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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/order_killmortarguy.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf2/order_killmortarguy.cpp')
-rw-r--r--game/server/tf2/order_killmortarguy.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/game/server/tf2/order_killmortarguy.cpp b/game/server/tf2/order_killmortarguy.cpp
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+++ b/game/server/tf2/order_killmortarguy.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "order_helpers.h"
+#include "order_killmortarguy.h"
+#include "tf_team.h"
+
+
+#define KILLMORTARGUY_DIST 3500
+
+
+IMPLEMENT_SERVERCLASS_ST( COrderKillMortarGuy, DT_OrderKillMortarGuy )
+END_SEND_TABLE()
+
+
+static bool IsValidFn_DeployedBrianJacobsons( void *pUserData, int iClient )
+{
+ CBaseTFPlayer *pPlayer = (CBaseTFPlayer*)UTIL_PlayerByIndex( iClient+1 );
+ if ( !pPlayer || pPlayer->IsClass( TFCLASS_UNDECIDED ) || !pPlayer->GetTeam() )
+ return false;
+
+ // Is this person on an enemy team?
+ CSortBase *pSortBase = (CSortBase*)pUserData;
+ CBaseTFPlayer *pMyPlayer = pSortBase->m_pPlayer;
+
+ if( pPlayer->GetTeam()->GetTeamNumber() == pMyPlayer->GetTeam()->GetTeamNumber() )
+ return false;
+
+ // Is he alive?
+ if( !pPlayer->IsAlive() )
+ return false;
+
+ // ROBIN: Removed mortar object. This needs to handle mortar vehicles instead.
+ // Is he looking surly?
+ //if( pPlayer->GetNumObjects( OBJ_MORTAR ) == 0 )
+ //return false;
+
+ // Is he close enough?
+ if( pMyPlayer->GetAbsOrigin().DistTo( pPlayer->GetAbsOrigin() ) > KILLMORTARGUY_DIST )
+ return false;
+
+ // Is he visible to the tactical?
+// if( !pMyPlayer->GetTFTeam()->IsEntityVisibleToTactical( pPlayer ) )
+// return false;
+
+ // KILL HIM!!!
+ return true;
+}
+
+
+static int SortFn_PlayerEntsByDistance( void *pUserData, int a, int b )
+{
+ CBaseEntity *pEdictA = CBaseEntity::Instance( engine->PEntityOfEntIndex( a+1 ) );
+ CBaseEntity *pEdictB = CBaseEntity::Instance( engine->PEntityOfEntIndex( b+1 ) );
+
+ if ( !pEdictA || !pEdictB )
+ return 1;
+
+ CSortBase *pSortBase = (CSortBase*)pUserData;
+ const Vector &v = pSortBase->m_pPlayer->GetAbsOrigin();
+
+ return v.DistTo( pEdictA->GetAbsOrigin() ) < v.DistTo( pEdictB->GetAbsOrigin() );
+}
+
+
+bool COrderKillMortarGuy::CreateOrder( CPlayerClass *pClass )
+{
+ CSortBase info;
+ info.m_pPlayer = pClass->GetPlayer();
+
+ // Look for an enemy sniper visible to the
+ int supports[MAX_PLAYERS];
+ int nSupports = BuildSortedActiveList(
+ supports, // the sorted list
+ MAX_PLAYERS,
+ SortFn_PlayerEntsByDistance, // sort on distance
+ IsValidFn_DeployedBrianJacobsons, // only get deployed support guys
+ &info, // pUserData
+ gpGlobals->maxClients // how many players to look through
+ );
+
+ // Kill the closest punk.
+ if( nSupports )
+ {
+ CBaseTFPlayer *pBrian = (CBaseTFPlayer*)UTIL_PlayerByIndex( supports[0]+1 );
+ Assert( pBrian );
+
+ COrderKillMortarGuy *pOrder = new COrderKillMortarGuy;
+ pClass->GetTeam()->AddOrder(
+ ORDER_KILL,
+ pBrian,
+ pClass->GetPlayer(),
+ 1e24,
+ 60,
+ pOrder
+ );
+
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+
+bool COrderKillMortarGuy::UpdateOnEvent( COrderEvent_Base *pEvent )
+{
+ if ( pEvent->GetType() == ORDER_EVENT_PLAYER_KILLED )
+ {
+ COrderEvent_PlayerKilled *pKilled = (COrderEvent_PlayerKilled*)pEvent;
+ if ( pKilled->m_pPlayer == GetTargetEntity() )
+ return true;
+ }
+
+ return BaseClass::UpdateOnEvent( pEvent );
+}
+
+
+