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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/dod/weapon_riflegrenade_ger.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/dod/weapon_riflegrenade_ger.cpp')
| -rw-r--r-- | game/shared/dod/weapon_riflegrenade_ger.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_riflegrenade_ger.cpp b/game/shared/dod/weapon_riflegrenade_ger.cpp new file mode 100644 index 0000000..99afd1b --- /dev/null +++ b/game/shared/dod/weapon_riflegrenade_ger.cpp @@ -0,0 +1,91 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_riflegrenade.h" + +#if defined( CLIENT_DLL ) + +#include "c_dod_player.h" +#define CWeaponRifleGrenadeGER C_WeaponRifleGrenadeGER + +#else + +#include "dod_riflegrenade_ger.h" +#include "dod_player.h" + +#endif + +class CWeaponRifleGrenadeGER : public CWeaponBaseRifleGrenade +{ +public: + DECLARE_CLASS( CWeaponRifleGrenadeGER, CWeaponBaseRifleGrenade ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + DECLARE_ACTTABLE(); + + CWeaponRifleGrenadeGER() {} + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_RIFLEGREN_GER; } + +#ifndef CLIENT_DLL + virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flLifeTime = GRENADE_FUSE_LENGTH ) + { + CDODRifleGrenadeGER::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, flLifeTime, GetWeaponID() ); + } +#endif + + virtual const char *GetCompanionWeaponName( void ) + { + return "weapon_k98"; + } + +private: + CWeaponRifleGrenadeGER( const CWeaponRifleGrenadeGER & ); +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponRifleGrenadeGER, DT_WeaponRifleGrenadeGER ) + +BEGIN_NETWORK_TABLE( CWeaponRifleGrenadeGER, DT_WeaponRifleGrenadeGER ) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponRifleGrenadeGER ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_riflegren_ger, CWeaponRifleGrenadeGER ); +PRECACHE_WEAPON_REGISTER( weapon_riflegren_ger ); + +acttable_t CWeaponRifleGrenadeGER::m_acttable[] = +{ + { ACT_DOD_STAND_AIM, ACT_DOD_STAND_AIM_RIFLE, false }, + { ACT_DOD_CROUCH_AIM, ACT_DOD_CROUCH_AIM_RIFLE, false }, + { ACT_DOD_CROUCHWALK_AIM, ACT_DOD_CROUCHWALK_AIM_RIFLE, false }, + { ACT_DOD_WALK_AIM, ACT_DOD_WALK_AIM_RIFLE, false }, + { ACT_DOD_RUN_AIM, ACT_DOD_RUN_AIM_RIFLE, false }, + { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_RIFLE, false }, + { ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_RIFLE, false }, + { ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_RIFLE, false }, + { ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_RIFLE, false }, + { ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_RIFLE, false }, + { ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_RIFLE, false }, + { ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_RIFLE, false }, + { ACT_SPRINT, ACT_DOD_SPRINT_IDLE_RIFLE, false }, + + // Attack ( prone? deployed? ) + { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_RIFLE, false }, + { ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_RIFLE, false }, + { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_RIFLE, false }, + + { ACT_RELOAD, ACT_DOD_RELOAD_RIFLEGRENADE, false }, + { ACT_DOD_RELOAD_CROUCH, ACT_DOD_RELOAD_CROUCH_RIFLEGRENADE, false }, + { ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_RIFLEGRENADE, false }, + + // Hand Signals + { ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_K98, false }, + { ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_K98, false }, +}; + +IMPLEMENT_ACTTABLE( CWeaponRifleGrenadeGER ); |