diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/basegrenade_shared.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/shared/basegrenade_shared.h')
| -rw-r--r-- | game/shared/basegrenade_shared.h | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/game/shared/basegrenade_shared.h b/game/shared/basegrenade_shared.h new file mode 100644 index 0000000..38bb684 --- /dev/null +++ b/game/shared/basegrenade_shared.h @@ -0,0 +1,140 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef BASEGRENADE_SHARED_H +#define BASEGRENADE_SHARED_H +#ifdef _WIN32 +#pragma once +#endif + +#include "baseprojectile.h" + +#if defined( CLIENT_DLL ) + +#define CBaseGrenade C_BaseGrenade + +#include "c_basecombatcharacter.h" + +#else + +#include "basecombatcharacter.h" +#include "player_pickup.h" + +#endif + +#define BASEGRENADE_EXPLOSION_VOLUME 1024 + +class CTakeDamageInfo; + +#if !defined( CLIENT_DLL ) +class CBaseGrenade : public CBaseProjectile, public CDefaultPlayerPickupVPhysics +#else +class CBaseGrenade : public CBaseProjectile +#endif +{ + DECLARE_CLASS( CBaseGrenade, CBaseProjectile ); +public: + + CBaseGrenade(void); + ~CBaseGrenade(void); + + DECLARE_PREDICTABLE(); + DECLARE_NETWORKCLASS(); + + +#if !defined( CLIENT_DLL ) + DECLARE_DATADESC(); +#endif + + virtual void Precache( void ); + + virtual void Explode( trace_t *pTrace, int bitsDamageType ); + void Smoke( void ); + + void BounceTouch( CBaseEntity *pOther ); + void SlideTouch( CBaseEntity *pOther ); + void ExplodeTouch( CBaseEntity *pOther ); + void DangerSoundThink( void ); + void PreDetonate( void ); + virtual void Detonate( void ); + void DetonateUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); + void TumbleThink( void ); + + virtual Vector GetBlastForce() { return vec3_origin; } + + virtual void BounceSound( void ); + virtual int BloodColor( void ) { return DONT_BLEED; } + virtual void Event_Killed( const CTakeDamageInfo &info ); + + virtual float GetShakeAmplitude( void ) { return 25.0; } + virtual float GetShakeRadius( void ) { return 750.0; } + + // Damage accessors. + virtual float GetDamage() + { + return m_flDamage; + } + virtual float GetDamageRadius() + { + return m_DmgRadius; + } + + virtual void SetDamage(float flDamage) + { + m_flDamage = flDamage; + } + + virtual void SetDamageRadius(float flDamageRadius) + { + m_DmgRadius = flDamageRadius; + } + + // Bounce sound accessors. + void SetBounceSound( const char *pszBounceSound ) + { + m_iszBounceSound = MAKE_STRING( pszBounceSound ); + } + + CBaseCombatCharacter *GetThrower( void ); + void SetThrower( CBaseCombatCharacter *pThrower ); + CBaseEntity *GetOriginalThrower() { return m_hOriginalThrower; } + +#if !defined( CLIENT_DLL ) + // Allow +USE pickup + int ObjectCaps() + { + return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE | FCAP_USE_IN_RADIUS); + } + + void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); +#endif + +public: + IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_vecVelocity ); + IMPLEMENT_NETWORK_VAR_FOR_DERIVED( m_fFlags ); + + bool m_bHasWarnedAI; // whether or not this grenade has issued its DANGER sound to the world sound list yet. + CNetworkVar( bool, m_bIsLive ); // Is this grenade live, or can it be picked up? + CNetworkVar( float, m_DmgRadius ); // How far do I do damage? + CNetworkVar( float, m_flNextAttack ); + float m_flDetonateTime; // Time at which to detonate. + float m_flWarnAITime; // Time at which to warn the AI + +protected: + + CNetworkVar( float, m_flDamage ); // Damage to inflict. + string_t m_iszBounceSound; // The sound to make on bouncing. If not NULL, overrides the BounceSound() function. + +private: + CNetworkHandle( CBaseEntity, m_hThrower ); // Who threw this grenade + EHANDLE m_hOriginalThrower; // Who was the original thrower of this grenade + + CBaseGrenade( const CBaseGrenade & ); // not defined, not accessible + +}; + +#endif // BASEGRENADE_SHARED_H |