diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/cstrike/weapon_sg552.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/cstrike/weapon_sg552.cpp')
| -rw-r--r-- | game/shared/cstrike/weapon_sg552.cpp | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/game/shared/cstrike/weapon_sg552.cpp b/game/shared/cstrike/weapon_sg552.cpp new file mode 100644 index 0000000..ab84095 --- /dev/null +++ b/game/shared/cstrike/weapon_sg552.cpp @@ -0,0 +1,170 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_csbasegun.h" + + +#if defined( CLIENT_DLL ) + + #define CWeaponSG552 C_WeaponSG552 + #include "c_cs_player.h" + +#else + + #include "cs_player.h" + +#endif + + +class CWeaponSG552 : public CWeaponCSBaseGun +{ +public: + DECLARE_CLASS( CWeaponSG552, CWeaponCSBaseGun ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CWeaponSG552(); + + virtual void SecondaryAttack(); + virtual void PrimaryAttack(); + + virtual float GetInaccuracy() const; + virtual float GetMaxSpeed() const; + virtual bool Reload(); + virtual bool Deploy(); + + virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_SG552; } + +#ifdef CLIENT_DLL + virtual bool HideViewModelWhenZoomed( void ) { return false; } +#endif + +private: + + CWeaponSG552( const CWeaponSG552 & ); + + void SG552Fire( float flSpread, bool bZoomed ); + +}; + +IMPLEMENT_NETWORKCLASS_ALIASED( WeaponSG552, DT_WeaponSG552 ) + +BEGIN_NETWORK_TABLE( CWeaponSG552, DT_WeaponSG552 ) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CWeaponSG552 ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_sg552, CWeaponSG552 ); +PRECACHE_WEAPON_REGISTER( weapon_sg552 ); + + + +CWeaponSG552::CWeaponSG552() +{ +} + + +void CWeaponSG552::SecondaryAttack() +{ + CCSPlayer *pPlayer = GetPlayerOwner(); + if ( !pPlayer ) + return; + + if (pPlayer->GetFOV() == pPlayer->GetDefaultFOV()) + { + pPlayer->SetFOV( pPlayer, 55, 0.2f ); + m_weaponMode = Secondary_Mode; + } + else if (pPlayer->GetFOV() == 55) + { + pPlayer->SetFOV( pPlayer, 0, 0.15f ); + m_weaponMode = Secondary_Mode; + } + else + { + //FIXME: This seems wrong + pPlayer->SetFOV( pPlayer, pPlayer->GetDefaultFOV() ); + m_weaponMode = Primary_Mode; + } + + m_flNextSecondaryAttack = gpGlobals->curtime + 0.3; +} + +float CWeaponSG552::GetInaccuracy() const +{ + if ( weapon_accuracy_model.GetInt() == 1 ) + { + CCSPlayer *pPlayer = GetPlayerOwner(); + if ( !pPlayer ) + return 0.0f; + + if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) + return 0.035f + 0.45f * m_flAccuracy; + else if (pPlayer->GetAbsVelocity().Length2D() > 140) + return 0.035f + 0.075f * m_flAccuracy; + else + return 0.02f * m_flAccuracy; + } + else + return BaseClass::GetInaccuracy(); +} + +void CWeaponSG552::PrimaryAttack() +{ + CCSPlayer *pPlayer = GetPlayerOwner(); + if ( !pPlayer ) + return; + + bool bZoomed = pPlayer->GetFOV() < pPlayer->GetDefaultFOV(); + + float flCycleTime = GetCSWpnData().m_flCycleTime; + + if ( bZoomed ) + flCycleTime = 0.135f; + + if ( !CSBaseGunFire( flCycleTime, m_weaponMode ) ) + return; + + // CSBaseGunFire can kill us, forcing us to drop our weapon, if we shoot something that explodes + pPlayer = GetPlayerOwner(); + if ( !pPlayer ) + return; + + if (pPlayer->GetAbsVelocity().Length2D() > 5) + pPlayer->KickBack (1, 0.45, 0.28, 0.04, 4.25, 2.5, 7); + else if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) ) + pPlayer->KickBack (1.25, 0.45, 0.22, 0.18, 6, 4, 5); + else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) ) + pPlayer->KickBack (0.6, 0.35, 0.2, 0.0125, 3.7, 2, 10); + else + pPlayer->KickBack (0.625, 0.375, 0.25, 0.0125, 4, 2.25, 9); +} + + +float CWeaponSG552::GetMaxSpeed() const +{ + CCSPlayer *pPlayer = GetPlayerOwner(); + + if ( !pPlayer || pPlayer->GetFOV() == pPlayer->GetDefaultFOV() ) + return BaseClass::GetMaxSpeed(); + else + return 200; // zoomed in. +} + + +bool CWeaponSG552::Reload() +{ + m_weaponMode = Primary_Mode; + return BaseClass::Reload(); +} + +bool CWeaponSG552::Deploy() +{ + m_weaponMode = Primary_Mode; + return BaseClass::Deploy(); +} |