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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/baseplayer_shared.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/baseplayer_shared.h')
| -rw-r--r-- | game/shared/baseplayer_shared.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/game/shared/baseplayer_shared.h b/game/shared/baseplayer_shared.h new file mode 100644 index 0000000..8bdc095 --- /dev/null +++ b/game/shared/baseplayer_shared.h @@ -0,0 +1,64 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef BASEPLAYER_SHARED_H +#define BASEPLAYER_SHARED_H +#ifdef _WIN32 +#pragma once +#endif + +// PlayerUse defines +#define PLAYER_USE_RADIUS 80.f +#define CONE_45_DEGREES 0.707f +#define CONE_15_DEGREES 0.9659258f +#define CONE_90_DEGREES 0 + +#define TRAIN_ACTIVE 0x80 +#define TRAIN_NEW 0xc0 +#define TRAIN_OFF 0x00 +#define TRAIN_NEUTRAL 0x01 +#define TRAIN_SLOW 0x02 +#define TRAIN_MEDIUM 0x03 +#define TRAIN_FAST 0x04 +#define TRAIN_BACK 0x05 + +// entity messages +#define PLAY_PLAYER_JINGLE 1 +#define UPDATE_PLAYER_RADAR 2 + +#define DEATH_ANIMATION_TIME 3.0f + +typedef struct +{ + Vector m_vecAutoAimDir; // The direction autoaim wishes to point. + Vector m_vecAutoAimPoint; // The point (world space) that autoaim is aiming at. + EHANDLE m_hAutoAimEntity; // The entity that autoaim is aiming at. + bool m_bAutoAimAssisting; // If this is true, autoaim is aiming at the target. If false, the player is naturally aiming. + bool m_bOnTargetNatural; + float m_fScale; + float m_fMaxDist; +} autoaim_params_t; + +enum stepsoundtimes_t +{ + STEPSOUNDTIME_NORMAL = 0, + STEPSOUNDTIME_ON_LADDER, + STEPSOUNDTIME_WATER_KNEE, + STEPSOUNDTIME_WATER_FOOT, +}; + +void CopySoundNameWithModifierToken( char *pchDest, const char *pchSource, int nMaxLenInChars, const char *pchToken ); + +// Shared header file for players +#if defined( CLIENT_DLL ) +#define CBasePlayer C_BasePlayer +#include "c_baseplayer.h" +#else +#include "player.h" +#endif + +#endif // BASEPLAYER_SHARED_H |