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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tfc/tfc_engineer.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/tfc/tfc_engineer.cpp')
| -rw-r--r-- | game/server/tfc/tfc_engineer.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/game/server/tfc/tfc_engineer.cpp b/game/server/tfc/tfc_engineer.cpp new file mode 100644 index 0000000..ddbf32d --- /dev/null +++ b/game/server/tfc/tfc_engineer.cpp @@ -0,0 +1,73 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "tfc_player.h" +#include "tfc_building.h" + + +//========================================================================= +// Destroys a single Engineer building +void DestroyBuilding(CTFCPlayer *eng, char *bld) +{ + CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, bld ); + while ( pEnt ) + { + CTFBaseBuilding *pBuilding = dynamic_cast<CTFBaseBuilding*>( pEnt ); + + if (pBuilding && pBuilding->real_owner == eng) + { + // If it's fallen out of the world, give the engineer + // some metal back + int pos = UTIL_PointContents(pEnt->GetAbsOrigin()); +#ifdef TFCTODO // CONTENTS_SKY doesn't exist in the new engine + if (pos == CONTENT_SOLID || pos == CONTENT_SKY) +#else + if (pos == CONTENTS_SOLID) +#endif + { + eng->GiveAmmo( 100, TFC_AMMO_CELLS ); + eng->TeamFortress_CheckClassStats(); + } + + pEnt->TakeDamage( CTakeDamageInfo( pEnt, pEnt, 500, 0 ) ); + } + + pEnt = gEntList.FindEntityByClassname( pEnt, bld ); + } +} + + +//========================================================================= +// Destroys a teleporter (determined by type) +void DestroyTeleporter(CTFCPlayer *eng, int type) +{ + CBaseEntity *pEnt = gEntList.FindEntityByClassname( NULL, "building_teleporter" ); + while ( pEnt ) + { + CTFTeleporter *pTeleporter = dynamic_cast<CTFTeleporter*>( pEnt ); + + if (pTeleporter && pTeleporter->real_owner == eng && pTeleporter->m_iType == type ) + { + // If it's fallen out of the world, give the engineer + // some metal back + int pos = UTIL_PointContents(pEnt->GetAbsOrigin()); +#ifdef TFCTODO // CONTENTS_SKY doesn't exist in the new engine + if (pos == CONTENT_SOLID || pos == CONTENT_SKY) +#else + if (pos == CONTENTS_SOLID) +#endif + { + eng->GiveAmmo( 100, TFC_AMMO_CELLS ); + eng->TeamFortress_CheckClassStats(); + } + + pEnt->TakeDamage( CTakeDamageInfo( pEnt, pEnt, 500, 0 ) ); + } + + pEnt = gEntList.FindEntityByClassname( pEnt, "building_teleporter" ); + } +} |