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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/tf_obj_tower.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf2/tf_obj_tower.h')
-rw-r--r--game/server/tf2/tf_obj_tower.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/game/server/tf2/tf_obj_tower.h b/game/server/tf2/tf_obj_tower.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A stationary tower that players can take cover in.
+//
+//=============================================================================//
+
+#ifndef TF_OBJ_TOWER_H
+#define TF_OBJ_TOWER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CObjectTowerLadder;
+
+// ------------------------------------------------------------------------ //
+// Purpose: A stationary tower that players can take cover in.
+// ------------------------------------------------------------------------ //
+class CObjectTower : public CBaseObject
+{
+ DECLARE_CLASS( CObjectTower, CBaseObject );
+
+public:
+ DECLARE_SERVERCLASS();
+
+ CObjectTower( void );
+
+ virtual void Spawn( void );
+ virtual void Precache( void );
+ virtual void UpdateOnRemove( void );
+ virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
+ virtual void FinishedBuilding( void );
+
+private:
+ CHandle<CObjectTowerLadder> m_hLadder;
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Ladder tower
+//-----------------------------------------------------------------------------
+class CObjectTowerLadder : public CBaseAnimating
+{
+ DECLARE_CLASS( CObjectTowerLadder, CBaseAnimating );
+
+public:
+
+ DECLARE_SERVERCLASS();
+
+ static CObjectTowerLadder* Create( const Vector &vOrigin, const QAngle &vAngles, CBaseEntity *pParent );
+
+ CObjectTowerLadder();
+
+ void Spawn();
+ void Precache();
+ virtual int OnTakeDamage( const CTakeDamageInfo &info );
+
+public:
+ EHANDLE m_hTower;
+};
+
+#endif // TF_OBJ_TOWER_H