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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/tf_func_weldable_door.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf2/tf_func_weldable_door.h')
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diff --git a/game/server/tf2/tf_func_weldable_door.h b/game/server/tf2/tf_func_weldable_door.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_FUNC_WELDABLE_DOOR_H
+#define TF_FUNC_WELDABLE_DOOR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "doors.h"
+
+class CBeam;
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Weld Point for a weldable door
+//-----------------------------------------------------------------------------
+class CWeldPoint : public CPointEntity
+{
+ DECLARE_CLASS( CWeldPoint, CPointEntity );
+public:
+ void Spawn( void );
+ void SetEndPoint( const Vector &vecEndPoint );
+ const Vector &GetStartPoint( void ) const;
+ const Vector &GetEndPoint( void ) const;
+
+private:
+ Vector m_vecEndPoint;
+};
+
+// Weld Leader
+enum
+{
+ WL_UNASSIGNED,
+ WL_WELD_LEADER,
+ WL_WELD_CHILD,
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: A weldable door
+//-----------------------------------------------------------------------------
+class CWeldableDoor : public CBaseDoor
+{
+public:
+ DECLARE_CLASS( CWeldableDoor, CBaseDoor );
+
+ DECLARE_DATADESC();
+
+ virtual void Spawn( void );
+ virtual void Activate( void );
+
+ // Welding
+ virtual bool IsWeldable( CBaseTFPlayer *pWeldee );
+ virtual void StartWelding( CBaseTFPlayer *pWeldee );
+ virtual void StopWelding( void );
+ virtual float GetWeldPercentage( void );
+ virtual Vector GetPlayerWeldPoint( void );
+ virtual void UpdateWeld( bool bCutting, float flWeldPercentage );
+ CWeldableDoor *GetWeldLeader( void );
+
+ // Welding
+ int m_iWeldLeader;
+ EHANDLE m_hWeldingPlayer;
+
+ // Weld points
+ string_t m_iszWeldPoints;
+ CUtlVector < CWeldPoint * > m_aWeldPoints;
+
+ // Weld beams
+ float m_flMaxWeldedPercentage;
+ float m_flWeldedPercentage;
+ CUtlVector < CBeam * > m_aWeldBeams;
+ CUtlVector < CBeam * > m_aCutBeams;
+};
+
+
+#endif // TF_FUNC_WELDABLE_DOOR_H