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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/waterbullet.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/waterbullet.h')
| -rw-r--r-- | game/server/waterbullet.h | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/game/server/waterbullet.h b/game/server/waterbullet.h new file mode 100644 index 0000000..5fc8f9e --- /dev/null +++ b/game/server/waterbullet.h @@ -0,0 +1,31 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Entity that simulates bullets that are underwater. +// +//=============================================================================// + +#ifndef WEAPON_WATERBULLET_H +#define WEAPON_WATERBULLET_H +#ifdef _WIN32 +#pragma once +#endif + +#define WATER_BULLET_BUBBLES_PER_INCH 0.05f + +//========================================================= +//========================================================= +class CWaterBullet : public CBaseAnimating +{ + DECLARE_CLASS( CWaterBullet, CBaseAnimating ); + +public: + void Precache(); + void Spawn( const Vector &vecOrigin, const Vector &vecDir ); + void Touch( CBaseEntity *pOther ); + void BulletThink(); + + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); +}; + +#endif // WEAPON_WATERBULLET_H |