summaryrefslogtreecommitdiff
path: root/game/shared/cstrike/weapon_hegrenade.cpp
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/cstrike/weapon_hegrenade.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/cstrike/weapon_hegrenade.cpp')
-rw-r--r--game/shared/cstrike/weapon_hegrenade.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/game/shared/cstrike/weapon_hegrenade.cpp b/game/shared/cstrike/weapon_hegrenade.cpp
new file mode 100644
index 0000000..e8303d0
--- /dev/null
+++ b/game/shared/cstrike/weapon_hegrenade.cpp
@@ -0,0 +1,67 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "weapon_csbase.h"
+#include "gamerules.h"
+#include "npcevent.h"
+#include "engine/IEngineSound.h"
+#include "weapon_hegrenade.h"
+
+
+#ifdef CLIENT_DLL
+
+#else
+
+ #include "cs_player.h"
+ #include "items.h"
+ #include "hegrenade_projectile.h"
+
+#endif
+
+
+#define GRENADE_TIMER 3.0f //Seconds
+
+
+
+IMPLEMENT_NETWORKCLASS_ALIASED( HEGrenade, DT_HEGrenade )
+
+BEGIN_NETWORK_TABLE(CHEGrenade, DT_HEGrenade)
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CHEGrenade )
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( weapon_hegrenade, CHEGrenade );
+PRECACHE_WEAPON_REGISTER( weapon_hegrenade );
+
+
+#ifndef CLIENT_DLL
+
+ BEGIN_DATADESC( CHEGrenade )
+ END_DATADESC()
+
+ void CHEGrenade::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer )
+ {
+ //=============================================================================
+ // HPE_BEGIN:
+ // [Forrest] Start a new bullet group so that damage dealt by the grenade will be counted as a separate hit from damage previously dealt.
+ //=============================================================================
+#ifdef GAME_DLL
+ CCSPlayer *pCSPlayer = ToCSPlayer( pPlayer );
+ if ( pCSPlayer )
+ {
+ pCSPlayer->StartNewBulletGroup();
+ }
+#endif
+ //=============================================================================
+ // HPE_END
+ //=============================================================================
+ CHEGrenadeProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, pPlayer, GRENADE_TIMER );
+ }
+
+#endif
+