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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/cstrike/weapon_ump45.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/cstrike/weapon_ump45.cpp')
| -rw-r--r-- | game/shared/cstrike/weapon_ump45.cpp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/game/shared/cstrike/weapon_ump45.cpp b/game/shared/cstrike/weapon_ump45.cpp new file mode 100644 index 0000000..8bcc3e0 --- /dev/null +++ b/game/shared/cstrike/weapon_ump45.cpp @@ -0,0 +1,132 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_csbasegun.h" + + +#if defined( CLIENT_DLL ) + + #define CWeaponUMP45 C_WeaponUMP45 + #include "c_cs_player.h" + +#else + + #include "cs_player.h" + +#endif + + +class CWeaponUMP45 : public CWeaponCSBaseGun +{ +public: + DECLARE_CLASS( CWeaponUMP45, CWeaponCSBaseGun ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CWeaponUMP45(); + + virtual void Spawn(); + virtual void PrimaryAttack(); + virtual bool Deploy(); + virtual bool Reload(); + + virtual float GetInaccuracy() const; + + virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_UMP45; } + + +private: + + CWeaponUMP45( const CWeaponUMP45 & ); +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponUMP45, DT_WeaponUMP45 ) + +BEGIN_NETWORK_TABLE( CWeaponUMP45, DT_WeaponUMP45 ) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponUMP45 ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_ump45, CWeaponUMP45 ); +PRECACHE_WEAPON_REGISTER( weapon_ump45 ); + + + +CWeaponUMP45::CWeaponUMP45() +{ +} + + +void CWeaponUMP45::Spawn() +{ + BaseClass::Spawn(); + + m_flAccuracy = 0.0; +} + + +bool CWeaponUMP45::Deploy() +{ + bool ret = BaseClass::Deploy(); + + m_flAccuracy = 0.0; + + return ret; +} + +bool CWeaponUMP45::Reload() +{ + bool ret = BaseClass::Reload(); + + m_flAccuracy = 0.0; + + return ret; +} + +float CWeaponUMP45::GetInaccuracy() const +{ + if ( weapon_accuracy_model.GetInt() == 1 ) + { + CCSPlayer *pPlayer = GetPlayerOwner(); + if ( !pPlayer ) + return 0.0f; + + if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) + return 0.24f * m_flAccuracy; + else + return 0.04f * m_flAccuracy; + } + else + return BaseClass::GetInaccuracy(); +} + +void CWeaponUMP45::PrimaryAttack() +{ + CCSPlayer *pPlayer = GetPlayerOwner(); + if ( !pPlayer ) + return; + + if ( !CSBaseGunFire( GetCSWpnData().m_flCycleTime, Primary_Mode ) ) + return; + + // CSBaseGunFire can kill us, forcing us to drop our weapon, if we shoot something that explodes + pPlayer = GetPlayerOwner(); + if ( !pPlayer ) + return; + + // Kick the gun based on the state of the player. + if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) + pPlayer->KickBack (0.125, 0.65, 0.55, 0.0475, 5.5, 4, 10); + else if (pPlayer->GetAbsVelocity().Length2D() > 5) + pPlayer->KickBack (0.55, 0.3, 0.225, 0.03, 3.5, 2.5, 10); + else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) ) + pPlayer->KickBack (0.25, 0.175, 0.125, 0.02, 2.25, 1.25, 10); + else + pPlayer->KickBack (0.275, 0.2, 0.15, 0.0225, 2.5, 1.5, 10); +} + |