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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/dod/dod_shareddefs.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/dod/dod_shareddefs.cpp')
| -rw-r--r-- | game/shared/dod/dod_shareddefs.cpp | 276 |
1 files changed, 276 insertions, 0 deletions
diff --git a/game/shared/dod/dod_shareddefs.cpp b/game/shared/dod/dod_shareddefs.cpp new file mode 100644 index 0000000..483fbfa --- /dev/null +++ b/game/shared/dod/dod_shareddefs.cpp @@ -0,0 +1,276 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// +#include "cbase.h" +#include "dod_shareddefs.h" +#include "weapon_dodbase.h" + +//Voice commands +DodVoiceCommand_t g_VoiceCommands[] = +{ + //Voice command // Command Name //HS //Allied subtitle //german subtitle //brit subtitle + + // Menu A + {"voice_attack", "Moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack", "#Voice_subtitle_moveout"}, + {"voice_hold", "Hold", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_hold" }, + {"voice_left", "FlankLeft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_left" }, + {"voice_right", "FlankRight", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_right" }, + {"voice_sticktogether", "StickTogether", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sticktogether" }, + {"voice_cover", "CoveringFire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_cover" }, + {"voice_usesmoke", "UseSmoke", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usesmoke" }, + {"voice_usegrens", "UseGrenades", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usegrens" }, + {"voice_ceasefire", "CeaseFire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_ceasefire" }, + + // Menu B + {"voice_yessir", "YesSir", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_yessir" }, + {"voice_negative", "Negative", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_negative" }, + {"voice_backup", "BackUp", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_backup" }, + {"voice_fireinhole", "FireInHole", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireinhole" }, + {"voice_grenade", "Grenade", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_grenade" }, + {"voice_sniper", "Sniper", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sniper" }, + {"voice_niceshot", "NiceShot", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_niceshot" }, + {"voice_thanks", "Thanks", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_thanks" }, + {"voice_areaclear", "Clear", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_areaclear" }, + + // Menu C + {"voice_dropweapons", "DropWeapons", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_dropyourweapons" }, + {"voice_displace", "Displace", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_displace" }, + {"voice_mgahead", "MgAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_mgahead" }, + {"voice_enemybehind", "BehindUs", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_enemybehind" }, + {"voice_wegothim", "WeGotHim", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_wegothim" }, + {"voice_moveupmg", "MoveUpMg", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_moveupmg_30cal", "#Voice_subtitle_moveupmg_mg", "#Voice_subtitle_moveupmg_bren"}, + {"voice_needammo", "NeedAmmo", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_needammo" }, + {"voice_usebazooka", "UseRocket", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usebazooka", "#Voice_subtitle_usepschreck", "#Voice_subtitle_usepiat"}, + {"voice_bazookaspotted","RocketSpotted", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_pschreckspotted", "#Voice_subtitle_bazookaspotted", "#Voice_subtitle_pschreckspotted"}, + + // Voice commands that aren't in a menu + {"voice_gogogo", "Moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack", "#Voice_subtitle_moveout"}, + {"voice_medic", "Medic", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_medic" }, + {"voice_coverflanks", "CoverFlanks", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_coverflanks" }, + {"voice_tank", "TankAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_tigerahead", "#Voice_subtitle_tankahead*" }, + {"voice_takeammo", "TakeAmmo", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_takeammo" }, + {"voice_movewithtank", "MoveWithTank", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_movewithtank" }, + {"voice_wtf", "WhiskeyTangoFoxtrot", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_wtf" }, + {"voice_fireleft", "TakingFireLeft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireleft" }, + {"voice_fireright", "TakingFireRight", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireright" }, + {"voice_mgahead", "MgAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_mgahead" }, + {"voice_enemyahead", "EnemyAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_enemyahead" }, + {"voice_fallback", "FallBack", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fallback" }, + + // Must be last in the list + { NULL } +}; + +// Hand Signals +DodHandSignal_t g_HandSignals[] = +{ + //command // anim event //subtitle + + {"signal_sticktogether", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sticktogether" }, + {"signal_fallback", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fallback" }, + {"signal_no", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_negative" }, + {"signal_yes", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_yessir" }, + {"signal_sniper", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sniper" }, + {"signal_backup", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_backup" }, + {"signal_enemyleft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireleft" }, + {"signal_enemyright", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireright" }, + {"signal_grenade", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_grenade" }, + {"signal_flankleft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_left" }, + {"signal_flankright", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_right" }, + {"signal_moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack" }, + {"signal_areaclear", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_areaclear" }, + {"signal_coveringfire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_cover" }, + + // Must be last in the list + { NULL } +}; + +const char * s_WeaponAliasInfo[] = +{ + "none", // WEAPON_NONE = 0, + + //Melee + "amerknife", //WEAPON_AMERKNIFE, + "spade", //WEAPON_SPADE, + + //Pistols + "colt", //WEAPON_COLT, + "p38", //WEAPON_P38, + "c96", //WEAPON_C96 + + //Rifles + "garand", //WEAPON_GARAND, + "m1carbine", //WEAPON_M1CARBINE, + "k98", //WEAPON_K98, + + //Sniper Rifles + "spring", //WEAPON_SPRING, + "k98_scoped", //WEAPON_K98_SCOPED, + + //SMG + "thompson", //WEAPON_THOMPSON, + "mp40", //WEAPON_MP40, + "mp44", //WEAPON_MP44, + "bar", //WEAPON_BAR, + + //Machine guns + "30cal", //WEAPON_30CAL, + "mg42", //WEAPON_MG42, + + //Rocket weapons + "bazooka", //WEAPON_BAZOOKA, + "pschreck", //WEAPON_PSCHRECK, + + //Grenades + "frag_us", //WEAPON_FRAG_US, + "frag_ger", //WEAPON_FRAG_GER, + + "frag_us_live", //WEAPON_FRAG_US_LIVE + "frag_ger_live", //WEAPON_FRAG_GER_LIVE + + "smoke_us", //WEAPON_SMOKE_US + "smoke_ger", //WEAPON_SMOKE_GER + + "riflegren_us", //WEAPON_RIFLEGREN_US + "riflegren_ger", //WEAPON_RIFLEGREN_GER + + "riflegren_us_live", //WEAPON_RIFLEGREN_US_LIVE + "riflegren_ger_live", //WEAPON_RIFLEGREN_GER_LIVE + + // not actually separate weapons, but defines used in stats recording + "thompson_punch", //WEAPON_THOMPSON_PUNCH + "mp40_punch", //WEAPON_MP40_PUNCH + "garand_zoomed", //WEAPON_GARAND_ZOOMED, + + "k98_zoomed", //WEAPON_K98_ZOOMED + "spring_zoomed", //WEAPON_SPRING_ZOOMED + "k98s_zoomed", //WEAPON_K98_SCOPED_ZOOMED + + "30cal_undeployed", //WEAPON_30CAL_UNDEPLOYED, + "mg42_undeployed", //WEAPON_MG42_UNDEPLOYED, + + "bar_semiauto", //WEAPON_BAR_SEMIAUTO, + "mp44_semiauto", //WEAPON_MP44_SEMIAUTO, + + NULL, // end of list marker +}; + +const char *m_pszHelmetModels[NUM_HELMETS] = +{ + "models/helmets/helmet_american.mdl", + "models/helmets/helmet_german.mdl", +}; + +const char *g_pszHintMessages[] = +{ + "#Hint_spotted_a_friend", + "#Hint_spotted_an_enemy", + "#Hint_try_not_to_injure_teammates", + "#Hint_careful_around_teammates", + "#Hint_killing_enemies_is_good", + "#Hint_touched_area_capture", + "#Hint_touched_control_point", + "#Hint_picked_up_object", + "#Hint_mgs_fire_better_deployed", + "#Hint_sandbag_area_touch", + "#Hint_rocket_weapon_pickup", + "#Hint_out_of_ammo", + "#Hint_prone", + "#Hint_low_stamina", + "#Hint_area_requires_object", + "#Hint_player_killed_wavetime", + "#Hint_mg_overheat", + "#game_shoulder_rpg", + "#Hint_pick_up_weapon", + "#Hint_pick_up_grenade", + "#Hint_death_cam", + "#Hint_class_menu", + "#Hint_use_2e_melee", + "#Hint_use_zoom", + "#Hint_use_iron_sights", + "#Hint_use_semi_auto", + "#Hint_use_sprint", + "#Hint_use_deploy", + "#Hint_use_prime", + "#Hint_mg_deploy_usage", + "#Dod_mg_reload", + "#Hint_garand_reload", + "#Hint_turn_off_hints", + "#Hint_need_bomb_to_plant", + "#Hint_bomb_planted", + "#Hint_defuse_bomb", + "#Hint_bomb_target", + "#Hint_bomb_pickup", + "#Hint_bomb_defuse_onground", + "#Hint_bomb_plant_map", + "#Hint_bomb_first_select", +}; + +const char *pszTeamAlliesClasses[] = +{ + "us_garand", + "us_tommy", + "us_bar", + "us_spring", + "us_30cal", + "us_bazooka", + NULL +}; + +const char *pszTeamAxisClasses[] = +{ + "axis_k98", + "axis_mp40", + "axis_mp44", + "axis_k98s", + "axis_mg42", + "axis_pschreck", + NULL +}; + +const char *pszWinPanelCategoryHeaders[] = +{ + "", + "#winpanel_topbomb", + "#winpanel_topcappers", + "#winpanel_topdefenders", + "#winpanel_kills" +}; + +const char *g_pszAchievementAwards[NUM_ACHIEVEMENT_AWARDS] = +{ + "", + "DOD_KILLS_AS_RIFLEMAN", + "DOD_KILLS_AS_ASSAULT", + "DOD_KILLS_AS_SUPPORT", + "DOD_KILLS_AS_SNIPER", + "DOD_KILLS_AS_MG", + "DOD_KILLS_AS_BAZOOKAGUY", + "DOD_ALL_PACK_1", +}; + +const char *g_pszAchievementAwardMaterials_Allies[NUM_ACHIEVEMENT_AWARDS] = +{ + "sprites/player_icons/american", + "sprites/player_icons/american_rifleman", + "sprites/player_icons/american_assault", + "sprites/player_icons/american_support", + "sprites/player_icons/american_sniper", + "sprites/player_icons/american_mg", + "sprites/player_icons/american_rocket", + "sprites/player_icons/american_hero", +}; + +const char *g_pszAchievementAwardMaterials_Axis[NUM_ACHIEVEMENT_AWARDS] = +{ + "sprites/player_icons/german", + "sprites/player_icons/german_rifleman", + "sprites/player_icons/german_assault", + "sprites/player_icons/german_support", + "sprites/player_icons/german_sniper", + "sprites/player_icons/german_mg", + "sprites/player_icons/german_rocket", + "sprites/player_icons/german_hero", +};
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