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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/order_assist.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/server/tf2/order_assist.h')
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diff --git a/game/server/tf2/order_assist.h b/game/server/tf2/order_assist.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_ORDER_ASSIST_H
+#define TF_ORDER_ASSIST_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "order_player.h"
+
+
+class CPlayerClass;
+
+
+class COrderAssist : public COrderPlayer
+{
+public:
+ DECLARE_CLASS( COrderAssist, COrderPlayer );
+ DECLARE_SERVERCLASS();
+
+ // Create an order for the player.
+ static bool CreateOrder( CPlayerClass *pClass );
+
+
+// COrder overrides.
+public:
+
+ virtual bool Update();
+ virtual bool UpdateOnEvent( COrderEvent_Base *pEvent );
+
+
+private:
+
+ enum
+ {
+ NUM_ASSIST_ENEMIES = 2
+ };
+
+ // The order goes away when the player who has the assist order shoots
+ // one of these enemies.
+ CHandle<CBaseEntity> m_Enemies[NUM_ASSIST_ENEMIES];
+};
+
+
+#endif // TF_ORDER_ASSIST_H