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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/dod/weapon_mg42.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/dod/weapon_mg42.h')
| -rw-r--r-- | game/shared/dod/weapon_mg42.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_mg42.h b/game/shared/dod/weapon_mg42.h new file mode 100644 index 0000000..1efe467 --- /dev/null +++ b/game/shared/dod/weapon_mg42.h @@ -0,0 +1,108 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef WEAPON_MG42_H +#define WEAPON_MG42_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "weapon_dodbase.h" +#include "weapon_dodbipodgun.h" + +#if defined( CLIENT_DLL ) + #define CWeaponMG42 C_WeaponMG42 +#endif + + +#define COOL_CONTEXT "CoolContext" + +class CWeaponMG42 : public CDODBipodWeapon +{ +public: + DECLARE_CLASS( CWeaponMG42, CDODBipodWeapon ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + DECLARE_ACTTABLE(); + +#ifdef GAME_DLL + DECLARE_DATADESC(); +#endif + + CWeaponMG42() {} +#ifdef CLIENT_DLL + virtual ~CWeaponMG42(); +#endif + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_MG42; } + + // weapon id for stats purposes + virtual DODWeaponID GetStatsWeaponID( void ) + { + if ( !IsDeployed() ) + return WEAPON_MG42_UNDEPLOYED; + else + return WEAPON_MG42; + } + + virtual void Spawn(); + virtual void Precache(); + virtual void PrimaryAttack( void ); + virtual bool Reload( void ); + virtual void FinishReload( void ); + virtual void ItemPostFrame( void ); + virtual void ItemBusyFrame( void ); + void ItemFrameCool( void ); + virtual bool Deploy( void ); + virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); + virtual void Drop( const Vector &vecVelocity ); + + virtual Activity GetReloadActivity( void ); + virtual Activity GetDrawActivity( void ); + virtual Activity GetDeployActivity( void ); + virtual Activity GetUndeployActivity( void ); + virtual Activity GetIdleActivity( void ); + virtual Activity GetPrimaryAttackActivity( void ); + + int GetWeaponHeat( void ) { return m_iWeaponHeat; } + + virtual bool ShouldDrawCrosshair( void ) { return IsDeployed(); } + + void Cool( void ); + +#ifdef CLIENT_DLL + virtual void ClientThink( void ); + virtual void OnDataChanged( DataUpdateType_t updateType ); + virtual void CleanupToolRecordingState( KeyValues *msg ); + + void EmitSmokeParticle( void ); +#else + void CoolThink( void ); +#endif + + virtual float GetRecoil( void ); + +private: + CWeaponMG42( const CWeaponMG42 & ); + + CNetworkVar( int, m_iWeaponHeat ); + CNetworkVar( float, m_flNextCoolTime ); + + CNetworkVar( bool, m_bOverheated ); + +#ifdef CLIENT_DLL + + CSmartPtr<CSimpleEmitter> m_pEmitter; + + float m_flParticleAccumulator; + PMaterialHandle m_hParticleMaterial; + +#endif + +}; + +#endif //WEAPON_MG42_H
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