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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/cstrike/weapon_flashbang.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/cstrike/weapon_flashbang.cpp')
| -rw-r--r-- | game/shared/cstrike/weapon_flashbang.cpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/game/shared/cstrike/weapon_flashbang.cpp b/game/shared/cstrike/weapon_flashbang.cpp new file mode 100644 index 0000000..4ce1fa9 --- /dev/null +++ b/game/shared/cstrike/weapon_flashbang.cpp @@ -0,0 +1,60 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "weapon_csbase.h" +#include "gamerules.h" +#include "npcevent.h" +#include "engine/IEngineSound.h" +#include "weapon_flashbang.h" + + +#ifdef CLIENT_DLL + + +#else + + #include "cs_player.h" + #include "items.h" + #include "flashbang_projectile.h" + +#endif + + +#define GRENADE_TIMER 3.0f //Seconds + + + +IMPLEMENT_NETWORKCLASS_ALIASED( Flashbang, DT_Flashbang ) + +BEGIN_NETWORK_TABLE(CFlashbang, DT_Flashbang) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CFlashbang ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( weapon_flashbang, CFlashbang ); +PRECACHE_WEAPON_REGISTER( weapon_flashbang ); + + +#ifndef CLIENT_DLL + + BEGIN_DATADESC( CFlashbang ) + END_DATADESC() + + void CFlashbang::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer ) + { + CFlashbangProjectile::Create( + vecSrc, + vecAngles, + vecVel, + angImpulse, + pPlayer ); + } + +#endif + + |