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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/beam_flags.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/shared/beam_flags.h')
-rw-r--r--game/shared/beam_flags.h38
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diff --git a/game/shared/beam_flags.h b/game/shared/beam_flags.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#if !defined( BEAM_FLAGS_H )
+#define BEAM_FLAGS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+enum
+{
+ FBEAM_STARTENTITY = 0x00000001,
+ FBEAM_ENDENTITY = 0x00000002,
+ FBEAM_FADEIN = 0x00000004,
+ FBEAM_FADEOUT = 0x00000008,
+ FBEAM_SINENOISE = 0x00000010,
+ FBEAM_SOLID = 0x00000020,
+ FBEAM_SHADEIN = 0x00000040,
+ FBEAM_SHADEOUT = 0x00000080,
+ FBEAM_ONLYNOISEONCE = 0x00000100, // Only calculate our noise once
+ FBEAM_NOTILE = 0x00000200,
+ FBEAM_USE_HITBOXES = 0x00000400, // Attachment indices represent hitbox indices instead when this is set.
+ FBEAM_STARTVISIBLE = 0x00000800, // Has this client actually seen this beam's start entity yet?
+ FBEAM_ENDVISIBLE = 0x00001000, // Has this client actually seen this beam's end entity yet?
+ FBEAM_ISACTIVE = 0x00002000,
+ FBEAM_FOREVER = 0x00004000,
+ FBEAM_HALOBEAM = 0x00008000, // When drawing a beam with a halo, don't ignore the segments and endwidth
+ FBEAM_REVERSED = 0x00010000,
+ NUM_BEAM_FLAGS = 17 // KEEP THIS UPDATED!
+};
+
+#endif // BEAM_FLAGS_H