summaryrefslogtreecommitdiff
path: root/game/shared/cstrike/weapon_sg550.cpp
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/cstrike/weapon_sg550.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/cstrike/weapon_sg550.cpp')
-rw-r--r--game/shared/cstrike/weapon_sg550.cpp214
1 files changed, 214 insertions, 0 deletions
diff --git a/game/shared/cstrike/weapon_sg550.cpp b/game/shared/cstrike/weapon_sg550.cpp
new file mode 100644
index 0000000..fc74183
--- /dev/null
+++ b/game/shared/cstrike/weapon_sg550.cpp
@@ -0,0 +1,214 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_csbasegun.h"
+
+
+#if defined( CLIENT_DLL )
+
+ #define CWeaponSG550 C_WeaponSG550
+ #include "c_cs_player.h"
+
+#else
+
+ #include "cs_player.h"
+ #include "KeyValues.h"
+
+#endif
+
+
+class CWeaponSG550 : public CWeaponCSBaseGun
+{
+public:
+ DECLARE_CLASS( CWeaponSG550, CWeaponCSBaseGun );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CWeaponSG550();
+
+ virtual void Spawn();
+ virtual void SecondaryAttack();
+ virtual void PrimaryAttack();
+ virtual bool Reload();
+ virtual bool Deploy();
+
+ virtual float GetInaccuracy() const;
+ virtual float GetMaxSpeed() const;
+
+ virtual CSWeaponID GetWeaponID( void ) const { return WEAPON_SG550; }
+
+
+private:
+ CWeaponSG550( const CWeaponSG550 & );
+
+ float m_flLastFire;
+};
+
+IMPLEMENT_NETWORKCLASS_ALIASED( WeaponSG550, DT_WeaponSG550 )
+
+BEGIN_NETWORK_TABLE( CWeaponSG550, DT_WeaponSG550 )
+END_NETWORK_TABLE()
+
+#if defined CLIENT_DLL
+BEGIN_PREDICTION_DATA( CWeaponSG550 )
+ DEFINE_FIELD( m_flLastFire, FIELD_FLOAT ),
+END_PREDICTION_DATA()
+#endif
+
+LINK_ENTITY_TO_CLASS( weapon_sg550, CWeaponSG550 );
+PRECACHE_WEAPON_REGISTER( weapon_sg550 );
+
+
+
+CWeaponSG550::CWeaponSG550()
+{
+ m_flLastFire = gpGlobals->curtime;
+}
+
+void CWeaponSG550::Spawn()
+{
+ BaseClass::Spawn();
+ m_flAccuracy = 0.98;
+}
+
+
+void CWeaponSG550::SecondaryAttack()
+{
+ const float kZoomTime = 0.10f;
+
+ CCSPlayer *pPlayer = GetPlayerOwner();
+ if ( !pPlayer )
+ return;
+
+ if (pPlayer->GetFOV() == pPlayer->GetDefaultFOV())
+ {
+ pPlayer->SetFOV( pPlayer, 40, kZoomTime );
+ m_weaponMode = Secondary_Mode;
+ m_fAccuracyPenalty += GetCSWpnData().m_fInaccuracyAltSwitch;
+ }
+ else if (pPlayer->GetFOV() == 40)
+ {
+ pPlayer->SetFOV( pPlayer, 15, kZoomTime );
+ m_weaponMode = Secondary_Mode;
+ }
+ else if (pPlayer->GetFOV() == 15)
+ {
+ pPlayer->SetFOV( pPlayer, pPlayer->GetDefaultFOV(), kZoomTime );
+ m_weaponMode = Primary_Mode;
+ }
+
+
+#ifndef CLIENT_DLL
+ // If this isn't guarded, the sound will be emitted twice, once by the server and once by the client.
+ // Let the server play it since if only the client plays it, it's liable to get played twice cause of
+ // a prediction error. joy.
+
+ //=============================================================================
+ // HPE_BEGIN:
+ // [tj] Playing this from the player so that we don't try to play the sound outside the level.
+ //=============================================================================
+ if ( GetPlayerOwner() )
+ {
+ GetPlayerOwner()->EmitSound( "Default.Zoom" ); // zoom sound.
+ }
+ //=============================================================================
+ // HPE_END
+ //=============================================================================
+ // let the bots hear the rifle zoom
+ IGameEvent * event = gameeventmanager->CreateEvent( "weapon_zoom" );
+ if( event )
+ {
+ event->SetInt( "userid", pPlayer->GetUserID() );
+ gameeventmanager->FireEvent( event );
+ }
+#endif
+
+ m_flNextSecondaryAttack = gpGlobals->curtime + 0.3f;
+ m_zoomFullyActiveTime = gpGlobals->curtime + 0.3; // The worst zoom time from above.
+}
+
+float CWeaponSG550::GetInaccuracy() const
+{
+ if ( weapon_accuracy_model.GetInt() == 1 )
+ {
+ CCSPlayer *pPlayer = GetPlayerOwner();
+ if ( !pPlayer )
+ return 0.0f;
+
+ float fSpread = 0.0f;
+
+ if ( !FBitSet( pPlayer->GetFlags(), FL_ONGROUND ) )
+ fSpread = 0.45f * (1 - m_flAccuracy);
+ else if (pPlayer->GetAbsVelocity().Length2D() > 5)
+ fSpread = 0.15f;
+ else if ( FBitSet( pPlayer->GetFlags(), FL_DUCKING ) )
+ fSpread = 0.04f * (1 - m_flAccuracy);
+ else
+ fSpread = 0.05f * (1 - m_flAccuracy);
+
+ // If we are not zoomed in, or we have very recently zoomed and are still transitioning, the bullet diverts more.
+ if (pPlayer->GetFOV() == pPlayer->GetDefaultFOV() || (gpGlobals->curtime < m_zoomFullyActiveTime))
+ fSpread += 0.025;
+
+ return fSpread;
+ }
+ else
+ return BaseClass::GetInaccuracy();
+}
+
+void CWeaponSG550::PrimaryAttack()
+{
+ CCSPlayer *pPlayer = GetPlayerOwner();
+ if ( !pPlayer )
+ return;
+
+ // Mark the time of this shot and determine the accuracy modifier based on the last shot fired...
+ m_flAccuracy = 0.65 + (0.35) * (gpGlobals->curtime - m_flLastFire);
+
+ if (m_flAccuracy > 0.98)
+ m_flAccuracy = 0.98;
+
+ m_flLastFire = gpGlobals->curtime;
+
+ if ( !CSBaseGunFire( GetCSWpnData().m_flCycleTime, m_weaponMode ) )
+ return;
+
+ QAngle angle = pPlayer->GetPunchAngle();
+ angle.x -= SharedRandomFloat("SG550PunchAngleX", 0.75, 1.25 ) + ( angle.x / 4 );
+ angle.y += SharedRandomFloat("SG550PunchAngleY", -0.75, 0.75 );
+ pPlayer->SetPunchAngle( angle );
+}
+
+bool CWeaponSG550::Reload()
+{
+ bool ret = BaseClass::Reload();
+
+ m_flAccuracy = 0.98;
+ m_weaponMode = Primary_Mode;
+
+ return ret;
+}
+
+bool CWeaponSG550::Deploy()
+{
+ bool ret = BaseClass::Deploy();
+
+ m_flAccuracy = 0.98;
+ m_weaponMode = Primary_Mode;
+
+ return ret;
+}
+
+float CWeaponSG550::GetMaxSpeed() const
+{
+ CCSPlayer *pPlayer = GetPlayerOwner();
+
+ if ( !pPlayer || pPlayer->GetFOV() == 90 )
+ return BaseClass::GetMaxSpeed();
+ else
+ return 150; // zoomed in
+}