summaryrefslogtreecommitdiff
path: root/game/shared/dod/dod_shareddefs.cpp
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/dod/dod_shareddefs.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/dod/dod_shareddefs.cpp')
-rw-r--r--game/shared/dod/dod_shareddefs.cpp276
1 files changed, 276 insertions, 0 deletions
diff --git a/game/shared/dod/dod_shareddefs.cpp b/game/shared/dod/dod_shareddefs.cpp
new file mode 100644
index 0000000..483fbfa
--- /dev/null
+++ b/game/shared/dod/dod_shareddefs.cpp
@@ -0,0 +1,276 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+#include "cbase.h"
+#include "dod_shareddefs.h"
+#include "weapon_dodbase.h"
+
+//Voice commands
+DodVoiceCommand_t g_VoiceCommands[] =
+{
+ //Voice command // Command Name //HS //Allied subtitle //german subtitle //brit subtitle
+
+ // Menu A
+ {"voice_attack", "Moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack", "#Voice_subtitle_moveout"},
+ {"voice_hold", "Hold", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_hold" },
+ {"voice_left", "FlankLeft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_left" },
+ {"voice_right", "FlankRight", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_right" },
+ {"voice_sticktogether", "StickTogether", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sticktogether" },
+ {"voice_cover", "CoveringFire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_cover" },
+ {"voice_usesmoke", "UseSmoke", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usesmoke" },
+ {"voice_usegrens", "UseGrenades", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usegrens" },
+ {"voice_ceasefire", "CeaseFire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_ceasefire" },
+
+ // Menu B
+ {"voice_yessir", "YesSir", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_yessir" },
+ {"voice_negative", "Negative", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_negative" },
+ {"voice_backup", "BackUp", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_backup" },
+ {"voice_fireinhole", "FireInHole", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireinhole" },
+ {"voice_grenade", "Grenade", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_grenade" },
+ {"voice_sniper", "Sniper", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sniper" },
+ {"voice_niceshot", "NiceShot", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_niceshot" },
+ {"voice_thanks", "Thanks", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_thanks" },
+ {"voice_areaclear", "Clear", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_areaclear" },
+
+ // Menu C
+ {"voice_dropweapons", "DropWeapons", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_dropyourweapons" },
+ {"voice_displace", "Displace", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_displace" },
+ {"voice_mgahead", "MgAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_mgahead" },
+ {"voice_enemybehind", "BehindUs", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_enemybehind" },
+ {"voice_wegothim", "WeGotHim", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_wegothim" },
+ {"voice_moveupmg", "MoveUpMg", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_moveupmg_30cal", "#Voice_subtitle_moveupmg_mg", "#Voice_subtitle_moveupmg_bren"},
+ {"voice_needammo", "NeedAmmo", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_needammo" },
+ {"voice_usebazooka", "UseRocket", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_usebazooka", "#Voice_subtitle_usepschreck", "#Voice_subtitle_usepiat"},
+ {"voice_bazookaspotted","RocketSpotted", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_pschreckspotted", "#Voice_subtitle_bazookaspotted", "#Voice_subtitle_pschreckspotted"},
+
+ // Voice commands that aren't in a menu
+ {"voice_gogogo", "Moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack", "#Voice_subtitle_moveout"},
+ {"voice_medic", "Medic", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_medic" },
+ {"voice_coverflanks", "CoverFlanks", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_coverflanks" },
+ {"voice_tank", "TankAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_tigerahead", "#Voice_subtitle_tankahead*" },
+ {"voice_takeammo", "TakeAmmo", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_takeammo" },
+ {"voice_movewithtank", "MoveWithTank", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_movewithtank" },
+ {"voice_wtf", "WhiskeyTangoFoxtrot", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_wtf" },
+ {"voice_fireleft", "TakingFireLeft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireleft" },
+ {"voice_fireright", "TakingFireRight", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireright" },
+ {"voice_mgahead", "MgAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_mgahead" },
+ {"voice_enemyahead", "EnemyAhead", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_enemyahead" },
+ {"voice_fallback", "FallBack", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fallback" },
+
+ // Must be last in the list
+ { NULL }
+};
+
+// Hand Signals
+DodHandSignal_t g_HandSignals[] =
+{
+ //command // anim event //subtitle
+
+ {"signal_sticktogether", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sticktogether" },
+ {"signal_fallback", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fallback" },
+ {"signal_no", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_negative" },
+ {"signal_yes", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_yessir" },
+ {"signal_sniper", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_sniper" },
+ {"signal_backup", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_backup" },
+ {"signal_enemyleft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireleft" },
+ {"signal_enemyright", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_fireright" },
+ {"signal_grenade", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_grenade" },
+ {"signal_flankleft", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_left" },
+ {"signal_flankright", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_right" },
+ {"signal_moveout", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_attack" },
+ {"signal_areaclear", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_areaclear" },
+ {"signal_coveringfire", PLAYERANIMEVENT_HANDSIGNAL, "#Voice_subtitle_cover" },
+
+ // Must be last in the list
+ { NULL }
+};
+
+const char * s_WeaponAliasInfo[] =
+{
+ "none", // WEAPON_NONE = 0,
+
+ //Melee
+ "amerknife", //WEAPON_AMERKNIFE,
+ "spade", //WEAPON_SPADE,
+
+ //Pistols
+ "colt", //WEAPON_COLT,
+ "p38", //WEAPON_P38,
+ "c96", //WEAPON_C96
+
+ //Rifles
+ "garand", //WEAPON_GARAND,
+ "m1carbine", //WEAPON_M1CARBINE,
+ "k98", //WEAPON_K98,
+
+ //Sniper Rifles
+ "spring", //WEAPON_SPRING,
+ "k98_scoped", //WEAPON_K98_SCOPED,
+
+ //SMG
+ "thompson", //WEAPON_THOMPSON,
+ "mp40", //WEAPON_MP40,
+ "mp44", //WEAPON_MP44,
+ "bar", //WEAPON_BAR,
+
+ //Machine guns
+ "30cal", //WEAPON_30CAL,
+ "mg42", //WEAPON_MG42,
+
+ //Rocket weapons
+ "bazooka", //WEAPON_BAZOOKA,
+ "pschreck", //WEAPON_PSCHRECK,
+
+ //Grenades
+ "frag_us", //WEAPON_FRAG_US,
+ "frag_ger", //WEAPON_FRAG_GER,
+
+ "frag_us_live", //WEAPON_FRAG_US_LIVE
+ "frag_ger_live", //WEAPON_FRAG_GER_LIVE
+
+ "smoke_us", //WEAPON_SMOKE_US
+ "smoke_ger", //WEAPON_SMOKE_GER
+
+ "riflegren_us", //WEAPON_RIFLEGREN_US
+ "riflegren_ger", //WEAPON_RIFLEGREN_GER
+
+ "riflegren_us_live", //WEAPON_RIFLEGREN_US_LIVE
+ "riflegren_ger_live", //WEAPON_RIFLEGREN_GER_LIVE
+
+ // not actually separate weapons, but defines used in stats recording
+ "thompson_punch", //WEAPON_THOMPSON_PUNCH
+ "mp40_punch", //WEAPON_MP40_PUNCH
+ "garand_zoomed", //WEAPON_GARAND_ZOOMED,
+
+ "k98_zoomed", //WEAPON_K98_ZOOMED
+ "spring_zoomed", //WEAPON_SPRING_ZOOMED
+ "k98s_zoomed", //WEAPON_K98_SCOPED_ZOOMED
+
+ "30cal_undeployed", //WEAPON_30CAL_UNDEPLOYED,
+ "mg42_undeployed", //WEAPON_MG42_UNDEPLOYED,
+
+ "bar_semiauto", //WEAPON_BAR_SEMIAUTO,
+ "mp44_semiauto", //WEAPON_MP44_SEMIAUTO,
+
+ NULL, // end of list marker
+};
+
+const char *m_pszHelmetModels[NUM_HELMETS] =
+{
+ "models/helmets/helmet_american.mdl",
+ "models/helmets/helmet_german.mdl",
+};
+
+const char *g_pszHintMessages[] =
+{
+ "#Hint_spotted_a_friend",
+ "#Hint_spotted_an_enemy",
+ "#Hint_try_not_to_injure_teammates",
+ "#Hint_careful_around_teammates",
+ "#Hint_killing_enemies_is_good",
+ "#Hint_touched_area_capture",
+ "#Hint_touched_control_point",
+ "#Hint_picked_up_object",
+ "#Hint_mgs_fire_better_deployed",
+ "#Hint_sandbag_area_touch",
+ "#Hint_rocket_weapon_pickup",
+ "#Hint_out_of_ammo",
+ "#Hint_prone",
+ "#Hint_low_stamina",
+ "#Hint_area_requires_object",
+ "#Hint_player_killed_wavetime",
+ "#Hint_mg_overheat",
+ "#game_shoulder_rpg",
+ "#Hint_pick_up_weapon",
+ "#Hint_pick_up_grenade",
+ "#Hint_death_cam",
+ "#Hint_class_menu",
+ "#Hint_use_2e_melee",
+ "#Hint_use_zoom",
+ "#Hint_use_iron_sights",
+ "#Hint_use_semi_auto",
+ "#Hint_use_sprint",
+ "#Hint_use_deploy",
+ "#Hint_use_prime",
+ "#Hint_mg_deploy_usage",
+ "#Dod_mg_reload",
+ "#Hint_garand_reload",
+ "#Hint_turn_off_hints",
+ "#Hint_need_bomb_to_plant",
+ "#Hint_bomb_planted",
+ "#Hint_defuse_bomb",
+ "#Hint_bomb_target",
+ "#Hint_bomb_pickup",
+ "#Hint_bomb_defuse_onground",
+ "#Hint_bomb_plant_map",
+ "#Hint_bomb_first_select",
+};
+
+const char *pszTeamAlliesClasses[] =
+{
+ "us_garand",
+ "us_tommy",
+ "us_bar",
+ "us_spring",
+ "us_30cal",
+ "us_bazooka",
+ NULL
+};
+
+const char *pszTeamAxisClasses[] =
+{
+ "axis_k98",
+ "axis_mp40",
+ "axis_mp44",
+ "axis_k98s",
+ "axis_mg42",
+ "axis_pschreck",
+ NULL
+};
+
+const char *pszWinPanelCategoryHeaders[] =
+{
+ "",
+ "#winpanel_topbomb",
+ "#winpanel_topcappers",
+ "#winpanel_topdefenders",
+ "#winpanel_kills"
+};
+
+const char *g_pszAchievementAwards[NUM_ACHIEVEMENT_AWARDS] =
+{
+ "",
+ "DOD_KILLS_AS_RIFLEMAN",
+ "DOD_KILLS_AS_ASSAULT",
+ "DOD_KILLS_AS_SUPPORT",
+ "DOD_KILLS_AS_SNIPER",
+ "DOD_KILLS_AS_MG",
+ "DOD_KILLS_AS_BAZOOKAGUY",
+ "DOD_ALL_PACK_1",
+};
+
+const char *g_pszAchievementAwardMaterials_Allies[NUM_ACHIEVEMENT_AWARDS] =
+{
+ "sprites/player_icons/american",
+ "sprites/player_icons/american_rifleman",
+ "sprites/player_icons/american_assault",
+ "sprites/player_icons/american_support",
+ "sprites/player_icons/american_sniper",
+ "sprites/player_icons/american_mg",
+ "sprites/player_icons/american_rocket",
+ "sprites/player_icons/american_hero",
+};
+
+const char *g_pszAchievementAwardMaterials_Axis[NUM_ACHIEVEMENT_AWARDS] =
+{
+ "sprites/player_icons/german",
+ "sprites/player_icons/german_rifleman",
+ "sprites/player_icons/german_assault",
+ "sprites/player_icons/german_support",
+ "sprites/player_icons/german_sniper",
+ "sprites/player_icons/german_mg",
+ "sprites/player_icons/german_rocket",
+ "sprites/player_icons/german_hero",
+}; \ No newline at end of file