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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/world.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/world.h')
| -rw-r--r-- | game/server/world.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/game/server/world.h b/game/server/world.h new file mode 100644 index 0000000..a8547d3 --- /dev/null +++ b/game/server/world.h @@ -0,0 +1,80 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: The worldspawn entity. This spawns first when each level begins. +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef WORLD_H +#define WORLD_H +#ifdef _WIN32 +#pragma once +#endif + + +class CWorld : public CBaseEntity +{ +public: + DECLARE_CLASS( CWorld, CBaseEntity ); + + CWorld(); + ~CWorld(); + + DECLARE_SERVERCLASS(); + + virtual int RequiredEdictIndex( void ) { return 0; } // the world always needs to be in slot 0 + + static void RegisterSharedActivities( void ); + static void RegisterSharedEvents( void ); + virtual void Spawn( void ); + virtual void Precache( void ); + virtual bool KeyValue( const char *szKeyName, const char *szValue ); + virtual void DecalTrace( trace_t *pTrace, char const *decalName ); + virtual void VPhysicsCollision( int index, gamevcollisionevent_t *pEvent ) {} + virtual void VPhysicsFriction( IPhysicsObject *pObject, float energy, int surfaceProps, int surfacePropsHit ) {} + + inline void GetWorldBounds( Vector &vecMins, Vector &vecMaxs ) + { + VectorCopy( m_WorldMins, vecMins ); + VectorCopy( m_WorldMaxs, vecMaxs ); + } + + inline float GetWaveHeight() const + { + return (float)m_flWaveHeight; + } + + bool GetDisplayTitle() const; + bool GetStartDark() const; + + void SetDisplayTitle( bool display ); + void SetStartDark( bool startdark ); + + bool IsColdWorld( void ); + +private: + DECLARE_DATADESC(); + + string_t m_iszChapterTitle; + + CNetworkVar( float, m_flWaveHeight ); + CNetworkVector( m_WorldMins ); + CNetworkVector( m_WorldMaxs ); + CNetworkVar( float, m_flMaxOccludeeArea ); + CNetworkVar( float, m_flMinOccluderArea ); + CNetworkVar( float, m_flMinPropScreenSpaceWidth ); + CNetworkVar( float, m_flMaxPropScreenSpaceWidth ); + CNetworkVar( string_t, m_iszDetailSpriteMaterial ); + + // start flags + CNetworkVar( bool, m_bStartDark ); + CNetworkVar( bool, m_bColdWorld ); + bool m_bDisplayTitle; +}; + + +CWorld* GetWorldEntity(); +extern const char *GetDefaultLightstyleString( int styleIndex ); + + +#endif // WORLD_H |