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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/cstrike/cs_blackmarket.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/cstrike/cs_blackmarket.cpp')
| -rw-r--r-- | game/shared/cstrike/cs_blackmarket.cpp | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/game/shared/cstrike/cs_blackmarket.cpp b/game/shared/cstrike/cs_blackmarket.cpp new file mode 100644 index 0000000..f68e988 --- /dev/null +++ b/game/shared/cstrike/cs_blackmarket.cpp @@ -0,0 +1,147 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "cs_gamerules.h" +#include "cs_blackmarket.h" +#include "weapon_csbase.h" +#include "filesystem.h" +#include <KeyValues.h> +#include "cs_gamestats.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +extern int g_iRoundCount; + +#ifndef CLIENT_DLL +inline void CBlackMarketElement::NetworkStateChanged() +{ +} + + +inline void CBlackMarketElement::NetworkStateChanged( void *pVar ) +{ +} + +blackmarket_items_t blackmarket_items[] = +{ + { "kevlar", KEVLAR_PRICE }, + { "assaultsuit", ASSAULTSUIT_PRICE }, + { "nightvision", NVG_PRICE }, +}; + + +CUtlVector<CBlackMarketElement> g_BlackMarket_WeaponsBought; + +void TrackAutoBuyPurchases( const char *pWeaponName, CCSPlayer *pBuyer ) +{ + if ( pBuyer->IsInAutoBuy() == false ) + return; + + if ( pBuyer->IsInAutoBuy() == true ) + { + if ( Q_stristr( pWeaponName, "m4a1" ) ) + { + g_iAutoBuyM4A1Purchases++; + } + else if ( Q_stristr( pWeaponName, "ak47" ) ) + { + g_iAutoBuyAK47Purchases++; + } + else if ( Q_stristr( pWeaponName, "famas" ) ) + { + g_iAutoBuyFamasPurchases++; + } + else if ( Q_stristr( pWeaponName, "galil" ) ) + { + g_iAutoBuyGalilPurchases++; + } + else if ( Q_stristr( pWeaponName, "assault" ) ) + { + g_iAutoBuyVestHelmPurchases++; + } + else if ( Q_stristr( pWeaponName, "kevlar" ) ) + { + g_iAutoBuyVestPurchases++; + } + } +} + +void BlackMarketAddWeapon( const char *pWeaponName, CCSPlayer *pBuyer ) +{ + //Ignore bot purchases. + if ( pBuyer && pBuyer->IsBot() ) + return; + + CSWeaponID iWeaponID = AliasToWeaponID( pWeaponName ); + + TrackAutoBuyPurchases( pWeaponName, pBuyer ); + + if ( g_BlackMarket_WeaponsBought.Count() > 0 ) + { + for ( int i = 0; i < g_BlackMarket_WeaponsBought.Count(); i++ ) + { + if ( g_BlackMarket_WeaponsBought[i].m_iWeaponID == iWeaponID ) + { + g_BlackMarket_WeaponsBought[i].m_iTimesBought++; + g_iWeaponPurchases[g_BlackMarket_WeaponsBought[i].m_iWeaponID]++; + return; + } + } + } + + CBlackMarketElement newweapon; + + newweapon.m_iWeaponID = iWeaponID; + newweapon.m_iTimesBought = 1; + newweapon.m_iPrice = 0; + g_iWeaponPurchases[newweapon.m_iWeaponID] = 1; + + g_BlackMarket_WeaponsBought.AddToTail( newweapon ); +} + +int GetPistolCount( void ) +{ + int iNumPistol = 0; + + for ( int j = 1; j < WEAPON_MAX; j++ ) + { + CCSWeaponInfo *pWeaponInfo = GetWeaponInfo( (CSWeaponID)j ); + + if ( pWeaponInfo ) + { + if ( pWeaponInfo->m_WeaponType == WEAPONTYPE_PISTOL ) + { + iNumPistol++; + } + } + } + + return iNumPistol; +} + +int GetRifleCount( void ) +{ + int iNumRifle = 0; + + for ( int j = 1; j < WEAPON_MAX; j++ ) + { + CCSWeaponInfo *pWeaponInfo = GetWeaponInfo( (CSWeaponID)j ); + + if ( pWeaponInfo ) + { + if ( pWeaponInfo->m_WeaponType != WEAPONTYPE_PISTOL ) + { + iNumRifle++; + } + } + } + + return iNumRifle + ARRAYSIZE( blackmarket_items ); +} + +#endif
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