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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/dod/weapon_dodfullauto_punch.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/dod/weapon_dodfullauto_punch.cpp')
-rw-r--r--game/shared/dod/weapon_dodfullauto_punch.cpp84
1 files changed, 84 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_dodfullauto_punch.cpp b/game/shared/dod/weapon_dodfullauto_punch.cpp
new file mode 100644
index 0000000..9f67a3a
--- /dev/null
+++ b/game/shared/dod/weapon_dodfullauto_punch.cpp
@@ -0,0 +1,84 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_dodfullauto_punch.h"
+#include "in_buttons.h"
+#include "dod_shareddefs.h"
+
+#ifndef CLIENT_DLL
+#include "dod_player.h"
+#endif
+
+IMPLEMENT_NETWORKCLASS_ALIASED( DODFullAutoPunchWeapon, DT_FullAutoPunchWeapon )
+
+BEGIN_NETWORK_TABLE( CDODFullAutoPunchWeapon, DT_FullAutoPunchWeapon )
+END_NETWORK_TABLE()
+
+#ifdef CLIENT_DLL
+BEGIN_PREDICTION_DATA( CDODFullAutoPunchWeapon )
+END_PREDICTION_DATA()
+#endif
+
+void CDODFullAutoPunchWeapon::Spawn( void )
+{
+ m_iAltFireHint = HINT_USE_MELEE;
+
+ BaseClass::Spawn();
+}
+
+void CDODFullAutoPunchWeapon::SecondaryAttack( void )
+{
+ if ( m_bInReload )
+ {
+ m_bInReload = false;
+ GetPlayerOwner()->m_flNextAttack = gpGlobals->curtime;
+ }
+ else if ( GetPlayerOwner()->m_flNextAttack > gpGlobals->curtime )
+ {
+ return;
+ }
+
+ Punch();
+
+ // start calling ItemPostFrame
+ GetPlayerOwner()->m_flNextAttack = gpGlobals->curtime;
+
+ m_flNextPrimaryAttack = m_flNextSecondaryAttack;
+
+#ifndef CLIENT_DLL
+ CDODPlayer *pPlayer = GetDODPlayerOwner();
+ if ( pPlayer )
+ {
+ pPlayer->RemoveHintTimer( m_iAltFireHint );
+ }
+#endif
+}
+
+bool CDODFullAutoPunchWeapon::Reload( void )
+{
+ bool bSuccess = BaseClass::Reload();
+
+ if ( bSuccess )
+ {
+ m_flNextSecondaryAttack = gpGlobals->curtime;
+ }
+
+ return bSuccess;
+}
+
+void CDODFullAutoPunchWeapon::ItemBusyFrame( void )
+{
+ BaseClass::ItemBusyFrame();
+
+ CBasePlayer *pPlayer = GetPlayerOwner();
+
+ if ( pPlayer && (pPlayer->m_nButtons & IN_ATTACK2) && (m_flNextSecondaryAttack <= gpGlobals->curtime))
+ {
+ SecondaryAttack();
+ pPlayer->m_nButtons &= ~IN_ATTACK2;
+ }
+}