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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/tf_ai_hint.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/server/tf2/tf_ai_hint.h')
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_AI_HINT_H
+#define TF_AI_HINT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//=========================================================
+// hints - these MUST coincide with the HINTS listed under
+// info_node in the FGD file!
+//=========================================================
+enum TF_Hint_e
+{
+ HINT_RESOURCE_ZONE_AREA = 2000,
+
+ // The carrier starts at base_area land spot, goes first to
+ // the hover spot, then goes to the dropoff hover spot and
+ // finally to the dropoff landspot
+ HINT_AIR_CARRIER_DROPOFF_POINT_LANDSPOT,
+ HINT_AIR_CARRIER_DROPOFF_POINT_HOVERSPOT,
+ HINT_AIR_CARRIER_BASE_AREA_LANDSPOT,
+ HINT_AIR_CARRIER_BASE_AREA_HOVERSPOT,
+
+ // The ground collector needs hints to drive itself
+ HINT_GROUNDCOLLECTOR_ZONE_ENTRANCE,
+};
+
+#endif // TF_AI_HINT_H