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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/dod/weapon_gerknife.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/dod/weapon_gerknife.cpp')
-rw-r--r--game/shared/dod/weapon_gerknife.cpp56
1 files changed, 56 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_gerknife.cpp b/game/shared/dod/weapon_gerknife.cpp
new file mode 100644
index 0000000..1c8f4e7
--- /dev/null
+++ b/game/shared/dod/weapon_gerknife.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_dodbasemelee.h"
+
+#if defined( CLIENT_DLL )
+
+ #define CWeaponGerKnife C_WeaponGerKnife
+
+#endif
+
+
+class CWeaponGerKnife : public CWeaponDODBaseMelee
+{
+public:
+ DECLARE_CLASS( CWeaponGerKnife, CWeaponDODBaseMelee );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+ DECLARE_ACTTABLE();
+
+ CWeaponGerKnife() {}
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_GERKNIFE; }
+
+private:
+ CWeaponGerKnife( const CWeaponGerKnife & );
+};
+
+IMPLEMENT_NETWORKCLASS_ALIASED( WeaponGerKnife, DT_WeaponGerKnife )
+
+BEGIN_NETWORK_TABLE( CWeaponGerKnife, DT_WeaponGerKnife )
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CWeaponGerKnife )
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( weapon_gerknife, CWeaponGerKnife );
+PRECACHE_WEAPON_REGISTER( weapon_gerknife );
+
+acttable_t CWeaponGerKnife::m_acttable[] =
+{
+ { ACT_IDLE, ACT_DOD_STAND_AIM_KNIFE, false },
+ { ACT_CROUCHIDLE, ACT_DOD_CROUCH_AIM_KNIFE, false },
+ { ACT_RUN_CROUCH, ACT_DOD_CROUCHWALK_AIM_KNIFE, false },
+ { ACT_WALK, ACT_DOD_WALK_AIM_KNIFE, false },
+ { ACT_RUN, ACT_DOD_RUN_AIM_KNIFE, false },
+ { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_KNIFE, false },
+ { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_KNIFE, false },
+ { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_KNIFE, false },
+};
+
+IMPLEMENT_ACTTABLE( CWeaponGerKnife ); \ No newline at end of file