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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/order_player.cpp
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Diffstat (limited to 'game/server/tf2/order_player.cpp')
-rw-r--r--game/server/tf2/order_player.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/game/server/tf2/order_player.cpp b/game/server/tf2/order_player.cpp
new file mode 100644
index 0000000..3cd9043
--- /dev/null
+++ b/game/server/tf2/order_player.cpp
@@ -0,0 +1,26 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+
+#include "order_player.h"
+
+
+IMPLEMENT_SERVERCLASS_ST( COrderPlayer, DT_OrderPlayer )
+END_SEND_TABLE()
+
+
+
+bool COrderPlayer::UpdateOnEvent( COrderEvent_Base *pEvent )
+{
+ // All player orders give up if the player disconnects
+ if ( pEvent->GetType() == ORDER_EVENT_PLAYER_DISCONNECTED )
+ return true;
+
+ return BaseClass::UpdateOnEvent( pEvent );
+}
+