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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/dod/weapon_dodfireselect.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/dod/weapon_dodfireselect.h')
| -rw-r--r-- | game/shared/dod/weapon_dodfireselect.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_dodfireselect.h b/game/shared/dod/weapon_dodfireselect.h new file mode 100644 index 0000000..2e00edb --- /dev/null +++ b/game/shared/dod/weapon_dodfireselect.h @@ -0,0 +1,73 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef WEAPON_DODFIRESELECT_H +#define WEAPON_DODFIRESELECT_H + +#include "cbase.h" +#include "weapon_dodbasegun.h" + +#if defined( CLIENT_DLL ) +#define CDODFireSelectWeapon C_DODFireSelectWeapon + +#include "c_dod_player.h" +#endif + +class CDODFireSelectWeapon : public CWeaponDODBaseGun +{ +public: + DECLARE_CLASS( CDODFireSelectWeapon, CWeaponDODBaseGun ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CDODFireSelectWeapon(); + + virtual void Spawn(); + virtual void PrimaryAttack( void ); + virtual void SecondaryAttack( void ); + virtual float GetWeaponAccuracy( float flPlayerSpeed ); + virtual float GetFireDelay( void ); + virtual void Drop( const Vector &vecVelocity ); + + bool IsSemiAuto( void ); + + virtual Activity GetIdleActivity( void ); + virtual Activity GetPrimaryAttackActivity( void ); + virtual Activity GetReloadActivity( void ); + virtual Activity GetDrawActivity( void ); + +#ifdef CLIENT_DLL + virtual Vector GetDesiredViewModelOffset( C_DODPlayer *pOwner ); + + void ResetViewModelAnimDir( void ) + { + m_bAnimToSemiAuto = true; + m_flPosChangeTimer = 0; + } + + virtual void OnWeaponDropped( void ) + { + ResetViewModelAnimDir(); + + m_bSemiAuto = false; + + BaseClass::OnWeaponDropped(); + } +#endif + +private: + CNetworkVar( bool, m_bSemiAuto ); + +#ifdef CLIENT_DLL + bool m_bAnimToSemiAuto; + float m_flPosChangeTimer; +#endif + +private: + CDODFireSelectWeapon( const CDODFireSelectWeapon & ); +}; + +#endif //WEAPON_DODFIRESELECT_H
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