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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/tf_func_weldable_door.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/tf2/tf_func_weldable_door.h')
| -rw-r--r-- | game/server/tf2/tf_func_weldable_door.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/game/server/tf2/tf_func_weldable_door.h b/game/server/tf2/tf_func_weldable_door.h new file mode 100644 index 0000000..b887ba7 --- /dev/null +++ b/game/server/tf2/tf_func_weldable_door.h @@ -0,0 +1,81 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_FUNC_WELDABLE_DOOR_H +#define TF_FUNC_WELDABLE_DOOR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "doors.h" + +class CBeam; + + +//----------------------------------------------------------------------------- +// Purpose: Weld Point for a weldable door +//----------------------------------------------------------------------------- +class CWeldPoint : public CPointEntity +{ + DECLARE_CLASS( CWeldPoint, CPointEntity ); +public: + void Spawn( void ); + void SetEndPoint( const Vector &vecEndPoint ); + const Vector &GetStartPoint( void ) const; + const Vector &GetEndPoint( void ) const; + +private: + Vector m_vecEndPoint; +}; + +// Weld Leader +enum +{ + WL_UNASSIGNED, + WL_WELD_LEADER, + WL_WELD_CHILD, +}; + +//----------------------------------------------------------------------------- +// Purpose: A weldable door +//----------------------------------------------------------------------------- +class CWeldableDoor : public CBaseDoor +{ +public: + DECLARE_CLASS( CWeldableDoor, CBaseDoor ); + + DECLARE_DATADESC(); + + virtual void Spawn( void ); + virtual void Activate( void ); + + // Welding + virtual bool IsWeldable( CBaseTFPlayer *pWeldee ); + virtual void StartWelding( CBaseTFPlayer *pWeldee ); + virtual void StopWelding( void ); + virtual float GetWeldPercentage( void ); + virtual Vector GetPlayerWeldPoint( void ); + virtual void UpdateWeld( bool bCutting, float flWeldPercentage ); + CWeldableDoor *GetWeldLeader( void ); + + // Welding + int m_iWeldLeader; + EHANDLE m_hWeldingPlayer; + + // Weld points + string_t m_iszWeldPoints; + CUtlVector < CWeldPoint * > m_aWeldPoints; + + // Weld beams + float m_flMaxWeldedPercentage; + float m_flWeldedPercentage; + CUtlVector < CBeam * > m_aWeldBeams; + CUtlVector < CBeam * > m_aCutBeams; +}; + + +#endif // TF_FUNC_WELDABLE_DOOR_H |