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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/trigger_skybox.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf2/trigger_skybox.cpp')
-rw-r--r--game/server/tf2/trigger_skybox.cpp65
1 files changed, 65 insertions, 0 deletions
diff --git a/game/server/tf2/trigger_skybox.cpp b/game/server/tf2/trigger_skybox.cpp
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+++ b/game/server/tf2/trigger_skybox.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Resource collection entity
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "triggers.h"
+#include "env_meteor.h "
+
+//-----------------------------------------------------------------------------
+// 3DSkybox to World Transition Trigger Class
+//-----------------------------------------------------------------------------
+class CTrigger3DSkyboxToWorld : public CBaseTrigger
+{
+ DECLARE_CLASS( CTrigger3DSkyboxToWorld, CBaseTrigger );
+
+public:
+
+ CTrigger3DSkyboxToWorld();
+
+ DECLARE_DATADESC();
+
+ void Spawn( void );
+ void ImpactTouch( CBaseEntity *pOther );
+};
+
+BEGIN_DATADESC( CTrigger3DSkyboxToWorld )
+
+ // Function Pointers
+ DEFINE_FUNCTION( ImpactTouch ),
+
+END_DATADESC()
+
+LINK_ENTITY_TO_CLASS( trigger_skybox2world, CTrigger3DSkyboxToWorld );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTrigger3DSkyboxToWorld::CTrigger3DSkyboxToWorld()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTrigger3DSkyboxToWorld::Spawn( void )
+{
+ BaseClass::Spawn();
+ InitTrigger();
+// SetTouch( ImpactTouch );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Not handling transitions with a touch function currently!!
+//-----------------------------------------------------------------------------
+void CTrigger3DSkyboxToWorld::ImpactTouch( CBaseEntity *pOther )
+{
+#if 0
+ if ( FClassnameIs( pOther, "meteor" ) )
+ {
+ }
+#endif
+}