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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/dod/dod_weapon_parse.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/dod/dod_weapon_parse.h')
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diff --git a/game/shared/dod/dod_weapon_parse.h b/game/shared/dod/dod_weapon_parse.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef DOD_WEAPON_PARSE_H
+#define DOD_WEAPON_PARSE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "weapon_parse.h"
+#include "networkvar.h"
+
+#define WPN_TYPE_MELEE (1<<0)
+#define WPN_TYPE_GRENADE (1<<1)
+//#define WPN_TYPE_GRENADE_LIVE (1<<2) //exploding grenades, unused
+#define WPN_TYPE_PISTOL (1<<3)
+#define WPN_TYPE_RIFLE (1<<4)
+#define WPN_TYPE_SNIPER (1<<5)
+#define WPN_TYPE_SUBMG (1<<6)
+#define WPN_TYPE_MG (1<<7) //mg42, 30cal
+#define WPN_TYPE_BAZOOKA (1<<8)
+#define WPN_TYPE_BANDAGE (1<<9)
+#define WPN_TYPE_SIDEARM (1<<10) //carbine - secondary weapons
+#define WPN_TYPE_RIFLEGRENADE (1<<11)
+#define WPN_TYPE_BOMB (1<<12)
+#define WPN_TYPE_UNKNOWN (1<<13)
+#define WPN_TYPE_CAMERA (1<<12)
+
+#define WPN_MASK_GUN ( WPN_TYPE_PISTOL | WPN_TYPE_RIFLE | WPN_TYPE_SNIPER | WPN_TYPE_SUBMG | WPN_TYPE_MG | WPN_TYPE_SIDEARM )
+
+//--------------------------------------------------------------------------------------------------------
+class CDODWeaponInfo : public FileWeaponInfo_t
+{
+public:
+ DECLARE_CLASS_GAMEROOT( CDODWeaponInfo, FileWeaponInfo_t );
+
+ CDODWeaponInfo();
+
+ virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName );
+
+ int m_iDamage;
+ int m_flPenetration;
+ int m_iBulletsPerShot;
+ int m_iMuzzleFlashType;
+ float m_flMuzzleFlashScale;
+
+ bool m_bCanDrop;
+
+ float m_flRecoil;
+
+ float m_flRange;
+ float m_flRangeModifier;
+
+ float m_flAccuracy;
+ float m_flSecondaryAccuracy;
+ float m_flAccuracyMovePenalty;
+
+ float m_flFireDelay;
+ float m_flSecondaryFireDelay;
+
+ int m_iCrosshairMinDistance;
+ int m_iCrosshairDeltaDistance;
+
+ int m_WeaponType;
+
+ float m_flBotAudibleRange;
+
+ char m_szReloadModel[MAX_WEAPON_STRING];
+ char m_szDeployedModel[MAX_WEAPON_STRING];
+ char m_szDeployedReloadModel[MAX_WEAPON_STRING];
+ char m_szProneDeployedReloadModel[MAX_WEAPON_STRING];
+
+ //timers
+ float m_flTimeToIdleAfterFire; //wait this long until idling after fire
+ float m_flIdleInterval; //wait this long after idling to idle again
+
+ //ammo
+ int m_iDefaultAmmoClips;
+ int m_iAmmoPickupClips;
+
+ int m_iHudClipHeight;
+ int m_iHudClipBaseHeight;
+ int m_iHudClipBulletHeight;
+
+ int m_iTracerType;
+
+ float m_flViewModelFOV;
+
+ int m_iAltWpnCriteria;
+
+ Vector m_vecViewNormalOffset;
+ Vector m_vecViewProneOffset;
+ Vector m_vecIronSightOffset;
+
+ int m_iDefaultTeam;
+};
+
+
+#endif // DOD_WEAPON_PARSE_H