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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/shared/SceneCache.h
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diff --git a/game/shared/SceneCache.h b/game/shared/SceneCache.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef SCENECACHE_H
+#define SCENECACHE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "UtlCachedFileData.h"
+#include "SoundEmitterSystem/isoundemittersystembase.h"
+
+class CChoreoEvent;
+
+#define SCENECACHE_VERSION 7
+
+#pragma pack(1)
+class CSceneCache : public IBaseCacheInfo
+{
+public:
+ unsigned int msecs;
+ CUtlVector< unsigned short > sounds;
+
+ CSceneCache();
+ CSceneCache( const CSceneCache& src );
+
+ int GetSoundCount() const;
+ char const *GetSoundName( int index );
+
+ virtual void Save( CUtlBuffer& buf );
+ virtual void Restore( CUtlBuffer& buf );
+ virtual void Rebuild( char const *filename );
+
+ static unsigned int ComputeSoundScriptFileTimestampChecksum();
+ static void PrecacheSceneEvent( CChoreoEvent *event, CUtlVector< unsigned short >& soundlist );
+};
+#pragma pack()
+
+#endif // SCENECACHE_H