summaryrefslogtreecommitdiff
path: root/game/shared/dod/weapon_riflegrenade_ger.cpp
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/dod/weapon_riflegrenade_ger.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/dod/weapon_riflegrenade_ger.cpp')
-rw-r--r--game/shared/dod/weapon_riflegrenade_ger.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_riflegrenade_ger.cpp b/game/shared/dod/weapon_riflegrenade_ger.cpp
new file mode 100644
index 0000000..99afd1b
--- /dev/null
+++ b/game/shared/dod/weapon_riflegrenade_ger.cpp
@@ -0,0 +1,91 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_riflegrenade.h"
+
+#if defined( CLIENT_DLL )
+
+#include "c_dod_player.h"
+#define CWeaponRifleGrenadeGER C_WeaponRifleGrenadeGER
+
+#else
+
+#include "dod_riflegrenade_ger.h"
+#include "dod_player.h"
+
+#endif
+
+class CWeaponRifleGrenadeGER : public CWeaponBaseRifleGrenade
+{
+public:
+ DECLARE_CLASS( CWeaponRifleGrenadeGER, CWeaponBaseRifleGrenade );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+ DECLARE_ACTTABLE();
+
+ CWeaponRifleGrenadeGER() {}
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_RIFLEGREN_GER; }
+
+#ifndef CLIENT_DLL
+ virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH )
+ {
+ CDODRifleGrenadeGER::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, flLifeTime, GetWeaponID() );
+ }
+#endif
+
+ virtual const char *GetCompanionWeaponName( void )
+ {
+ return "weapon_k98";
+ }
+
+private:
+ CWeaponRifleGrenadeGER( const CWeaponRifleGrenadeGER & );
+};
+
+IMPLEMENT_NETWORKCLASS_ALIASED( WeaponRifleGrenadeGER, DT_WeaponRifleGrenadeGER )
+
+BEGIN_NETWORK_TABLE( CWeaponRifleGrenadeGER, DT_WeaponRifleGrenadeGER )
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CWeaponRifleGrenadeGER )
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( weapon_riflegren_ger, CWeaponRifleGrenadeGER );
+PRECACHE_WEAPON_REGISTER( weapon_riflegren_ger );
+
+acttable_t CWeaponRifleGrenadeGER::m_acttable[] =
+{
+ { ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_RIFLE, false },
+ { ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_RIFLE, false },
+ { ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_RIFLE, false },
+ { ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_RIFLE, false },
+ { ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_RIFLE, false },
+ { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_RIFLE, false },
+ { ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_RIFLE, false },
+ { ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_RIFLE, false },
+ { ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_RIFLE, false },
+ { ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_RIFLE, false },
+ { ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_RIFLE, false },
+ { ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_RIFLE, false },
+ { ACT_SPRINT, ACT_DOD_SPRINT_IDLE_RIFLE, false },
+
+ // Attack ( prone? deployed? )
+ { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_RIFLE, false },
+ { ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_RIFLE, false },
+ { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_RIFLE, false },
+
+ { ACT_RELOAD, ACT_DOD_RELOAD_RIFLEGRENADE, false },
+ { ACT_DOD_RELOAD_CROUCH, ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE, false },
+ { ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_RIFLEGRENADE, false },
+
+ // Hand Signals
+ { ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_K98, false },
+ { ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_K98, false },
+};
+
+IMPLEMENT_ACTTABLE( CWeaponRifleGrenadeGER );