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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/menu_base.cpp
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Diffstat (limited to 'game/server/tf2/menu_base.cpp')
-rw-r--r--game/server/tf2/menu_base.cpp262
1 files changed, 262 insertions, 0 deletions
diff --git a/game/server/tf2/menu_base.cpp b/game/server/tf2/menu_base.cpp
new file mode 100644
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+++ b/game/server/tf2/menu_base.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Ugly menus for prototyping
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "player.h"
+#include "tf_player.h"
+#include "menu_base.h"
+#include "tf_team.h"
+#include "baseviewmodel.h"
+#include "tf_gamerules.h"
+#include "tf_class_infiltrator.h"
+#include "tier1/strtools.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+// Global list of menus
+CMenu *gMenus[MENU_LAST];
+
+//-----------------------------------------------------------------------------
+// Purpose: Initialize the Global Menu structure
+//-----------------------------------------------------------------------------
+void InitializeMenus( void )
+{
+ gMenus[MENU_DEFAULT] = NULL;
+ gMenus[MENU_TEAM] = new CMenuTeam();
+ gMenus[MENU_CLASS] = new CMenuClass();
+}
+
+void DestroyMenus( void )
+{
+ delete gMenus[MENU_DEFAULT];
+ delete gMenus[MENU_TEAM];
+ delete gMenus[MENU_CLASS];
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Base Menu Handling
+//-----------------------------------------------------------------------------
+CMenu::CMenu()
+{
+ memset( m_szMenuString, 0, sizeof(m_szMenuString) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMenu::Display( CBaseTFPlayer *pViewer, int allowed, int display_time )
+{
+ RecalculateMenu( pViewer );
+
+ // Only display if the menu's not identical to the one the player's already seeing
+ if ( pViewer->m_MenuUpdateTime > gpGlobals->curtime )
+ {
+ if ( (allowed == pViewer->m_MenuSelectionBuffer) && FStrEq( m_szMenuString, pViewer->m_MenuStringBuffer) )
+ return;
+ }
+ pViewer->m_MenuUpdateTime = gpGlobals->curtime + 10;
+ pViewer->m_MenuSelectionBuffer = allowed;
+
+ const char *msg_portion = m_szMenuString;
+ Q_strncpy( pViewer->m_MenuStringBuffer, m_szMenuString, MENU_STRING_BUFFER_SIZE );
+
+ CSingleUserRecipientFilter user( pViewer );
+ user.MakeReliable();
+
+ while ( strlen(msg_portion) >= MENU_MSG_TEXTCHUNK_SIZE )
+ {
+ // split the string
+ char sbuf[MENU_MSG_TEXTCHUNK_SIZE+1];
+ Q_strncpy( sbuf, msg_portion, MENU_MSG_TEXTCHUNK_SIZE+1 );
+ msg_portion += MENU_MSG_TEXTCHUNK_SIZE;
+
+
+ // send the string portion
+ UserMessageBegin( user, "ShowMenu" );
+ WRITE_WORD( allowed );
+ WRITE_CHAR( display_time ); // display time (-1 means unlimited)
+ WRITE_BYTE( TRUE ); // there is more message to come
+ WRITE_STRING( sbuf );
+ MessageEnd();
+ }
+
+ // send the remaining string
+ UserMessageBegin( user, "ShowMenu" );
+ WRITE_WORD( allowed );
+ WRITE_CHAR( display_time ); // display time (-1 means unlimited)
+ WRITE_BYTE( FALSE ); // there is no more message to come
+ WRITE_STRING( (char*)msg_portion );
+ MessageEnd();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMenu::RecalculateMenu( CBaseTFPlayer *pViewer )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CMenu::Input( CBaseTFPlayer *pViewer, int iInput )
+{
+ return false;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Team Menu
+//-----------------------------------------------------------------------------
+CMenuTeam::CMenuTeam()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMenuTeam::RecalculateMenu( CBaseTFPlayer *pViewer )
+{
+ Q_strncpy( m_szMenuString, "Pick a Team: \n\n\n->1. Humans\n\n->2. Aliens\n", sizeof(m_szMenuString) );
+
+ // Allow aborting if they have a class
+ if ( pViewer->GetTeam() )
+ {
+ Q_strncat( m_szMenuString, "\n\n->9. Don't change team.\n", sizeof(m_szMenuString), COPY_ALL_CHARACTERS );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Handle input for the Team menu
+//-----------------------------------------------------------------------------
+bool CMenuTeam::Input( CBaseTFPlayer *pViewer, int iInput )
+{
+ // Allow aborting if they have a team
+ if ( pViewer->GetTeam() && iInput == 9 )
+ {
+ pViewer->MenuReset();
+ return true;
+ }
+
+ if (iInput < 0 || iInput >= GetNumberOfTeams())
+ return false;
+
+ // Ignore changeteam requests to their current team
+ if ( pViewer->GetTeam() )
+ {
+ if ( iInput == pViewer->GetTeam()->GetTeamNumber() )
+ {
+ pViewer->MenuReset();
+ return true;
+ }
+ }
+
+ // Add the player to the team and then bring up the Class Menu
+ pViewer->ChangeTeam( iInput );
+
+ // Clear out the class
+ if ( pViewer->GetPlayerClass() )
+ {
+ // Remove all the player's items
+ pViewer->RemoveAllItems( false );
+ pViewer->HideViewModels();
+ pViewer->ClearPlayerClass();
+ }
+
+ pViewer->ForceRespawn();
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Class Menu
+//-----------------------------------------------------------------------------
+CMenuClass::CMenuClass()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMenuClass::RecalculateMenu( CBaseTFPlayer *pViewer )
+{
+ if ( !pViewer->GetTeam() )
+ return;
+
+ Q_snprintf( m_szMenuString,sizeof(m_szMenuString), "You are on Team %s\n\n\n\n\n\n\nPick your Class: \n\n\n", pViewer->GetTeam()->GetName() );
+
+ int iClassNum = 1;
+
+ // Check technology for each class
+ for ( int i = 0; i < TFCLASS_CLASS_COUNT; i++ )
+ {
+ char sClass[256];
+
+ if ( !( pViewer->IsClassAvailable( (TFClass)i ) ) )
+ continue;
+
+ int iNumber = pViewer->GetTFTeam()->GetNumOfClass( (TFClass)i );
+ if ( !iNumber )
+ {
+ Q_snprintf( sClass, sizeof(sClass), "->%d. %s\n\n", iClassNum, GetTFClassInfo( i )->m_pClassName );
+ }
+ else
+ {
+ Q_snprintf( sClass, sizeof(sClass), "->%d. %s (%d in your team)\n\n", iClassNum, GetTFClassInfo( i )->m_pClassName, iNumber );
+ }
+
+ Q_strncat( m_szMenuString, sClass,sizeof(m_szMenuString), COPY_ALL_CHARACTERS );
+ iClassNum++;
+ }
+
+ // Allow aborting if they have a class
+ if ( pViewer->GetPlayerClass() )
+ {
+ Q_strncat( m_szMenuString, "\n\n->9. Don't change class.\n", sizeof(m_szMenuString), COPY_ALL_CHARACTERS );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Handle input for the Class menu
+//-----------------------------------------------------------------------------
+bool CMenuClass::Input( CBaseTFPlayer *pViewer, int iInput )
+{
+ int iClassNum = 0;
+
+ // Allow aborting if they have a class
+ if ( pViewer->GetPlayerClass() && iInput == 9 )
+ {
+ pViewer->MenuReset();
+ return true;
+ }
+
+ // Get the class number
+ for ( int i = 1; iInput && i < TFCLASS_CLASS_COUNT; i++ )
+ {
+ if ( !( pViewer->IsClassAvailable( (TFClass)i ) ) )
+ continue;
+ iInput--;
+ iClassNum = i;
+ }
+
+ // Ignore changeclass requests to their current class
+ if ( pViewer->GetPlayerClass() )
+ {
+ if ( (TFClass)iClassNum == pViewer->PlayerClass() )
+ {
+ pViewer->MenuReset();
+ return true;
+ }
+ }
+
+ if ( !pViewer->IsClassAvailable( (TFClass)iClassNum ) )
+ return false;
+
+ pViewer->ChangeClass( (TFClass)iClassNum );
+ pViewer->m_pCurrentMenu = NULL;
+ return true;
+} \ No newline at end of file