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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/dod/weapon_stickgrenade.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/dod/weapon_stickgrenade.cpp')
| -rw-r--r-- | game/shared/dod/weapon_stickgrenade.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_stickgrenade.cpp b/game/shared/dod/weapon_stickgrenade.cpp new file mode 100644 index 0000000..b8e94c5 --- /dev/null +++ b/game/shared/dod/weapon_stickgrenade.cpp @@ -0,0 +1,82 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_dodbasegrenade.h" + +#ifdef CLIENT_DLL + #define CWeaponStickGrenade C_WeaponStickGrenade +#else + #include "dod_stickgrenade.h" +#endif + +class CWeaponStickGrenade : public CWeaponDODBaseGrenade +{ +public: + DECLARE_CLASS( CWeaponStickGrenade, CWeaponDODBaseGrenade ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + DECLARE_ACTTABLE(); + + CWeaponStickGrenade() {} + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_FRAG_GER; } + +#ifndef CLIENT_DLL + + virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH ) + { + // align the stickgrenade vertically and spin end over end + QAngle vecNewAngles = QAngle(45,pPlayer->EyeAngles().y,0); + AngularImpulse angNewImpulse = AngularImpulse( 0, 600, 0 ); + + CDODStickGrenade::Create( vecSrc, vecNewAngles, vecVel, angNewImpulse, pPlayer, flLifeTime, GetWeaponID() ); + } + +#endif + + CWeaponStickGrenade( const CWeaponStickGrenade & ) {} +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponStickGrenade, DT_WeaponStickGrenade ) + +BEGIN_NETWORK_TABLE(CWeaponStickGrenade, DT_WeaponStickGrenade) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponStickGrenade ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_frag_ger, CWeaponStickGrenade ); +PRECACHE_WEAPON_REGISTER( weapon_frag_ger ); + +acttable_t CWeaponStickGrenade::m_acttable[] = +{ + // Move this out to the specific grenades??? + { ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_GREN_STICK, false }, + { ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_GREN_STICK, false }, + { ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_GREN_STICK, false }, + { ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_GREN_STICK, false }, + { ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_GREN_STICK, false }, + { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_GREN_STICK, false }, + { ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_AIM_GREN_STICK, false }, + { ACT_DOD_STAND_IDLE, ACT_DOD_STAND_AIM_GREN_STICK, false }, + { ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_AIM_GREN_STICK, false }, + { ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_AIM_GREN_STICK, false }, + { ACT_DOD_WALK_IDLE, ACT_DOD_WALK_AIM_GREN_STICK, false }, + { ACT_DOD_RUN_IDLE, ACT_DOD_RUN_AIM_GREN_STICK, false }, + { ACT_SPRINT, ACT_DOD_SPRINT_AIM_GREN_STICK, false }, + + { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_GREN_STICK, false }, + { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_GREN_STICK, false }, + { ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_CROUCH_GREN_STICK, false }, + + // Hand Signals + { ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_STICKGRENADE, false }, + { ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_STICKGRENADE, false }, +}; + +IMPLEMENT_ACTTABLE( CWeaponStickGrenade ); + |