ pItem->IterateAttributes( &inputIterator );
+
+ const char* pszItemDefName = NULL;
+ // Roll the item and any additional attributes
+ CUtlVector< StringEncodedAttribute_t > vecLootlistGeneratedAttributes;
+ if (!RollLootlistItemAndAttributes( vecLootlistGeneratedAttributes, &pszItemDefName, &inputIterator.GetMatchingComponentInputs(), pGameAccount ) )
+ {
+ return false;
+ }
+ vecLootlistGeneratedAttributes.AddVectorToTail( m_vecDynamicAttributes );
+
+ // Create a temporary defined item component based on the lootlist roll
+ CDynamicRecipeComponentDefinedItem definedItem( m_bIsOutput, this );
+ definedItem.m_eQuality = m_eQuality;
+ definedItem.m_strName = pszItemDefName;
+ definedItem.m_attributesMatchingType = m_attributesMatchingType;
+ definedItem.m_vecDynamicAttributes = vecLootlistGeneratedAttributes;
+ definedItem.m_vecCountChances = m_vecCountChances;
+ definedItem.m_flTotalWeights = m_flTotalWeights;
+
+ // Write out this defined item
+ definedItem.AddRecipeComponentAsAttribute( pItem, pGameAccount );
+
+ // Create any additional components that depend on this component existing
+ FOR_EACH_VEC( m_vecAdditionalComponents, i )
+ {
+ CBaseRecipeComponent* pAdditionalComponent = m_vecAdditionalComponents[i];
+ // Update the parent to be the item we generated
+ pAdditionalComponent->SetParent( &definedItem );
+ pAdditionalComponent->AddRecipeComponentAsAttribute( pItem, pGameAccount );
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Roll our item definition, then call our base to convert ourselves into an attribute
+//-----------------------------------------------------------------------------
+class CAttributeToStringIterator : public IEconItemUntypedAttributeIterator
+{
+public:
+ CAttributeToStringIterator( CUtlVector< CEconTool_ItemDynamicRecipe::CDynamicRecipeComponentLootList::StringEncodedAttribute_t >& vecAdditionalAttribs, CEconItem* pItem )
+ : m_vecAdditionalAttribs( vecAdditionalAttribs )
+ , m_pItem( pItem )
+ {}
+
+ virtual bool OnIterateAttributeValueUntyped( const CEconItemAttributeDefinition *pAttrDef )
+ {
+ const CEconItem::attribute_t *pAttrInternalData = m_pItem->FindDynamicAttributeInternal( pAttrDef );
+
+ // Only export attributes that we have dynamic data for.
+ if ( pAttrInternalData )
+ {
+ const ISchemaAttributeType *pAttrType = pAttrDef->GetAttributeType();
+ Assert( pAttrType );
+
+ // Set the definition index
+ auto& attrib = m_vecAdditionalAttribs[ m_vecAdditionalAttribs.AddToTail() ];
+ attrib.m_AttrIndex = pAttrDef->GetDefinitionIndex();
+
+ // Convert the value to a string
+ std::string sAttrValue;
+ pAttrType->ConvertEconAttributeValueToString( pAttrDef, pAttrInternalData->m_value, &sAttrValue );
+
+ Assert( sAttrValue.length() > 0 );
+ attrib.m_strAttrData.Set( sAttrValue.c_str() );
+ }
+
+ return true;
+ }
+
+private:
+
+ CUtlVector< CEconTool_ItemDynamicRecipe::CDynamicRecipeComponentLootList::StringEncodedAttribute_t >& m_vecAdditionalAttribs;
+ CEconItem* m_pItem;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Roll our item definition. This will give us a list of item definition. From this list
+// we take the first one and set our item def name and quality to be its. We then take any
+// attributes that it may have rolled and add them to our attributes as well. Return false
+// if any of these steps fail.
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemDynamicRecipe::CDynamicRecipeComponentLootList::RollLootlistItemAndAttributes( CUtlVector< StringEncodedAttribute_t >& vecAdditionalAttribs
+ , const char** pszDefName
+ , const CUtlVector< item_definition_index_t > *pVecAvoidItemDefs
+ , const CEconGameAccount *pGameAccount ) const
+{
+ const CEconLootListDefinition* pLootList = GEconItemSchema().GetLootListByName( m_strName );
+
+ if( !pLootList )
+ {
+ AssertMsg1( 0, "Lootlist %s not found when adding dynamic attribute", m_strName.Get() );
+ return false;
+ }
+
+ CUtlVector<CEconItem *> vecRolledItems;
+ // Roll our items
+ CDefaultUniformRandomStream RandomStream;
+ if ( !pLootList->BGenerateSingleRollRandomItems( pGameAccount, false, &vecRolledItems ) )
+ {
+ AssertMsg1( 0, "Error generating item defs from lootlist \"%s\"", m_strName.Get() );
+ return false;
+ }
+
+ // We're just going to use the first one
+ CEconItem* pGeneratedItem = vecRolledItems.Head();
+
+ // Set our name and quality
+ (*pszDefName) = pGeneratedItem->GetItemDefinition()->GetDefinitionName();
+ const_cast<CDynamicRecipeComponentLootList*>(this)->m_eQuality = (EEconItemQuality)pGeneratedItem->GetQuality();
+
+ // Sniff and encode the attributes
+ CAttributeToStringIterator attrToString( vecAdditionalAttribs, pGeneratedItem );
+ pGeneratedItem->IterateAttributes( &attrToString );
+
+ // Cleanup
+ for( auto pItem : vecRolledItems )
+ {
+ delete pItem;
+ }
+
+ return true;
+}
+
+#endif
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Delete all the things
+//-----------------------------------------------------------------------------
+CEconTool_ItemDynamicRecipe::~CEconTool_ItemDynamicRecipe()
+{
+ m_vecComponents.PurgeAndDeleteElements();
+}
+
+CEconTool_ItemDynamicRecipe::CRecipeComponentInputDefIndexIterator::CRecipeComponentInputDefIndexIterator( EItemDefUniqueness_t eUniqueness )
+ : m_eUniqueness( eUniqueness )
+{}
+
+bool CEconTool_ItemDynamicRecipe::CRecipeComponentInputDefIndexIterator::OnIterateAttributeValue( const CEconItemAttributeDefinition *pAttrDef, const CAttribute_DynamicRecipeComponent& value )
+{
+ // We dont care
+ if ( m_eUniqueness == CEconTool_ItemDynamicRecipe::UNIQUE_AMONG_NOTHING )
+ return true;
+
+ // Only check against outputs
+ if ( m_eUniqueness == CEconTool_ItemDynamicRecipe::UNIQUE_AMONG_OUTPUTS && !( value.component_flags() & DYNAMIC_RECIPE_FLAG_IS_OUTPUT ) )
+ return true;
+
+ // Only check against inputs
+ if ( m_eUniqueness == CEconTool_ItemDynamicRecipe::UNIQUE_AMONG_INPUTS && value.component_flags() & DYNAMIC_RECIPE_FLAG_IS_OUTPUT )
+ return true;
+
+ // Add this item def if we haven't seen it
+ if ( m_vecInputItemDefs.Find( value.def_index() ) == m_vecInputItemDefs.InvalidIndex() )
+ {
+ m_vecInputItemDefs.AddToTail( value.def_index() );
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Parse all of our inputs then outputs
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemDynamicRecipe::BInitFromKV( KeyValues *pKVDef, CUtlVector<CUtlString> *pVecErrors )
+{
+ // Parse the components blocks
+ SCHEMA_INIT_SUBSTEP( CBaseRecipeComponent::ParseComponentsBlock( pKVDef, m_vecComponents, pVecErrors, NULL ) );
+
+ // Sort the component vector such that inputs go first
+ struct RecipeComponentSorter
+ {
+ static int SortRecipeComponentVector( CEconTool_ItemDynamicRecipe::CBaseRecipeComponent* const *pComponent1, CEconTool_ItemDynamicRecipe::CBaseRecipeComponent* const *pComponent2 )
+ {
+ return (*pComponent1)->GetIsOutput() && !(*pComponent2)->GetIsOutput();
+ }
+ };
+
+ m_vecComponents.Sort( &RecipeComponentSorter::SortRecipeComponentVector );
+
+#ifdef GC_DLL
+ int nFlags = 0;
+ FOR_EACH_VEC( m_vecComponents, i )
+ {
+ m_vecComponents[i]->GetIsGuaranteed( nFlags );
+ }
+
+ SCHEMA_INIT_CHECK( nFlags & GUARANTEED_OUTPUT, "No guaranteed outputs for dynamic recipe" );
+ SCHEMA_INIT_CHECK( nFlags & GUARANTEED_INPUT, "No guaranteed inputs for dynamic recipe" );
+#endif
+
+ return SCHEMA_INIT_SUCCESS();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Parse the component blocks, determining if this component is an input or output
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemDynamicRecipe::CBaseRecipeComponent::ParseComponentsBlock( KeyValues *pKV, CUtlVector<CBaseRecipeComponent*>& vecComponents, CUtlVector<CUtlString> *pVecErrors, const CBaseRecipeComponent* pParent )
+{
+ // The components block doesn't exist on the client
+
+ KeyValues *pKVComponents = pKV->FindKey( "components" );
+#ifdef GC_DLL
+ SCHEMA_INIT_CHECK( pKVComponents || pParent, "Failed to parse components block in dynamic recipe" );
+#endif
+ if ( pKVComponents )
+ {
+ // There's duplicate code when we read in like this, but it makes the
+ // item defs much easier to read
+
+ // Parse all the inputs
+ KeyValues *pKVParameters = pKVComponents->FindKey( "input" );
+ if( pKVParameters )
+ {
+ ParseComponents( pKVParameters, vecComponents, false, pVecErrors, pParent );
+ }
+
+#ifdef GC_DLL
+ // Parse all the outputs
+ pKVParameters = pKVComponents->FindKey( "output" );
+ if( pKVParameters )
+ {
+ ParseComponents( pKVParameters, vecComponents, true, pVecErrors, pParent );
+ }
+#endif
+ }
+
+
+
+ return SCHEMA_INIT_SUCCESS();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Create the appropriate component types and have them parse themselves.
+// Returns true if at least one of the components parsed has a 100% chance
+// of applying, and we don't have a parent
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemDynamicRecipe::CBaseRecipeComponent::ParseComponents( KeyValues *pKV, CUtlVector<CBaseRecipeComponent*>& vecComponents, bool bIsOutput, CUtlVector<CUtlString> *pVecErrors, const CBaseRecipeComponent* pParent )
+{
+ // Go through each entry in the tool
+ KeyValues *pEntry = pKV->GetFirstSubKey();
+ while( pEntry )
+ {
+ // Find which type is being specified.
+ CBaseRecipeComponent *pComponent = NULL;
+ if( pEntry->FindKey( "lootlist_name" ) )
+ {
+ pComponent = vecComponents[vecComponents.AddToTail( new CDynamicRecipeComponentLootList( bIsOutput, pParent ) )];
+ }
+ else if ( pEntry->FindKey( "item_name" ) || pEntry->FindKey( "no_item_def" ) )
+ {
+ pComponent = vecComponents[vecComponents.AddToTail( new CDynamicRecipeComponentDefinedItem( bIsOutput, pParent ) )];
+ }
+ else
+ {
+ SCHEMA_INIT_CHECK( false, "Unrecognized recipe component type!" );
+ }
+
+ // Now that we've got the right type, parse!
+ if( pComponent )
+ {
+ pComponent->ParseKV( pEntry, pVecErrors );
+ }
+
+ pEntry = pEntry->GetNextKey();
+ }
+
+ return SCHEMA_INIT_SUCCESS();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Parse in all of the attributes for this component. Attributes have
+// already been parsed in, so we can immediately check if the attribute exists.
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemDynamicRecipe::CBaseRecipeComponent::ParseKV( KeyValues *pKV, CUtlVector<CUtlString> *pVecErrors )
+{
+ // Get the quality string
+ const char* pszQuality = pKV->GetString( "quality", NULL );
+ if ( pszQuality )
+ {
+ // Convert the quality string to a item quality
+ m_eQuality = EconQuality_GetQualityFromString( pszQuality );
+ SCHEMA_INIT_CHECK( m_eQuality != AE_UNDEFINED, "Invalid item quality \"%s\" specified for component \"%s\"", pszQuality, m_strName.Get() );
+ }
+
+ const char* pszAttributesMatchingType = pKV->GetString( "attributes_matching_type", NULL );
+ if ( pszAttributesMatchingType )
+ {
+ if ( !V_stricmp( pszAttributesMatchingType, "all" ) )
+ {
+ m_attributesMatchingType = ATTRIBUTES_MATCH_ALL;
+ }
+ else if ( !V_stricmp( pszAttributesMatchingType, "any" ) )
+ {
+ m_attributesMatchingType = ATTRIBUTES_MATCH_ANY;
+ }
+ else
+ {
+ SCHEMA_INIT_CHECK( 0, "Invalid attributes_matching_type \"%s\"", pszAttributesMatchingType );
+ }
+ }
+
+ // Parse all of our attributes
+ KeyValues* pKVAttribs = pKV->FindKey( "attributes" );
+ if( pKVAttribs )
+ {
+ FOR_EACH_SUBKEY( pKVAttribs, pKVAttribute )
+ {
+ static_attrib_t staticAttrib;
+
+ SCHEMA_INIT_SUBSTEP( staticAttrib.BInitFromKV_SingleLine( "attributes", pKVAttribute, pVecErrors ) );
+
+ const CEconItemAttributeDefinition * pAttrDef = staticAttrib.GetAttributeDefinition();
+ SCHEMA_INIT_CHECK( pAttrDef != NULL, "Attribute index %i not found when specifying dynamic recipe", staticAttrib.iDefIndex );
+
+ StringEncodedAttribute_t& attrib = m_vecDynamicAttributes[ m_vecDynamicAttributes.AddToTail() ];
+ attrib.m_AttrIndex = pAttrDef->GetDefinitionIndex();
+ attrib.m_strAttrData = pKVAttribs->GetString( pKVAttribute->GetName(), "" );
+
+ Assert( !attrib.m_strAttrData.IsEmpty() );
+ }
+ }
+
+ // Get our chance of applying. Default to 100%
+ float flChance = pKV->GetFloat( "chance", 1.f );
+ // Make sure it's in the range (0,1]
+ SCHEMA_INIT_CHECK( flChance > 0.f && flChance <= 1.f, "Recipe component chance to apply out of bounds: %f", flChance );
+ SetChanceOfApplying( flChance );
+
+ // Read in the "counts" block if it exists
+ KeyValues *pKVCounts = pKV->FindKey( "counts" );
+ if( pKVCounts )
+ {
+ // Read check count entry
+ FOR_EACH_SUBKEY( pKVCounts, pKVEntry )
+ {
+ // Split out count range of the format "#-#", or just "#"
+ CUtlStringList vecCount;
+ const char* pszCount = pKVEntry->GetName();
+ V_SplitString( pszCount, "-", vecCount );
+ SCHEMA_INIT_CHECK( vecCount.Count() == 1 || vecCount.Count() == 2, "Malformed count value: %s", pszCount );
+
+ CountChance_t& countChance = m_vecCountChances[ m_vecCountChances.AddToTail() ];
+
+ // Add up the chances
+ countChance.m_flChance = (float)pKVEntry->GetInt();
+ m_flTotalWeights += countChance.m_flChance;
+ // Set the min and the max. If no max is specifid, then max is the min
+ countChance.m_nMinCount = V_atoi( vecCount[0] );
+ countChance.m_nMaxCount = vecCount.Count() > 1 ? V_atoi( vecCount[1] ) : countChance.m_nMinCount;
+ // Make sure max >= min and min > 0
+ SCHEMA_INIT_CHECK( countChance.m_nMaxCount >= countChance.m_nMinCount, "Recipe component count max is less than the min: %s", pszCount );
+ SCHEMA_INIT_CHECK( countChance.m_nMinCount > 0, "Recipe component count min less than 0: %s", pszCount );
+ }
+ }
+
+ // Init any components we may have in us
+ SCHEMA_INIT_CHECK( ParseComponentsBlock( pKV, m_vecAdditionalComponents, pVecErrors, this ), "Failed to parse nested components block in dynamic recipe" );
+
+ return SCHEMA_INIT_SUCCESS();
+}
+
+
+#ifdef GC_DLL
+//-----------------------------------------------------------------------------
+// Purpose: This tool will apply recipe components as attributes. Go through each
+// of our attributes, roll to see if it applies, and convert it to an attribute
+// and add it to the item if we do. Return false if we ever fail.
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemDynamicRecipe::BGenerateDynamicAttributes( CEconItem* pItem, const CEconGameAccount *pGameAccount ) const
+{
+ // Go through our inputs and write them out into attributes
+ FOR_EACH_VEC( m_vecComponents, i )
+ {
+ if( !m_vecComponents[i]->AddRecipeComponentAsAttribute( pItem, pGameAccount ) )
+ return false;
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Scan the item for numbered attributes with the passed in base name.
+// Return the attribute of the next available index or NULL if there are
+// none available
+//-----------------------------------------------------------------------------
+CEconItemAttributeDefinition* CEconTool_ItemDynamicRecipe::CBaseRecipeComponent::GetNextAvailableAttributeWithBaseName( const char* pszBaseAttribName, ComponentAttribVector_t* pAttribVec )
+{
+ Assert( pAttribVec );
+ if( !pAttribVec )
+ return NULL;
+
+ CEconItemAttributeDefinition *pAttribDef = NULL;
+ int i=1;
+ while( pAttribDef == NULL )
+ {
+ const char* pszAttribName = CFmtStr( "%s %d", pszBaseAttribName, i++ );
+
+ CEconItemAttributeDefinition *pTempAttribDef = GEconItemSchema().GetAttributeDefinitionByName( pszAttribName );
+
+ // Check to see if this attribute we're talking about even exists
+ if( !pTempAttribDef )
+ {
+ return NULL;
+ }
+
+ // Check if the vector doesn't have this attribute. If not, it's available
+ if( pAttribVec->Find( pTempAttribDef ) == pAttribVec->InvalidIndex() )
+ {
+ pAttribDef = pTempAttribDef;
+ }
+ }
+
+ return pAttribDef;
+}
+#endif
+
+//-----------------------------------------------------------------------------
+bool CEconTool_Xifier::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
+{
+ Assert( pTool );
+ Assert( pToolSubject );
+
+ const CEconItemDefinition *pSubjectItemDef = pToolSubject->GetItemDefinition();
+ if ( !pSubjectItemDef )
+ return false;
+
+ // Check to make sure the definition of the item we're trying to apply to has the tags we need to match.
+ FOR_EACH_VEC( m_RequiredTags.GetTagsList(), i )
+ {
+ if ( !pSubjectItemDef->HasEconTag( m_RequiredTags.GetTagsList()[i] ) )
+ return false;
+ }
+
+ // If this xifier has target restrictions, ensure our subject is one of them
+ if ( m_ItemDefTargetRestrictions.Count() > 0 )
+ {
+ bool bPassed = false;
+ FOR_EACH_VEC( m_ItemDefTargetRestrictions, i )
+ {
+ const CEconItemDefinition *pTargetItemDef = GetItemSchema()->GetItemDefinition( m_ItemDefTargetRestrictions[i] );
+ if ( ItemDefMatch( pSubjectItemDef, pTargetItemDef ) )
+ {
+ bPassed = true;
+ break;
+ }
+ }
+
+ if ( bPassed == false )
+ return false;
+ }
+
+ // if rarity restriction, target needs rarity of this or lower
+ if ( m_ItemRarityRestriction != k_unItemRarity_Any )
+ {
+ uint8 unSubjectRarity = pToolSubject->GetItemDefinition()->GetRarity();
+ if ( unSubjectRarity == k_unItemRarity_Any || unSubjectRarity == 0 || unSubjectRarity > m_ItemRarityRestriction )
+ return false;
+
+ // needs to be equippable
+ static CSchemaAttributeDefHandle pAttribDef_StatModule( "weapon_uses_stattrak_module" );
+ if ( !pToolSubject->FindAttribute( pAttribDef_StatModule ) )
+ return false;
+ }
+
+ // Check if we have a restriction as an attribute
+ static CSchemaAttributeDefHandle pAttribDef_ToolTargetItem( "tool target item" );
+ float value;
+ if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pTool, pAttribDef_ToolTargetItem, &value ) )
+ {
+ const CEconItemDefinition *pTargetDef = GetItemSchema()->GetItemDefinition( value );
+
+ // Check for a match (might have NULL here for target definition but that's safe to pass in)
+ if ( !ItemDefMatch( pSubjectItemDef, pTargetDef ) )
+ {
+ return false;
+ }
+ }
+
+ return IEconTool::CanApplyTo( pTool, pToolSubject );
+}
+
+//-----------------------------------------------------------------------------
+bool CEconTool_Xifier::ItemDefMatch( const CEconItemDefinition* pTargetItemDef, const CEconItemDefinition* pSubjectItemDef ) const
+{
+ if ( pTargetItemDef && pSubjectItemDef )
+ {
+ // Item def match counts
+ if ( pTargetItemDef == pSubjectItemDef )
+ return true;
+
+ // If these item defs have the same XifierRemapClass then they are allowed to match as well
+ if ( pTargetItemDef->GetXifierRemapClass() && *pTargetItemDef->GetXifierRemapClass()
+ && pSubjectItemDef->GetXifierRemapClass() && *pSubjectItemDef->GetXifierRemapClass() )
+ {
+ if (BStringsEqual(pSubjectItemDef->GetXifierRemapClass(), pTargetItemDef->GetXifierRemapClass()))
+ return true;
+ }
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+bool CEconTool_Strangifier::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
+{
+ Assert( pTool );
+ Assert( pToolSubject );
+
+ // Do not allow for already strange items
+ if ( pToolSubject->GetQuality() == AE_STRANGE )
+ return false;
+
+ // Go over the attributes of the item, if it has any strange attributes the item is strange and don't apply
+ for ( int i = 0; i < GetKillEaterAttrCount(); i++ )
+ {
+ if ( pToolSubject->FindAttribute( GetKillEaterAttr_Score( i ) ) )
+ {
+ return false;
+ }
+ }
+
+ // Default rules
+ return CEconTool_Xifier::CanApplyTo( pTool, pToolSubject );
+}
+
+//-----------------------------------------------------------------------------
+bool CEconTool_KillStreakifier::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
+{
+ Assert( pTool );
+ Assert( pToolSubject );
+
+ // Make sure the item doesn't already have an effect
+ static CSchemaAttributeDefHandle pAttribDef_KillStreakEffect( "killstreak tier" );
+ float flEffectIndex = 0.0;
+ if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pToolSubject, pAttribDef_KillStreakEffect, &flEffectIndex ) )
+ return false;
+
+ // Default rules
+ return CEconTool_Xifier::CanApplyTo( pTool, pToolSubject );
+}
+
+//-----------------------------------------------------------------------------
+bool CEconTool_Festivizer::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
+{
+ Assert( pTool );
+ Assert( pToolSubject );
+
+ const CEconItemDefinition *pSubjectItemDef = pToolSubject->GetItemDefinition();
+ if ( !pSubjectItemDef )
+ return false;
+
+ // Make sure the item doesn't already have an effect
+ static CSchemaAttributeDefHandle pAttribDef_Festivizer( "is_festivized" );
+ if ( FindAttribute( pToolSubject, pAttribDef_Festivizer ) )
+ return false;
+
+ // Default rules
+ return CEconTool_Xifier::CanApplyTo( pTool, pToolSubject );
+}
+
+bool CEconTool_Unusualifier::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
+{
+ Assert( pTool );
+ Assert( pToolSubject );
+
+ // don't stomp item that's already unusual
+ if ( pToolSubject->GetQuality() == AE_UNUSUAL )
+ return false;
+
+ // Default rules
+ return CEconTool_Xifier::CanApplyTo( pTool, pToolSubject );
+}
+
+//-----------------------------------------------------------------------------
+bool CEconTool_ItemEaterRecharger::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
+{
+ Assert( pTool );
+ Assert( pToolSubject );
+
+ const CEconItemDefinition *pSubjectItemDef = pToolSubject->GetItemDefinition();
+ if ( !pSubjectItemDef )
+ return false;
+
+ // Check to make sure the definition of the item we're trying to apply to has the tags we need to match.
+ FOR_EACH_VEC( m_RequiredTags.GetTagsList(), i )
+ {
+ if ( !pSubjectItemDef->HasEconTag( m_RequiredTags.GetTagsList()[i] ) )
+ return false;
+ }
+
+ // If this eater has target restrictions, ensure our subject is one of them
+ if ( m_ItemDefTargetRestrictions.Count() > 0 )
+ {
+ bool bPassed = false;
+ item_definition_index_t iSubject = pSubjectItemDef->GetDefinitionIndex();
+ FOR_EACH_VEC( m_ItemDefTargetRestrictions, i )
+ {
+ if ( m_ItemDefTargetRestrictions[i] == iSubject )
+ {
+ bPassed = true;
+ break;
+ }
+ }
+
+ if ( bPassed == false )
+ return false;
+ }
+
+ return IEconTool::CanApplyTo( pTool, pToolSubject );
+}
+
+//-----------------------------------------------------------------------------
+int CEconTool_ItemEaterRecharger::GetChargesForItemDefId( item_definition_index_t defIndex ) const
+{
+ FOR_EACH_VEC( m_ItemDefTargetRestrictions, i )
+ {
+ if ( m_ItemDefTargetRestrictions[i] == defIndex )
+ {
+ return m_ItemDefTargetChargeValues[i];
+ }
+ }
+ return 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CEconTool_UpgradeCard::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
+{
+ Assert( pTool );
+ Assert( pToolSubject );
+
+ const CEconItemDefinition *pSubjectItemDef = pToolSubject->GetItemDefinition();
+ if ( !pSubjectItemDef )
+ return false;
+
+ // Abort if we're trying to apply to a base item.
+ if ( pSubjectItemDef->IsBaseItem() )
+ return false;
+
+ // Abort if for some reason we don't know what type of attribute we would attach.
+ if ( m_vecAttributes.Count() <= 0 )
+ return false;
+
+ // Make sure that none of the attributes we're going to try to apply already exist on the item. We don't
+ // allow double-stacking the same attribute partially for balance purposes, but also because the database
+ // back-end doesn't support two attributes of the same type on the same item.
+ FOR_EACH_VEC( m_vecAttributes, i )
+ {
+ if ( pToolSubject->FindAttribute( m_vecAttributes[i].m_pAttrDef ) )
+ return false;
+ }
+
+ // Make sure the item that we're thinking of applying to has enough room to have another card's
+ // worth of items attached. We do this in sort of a roundabout way, by having the attributes themselves
+ // know whether they came from a card or not.
+ CCountUserGeneratedAttributeIterator countIterator;
+ pToolSubject->IterateAttributes( &countIterator );
+
+ if ( countIterator.GetCount() >= GetMaxCardUpgradesPerItem() )
+ return false;
+
+ // Check to make sure the definition of the item we're trying to apply to has the tags we need
+ // to match.
+ FOR_EACH_VEC( m_RequiredTags.GetTagsList(), i )
+ {
+ if ( !pSubjectItemDef->HasEconTag( m_RequiredTags.GetTagsList()[i] ) )
+ return false;
+ }
+
+ return IEconTool::CanApplyTo( pTool, pToolSubject );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CEconTool_ClassTransmogrifier::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
+{
+ Assert( pTool );
+ Assert( pToolSubject );
+
+ const GameItemDefinition_t *pSubjectItemDef = pToolSubject->GetItemDefinition();
+ if ( !pSubjectItemDef )
+ return false;
+
+ // Abort if we're trying to apply to a base item.
+ if ( pSubjectItemDef->IsBaseItem() )
+ return false;
+
+ // Abort if we're trying to apply to a Self-Made or Community item
+ if ( pToolSubject->GetQuality() == AE_SELFMADE ||
+ pToolSubject->GetQuality() == AE_COMMUNITY )
+ {
+ return false;
+ }
+
+ // Abort if we somehow got here before we know what class we were trying to produce items for.
+ if ( m_iClass <= 0 || m_iClass >= LOADOUT_COUNT )
+ return false;
+
+ // Check to make sure the definition of the item we're trying to apply to has the tags we need
+ // to match.
+ FOR_EACH_VEC( m_RequiredTags.GetTagsList(), i )
+ {
+ if ( !pSubjectItemDef->HasEconTag( m_RequiredTags.GetTagsList()[i] ) )
+ return false;
+ }
+
+ return IEconTool::CanApplyTo( pTool, pToolSubject );
+}
+
+//-----------------------------------------------------------------------------
+bool CEconTool_DuckToken::CanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject ) const
+{
+ Assert( pTool );
+ Assert( pToolSubject );
+
+ static CSchemaAttributeDefHandle pAttrDef_DuckBadgeLevel( "duck badge level" );
+ uint32 unOldBadgeLevel = 0;
+ if ( !FindAttribute( pToolSubject, pAttrDef_DuckBadgeLevel, &unOldBadgeLevel ) )
+ return false;
+
+ if ( unOldBadgeLevel >= 5 )
+ return false;
+
+ // Default rules
+ return IEconTool::CanApplyTo( pTool, pToolSubject );
+}
+
+//---------------------------------------------------------------------------------------
+// Purpose: given a tool and an item to apply the tool's effects upon, return true if the
+// tool is allowed to affect the subject. This is used on the client for UI and
+// on the GC for actual application validity testing.
+//---------------------------------------------------------------------------------------
+/* static */ bool CEconSharedToolSupport::ToolCanApplyTo( const IEconItemInterface *pTool, const IEconItemInterface *pToolSubject )
+{
+ if ( pTool == NULL || pToolSubject == NULL )
+ return false;
+
+ const GameItemDefinition_t *pToolDef = pTool->GetItemDefinition();
+ if ( pToolDef == NULL )
+ return false;
+
+ // If we have a tool that's in escrow it can't be used on anything.
+ static CSchemaAttributeDefHandle pAttrib_ToolEscrowUntil( "tool escrow until date" );
+ if ( pTool->FindAttribute( pAttrib_ToolEscrowUntil ) )
+ return false;
+
+ if ( pToolSubject->IsTemporaryItem() )
+ return false;
+
+ // Cannot modify preview items. Should be caught by temporary-item check above.
+ Assert( pToolSubject->GetOrigin() != kEconItemOrigin_PreviewItem );
+
+ const GameItemDefinition_t *pToolSubjectDef = pToolSubject->GetItemDefinition();
+ if ( pToolSubjectDef == NULL )
+ return false;
+
+ if ( !ToolCanApplyToDefinition( pToolDef, pToolSubjectDef ) )
+ return false;
+
+ // If we can apply to the definition then we should be known to have valid tool data.
+ // If our tool has no tool metadata then we don't allow it to be applied to anything.
+ const IEconTool *pEconTool = pToolDef->GetEconTool();
+ Assert( pEconTool );
+
+ return pEconTool->CanApplyTo( pTool, pToolSubject );
+}
+
+/* static */ bool CEconSharedToolSupport::ToolCanApplyToDefinition( const GameItemDefinition_t *pToolDef, const GameItemDefinition_t *pToolSubjectDef )
+{
+ if ( !pToolDef || !pToolSubjectDef || !pToolDef->IsTool() )
+ {
+ // not a tool
+ return false;
+ }
+
+ // If our tool has no tool metadata then we don't allow it to be applied to anything.
+ const IEconTool *pEconTool = pToolDef->GetEconTool();
+ if ( !pEconTool )
+ return false;
+
+ unsigned int unToolUsageCaps = 0;
+ if ( pEconTool->GetCapabilities() )
+ {
+ for ( unsigned int i = 0; i < NUM_ITEM_CAPS; i++ )
+ {
+ if ( pEconTool->GetCapabilities() & (1 << i) )
+ {
+ unToolUsageCaps |= g_CapabilityApplicationMap[i];
+ }
+ }
+ }
+
+ // Check for base applicability of this tool to this object.
+ if ( (unToolUsageCaps & pToolSubjectDef->GetCapabilities()) == 0 )
+ return false;
+
+ // check to see if either the tool or the tool target have usage restriction
+ const IEconTool *pSubjectEconTool = pToolSubjectDef->GetEconTool();
+
+ if ( pSubjectEconTool )
+ {
+ // If this tool can apply to anything then we don't care about the checks below
+ // making sure restrictions match.
+ const char *pszToolRestriction = BStringsEqual( pEconTool->GetUsageRestriction(), "any" )
+ ? pSubjectEconTool->GetUsageRestriction()
+ : pEconTool->GetUsageRestriction();
+
+ if ( !BStringsEqual( pszToolRestriction, pSubjectEconTool->GetUsageRestriction() ) )
+ return false;
+ }
+
+ return true;
+}
+
+// WARNING
+// DO NOT USE THIS CODE IF YOUR TOOL HAS Attribute restrictions like "tool_target_item" or similar restriction attributes
+/* static */ bool CEconSharedToolSupport::ToolCanApplyToBaseItem( const GameItemDefinition_t *pToolDef, const GameItemDefinition_t *pToolSubjectDef )
+{
+ if ( !pToolSubjectDef )
+ return false;
+
+ // We are targetting the "Upgradeable" version of a base item and not a base item itself
+ if ( pToolSubjectDef->IsBaseItem() || pToolSubjectDef->IsHidden() || pToolSubjectDef->GetQuality() == AE_NORMAL || Q_strnicmp( pToolSubjectDef->GetDefinitionName(), "Upgradeable ", 12 ) )
+ return false;
+
+ return ToolCanApplyToDefinition( pToolDef, pToolSubjectDef );
+}