diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/tf_obj_resourcepump.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/tf2/tf_obj_resourcepump.h')
| -rw-r--r-- | game/server/tf2/tf_obj_resourcepump.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/game/server/tf2/tf_obj_resourcepump.h b/game/server/tf2/tf_obj_resourcepump.h new file mode 100644 index 0000000..83229fc --- /dev/null +++ b/game/server/tf2/tf_obj_resourcepump.h @@ -0,0 +1,60 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Resource pump +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_OBJ_RESOURCEPUMP_H +#define TF_OBJ_RESOURCEPUMP_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "tf_obj.h" + + +class CResourceZone; + +// ------------------------------------------------------------------------ // +// Pump defines +#define RESOURCEPUMP_MINS Vector(-20, -20, 0) +#define RESOURCEPUMP_MAXS Vector( 20, 20, 140) + +// ------------------------------------------------------------------------ // +// Resupply object that's built by the player +// ------------------------------------------------------------------------ // +class CObjectResourcePump : public CBaseObject +{ +DECLARE_CLASS( CObjectResourcePump, CBaseObject ); + +public: + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + + static CObjectResourcePump* Create(const Vector &vOrigin, const QAngle &vAngles); + + CObjectResourcePump(); + + virtual void Spawn(); + virtual void Activate( void ); + virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); + virtual void FinishedBuilding( void ); + void SetupPump( void ); + virtual void Precache(); + virtual bool CanTakeEMPDamage( void ) { return true; } + + virtual void ResourcePumpThink( void ); + virtual bool ClientCommand( CBaseTFPlayer *pPlayer, const CCommand &args ); + virtual void SetupTeamModel( void ); + + // Gets the resource zone (may be NULL!) + CResourceZone* GetResourceZone(); + +private: + float m_flPumpSpeed; + CNetworkVar( int, m_iPumpLevel ); +}; + +#endif // TF_OBJ_RESOURCEPUMP_H |