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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/dod/weapon_bazooka.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/dod/weapon_bazooka.cpp')
| -rw-r--r-- | game/shared/dod/weapon_bazooka.cpp | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/game/shared/dod/weapon_bazooka.cpp b/game/shared/dod/weapon_bazooka.cpp new file mode 100644 index 0000000..00240cc --- /dev/null +++ b/game/shared/dod/weapon_bazooka.cpp @@ -0,0 +1,104 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_dodbaserpg.h" + +#if defined( CLIENT_DLL ) + + #include "c_dod_player.h" + #define CWeaponBazooka C_WeaponBazooka + +#else + + #include "rocket_bazooka.h" + #include "dod_player.h" + +#endif + + +class CWeaponBazooka : public CDODBaseRocketWeapon +{ +public: + DECLARE_CLASS( CWeaponBazooka, CDODBaseRocketWeapon ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + DECLARE_ACTTABLE(); + + CWeaponBazooka() {} + + virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_BAZOOKA; } + + virtual void FireRocket( void ); + +private: + CWeaponBazooka( const CWeaponBazooka & ); +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponBazooka, DT_WeaponBazooka ) + +BEGIN_NETWORK_TABLE( CWeaponBazooka, DT_WeaponBazooka ) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponBazooka ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_bazooka, CWeaponBazooka ); +PRECACHE_WEAPON_REGISTER( weapon_bazooka ); + +acttable_t CWeaponBazooka::m_acttable[] = +{ + { ACT_PRONE_IDLE, ACT_DOD_PRONE_AIM_BAZOOKA, false }, + { ACT_PRONE_FORWARD, ACT_DOD_PRONEWALK_IDLE_BAZOOKA, false }, + { ACT_DOD_STAND_IDLE, ACT_DOD_STAND_IDLE_BAZOOKA, false }, + { ACT_DOD_CROUCH_IDLE, ACT_DOD_CROUCH_IDLE_BAZOOKA, false }, + { ACT_DOD_CROUCHWALK_IDLE, ACT_DOD_CROUCHWALK_IDLE_BAZOOKA, false }, + { ACT_DOD_WALK_IDLE, ACT_DOD_WALK_IDLE_BAZOOKA, false }, + { ACT_DOD_RUN_IDLE, ACT_DOD_RUN_IDLE_BAZOOKA, false }, + { ACT_SPRINT, ACT_DOD_SPRINT_IDLE_BAZOOKA, false }, + + // Zoomed Aim + { ACT_DOD_IDLE_ZOOMED, ACT_DOD_STAND_ZOOM_BAZOOKA, false }, + { ACT_DOD_CROUCH_ZOOMED, ACT_DOD_CROUCH_ZOOM_BAZOOKA, false }, + { ACT_DOD_CROUCHWALK_ZOOMED, ACT_DOD_CROUCHWALK_ZOOM_BAZOOKA, false }, + { ACT_DOD_WALK_ZOOMED, ACT_DOD_WALK_ZOOM_BAZOOKA, false }, + { ACT_DOD_PRONE_ZOOMED, ACT_DOD_PRONE_ZOOM_BAZOOKA, false }, + { ACT_DOD_PRONE_FORWARD_ZOOMED, ACT_DOD_PRONE_ZOOM_FORWARD_BAZOOKA, false }, + + // Attack ( must be zoomed ) + { ACT_RANGE_ATTACK1, ACT_DOD_PRIMARYATTACK_BAZOOKA, false }, + { ACT_DOD_PRIMARYATTACK_CROUCH, ACT_DOD_PRIMARYATTACK_BAZOOKA, false }, + { ACT_DOD_PRIMARYATTACK_PRONE, ACT_DOD_PRIMARYATTACK_PRONE_BAZOOKA, false }, + + // Reload ( zoomed or not, prone or not ) + { ACT_RELOAD, ACT_DOD_RELOAD_BAZOOKA, false }, + { ACT_DOD_RELOAD_CROUCH, ACT_DOD_RELOAD_CROUCH_BAZOOKA, false }, + { ACT_DOD_RELOAD_PRONE, ACT_DOD_RELOAD_PRONE_BAZOOKA, false }, + { ACT_DOD_RELOAD_DEPLOYED, ACT_DOD_ZOOMLOAD_BAZOOKA, false }, + { ACT_DOD_RELOAD_PRONE_DEPLOYED, ACT_DOD_ZOOMLOAD_PRONE_BAZOOKA, false }, + + // Hand Signals + { ACT_DOD_HS_IDLE, ACT_DOD_HS_IDLE_BAZOOKA, false }, + { ACT_DOD_HS_CROUCH, ACT_DOD_HS_CROUCH_BAZOOKA, false }, +}; + +IMPLEMENT_ACTTABLE( CWeaponBazooka ); + +void CWeaponBazooka::FireRocket( void ) +{ +#ifndef CLIENT_DLL + + CBasePlayer *pPlayer = GetPlayerOwner(); + +#ifdef DBGFLAG_ASSERT + CBazookaRocket *pRocket = +#endif //DEBUG + CBazookaRocket::Create( pPlayer->Weapon_ShootPosition(), pPlayer->EyeAngles(), pPlayer ); + + Assert( pRocket ); + +#endif +} |