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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/dod/weapon_dodfullauto_punch.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/dod/weapon_dodfullauto_punch.h')
-rw-r--r--game/shared/dod/weapon_dodfullauto_punch.h34
1 files changed, 34 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_dodfullauto_punch.h b/game/shared/dod/weapon_dodfullauto_punch.h
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--- /dev/null
+++ b/game/shared/dod/weapon_dodfullauto_punch.h
@@ -0,0 +1,34 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_dodfullauto.h"
+
+#if defined( CLIENT_DLL )
+ #define CDODFullAutoPunchWeapon C_DODFullAutoPunchWeapon
+#endif
+
+class CDODFullAutoPunchWeapon : public CDODFullAutoWeapon
+{
+public:
+ DECLARE_CLASS( CDODFullAutoPunchWeapon, CDODFullAutoWeapon );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CDODFullAutoPunchWeapon() {}
+
+ virtual void Spawn( void );
+ virtual void SecondaryAttack( void );
+ virtual bool Reload( void );
+ virtual void ItemBusyFrame( void );
+
+ virtual const char *GetSecondaryDeathNoticeName( void ) { return "punch"; }
+
+ virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
+
+private:
+ CDODFullAutoPunchWeapon( const CDODFullAutoPunchWeapon & );
+}; \ No newline at end of file