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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/info_vehicle_bay.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf2/info_vehicle_bay.h')
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diff --git a/game/server/tf2/info_vehicle_bay.h b/game/server/tf2/info_vehicle_bay.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef INFO_VEHICLE_BAY_H
+#define INFO_VEHICLE_BAY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "ihasbuildpoints.h"
+#include "vguiscreen.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Entity that provides a place to build a vehicle
+//-----------------------------------------------------------------------------
+class CInfoVehicleBay : public CBaseEntity, public IHasBuildPoints
+{
+ DECLARE_CLASS( CInfoVehicleBay, CBaseEntity );
+public:
+ DECLARE_DATADESC();
+
+ void Spawn( void );
+
+// IHasBuildPoints
+public:
+ virtual int GetNumBuildPoints( void ) const;
+ virtual bool CanBuildObjectOnBuildPoint( int iPoint, int iObjectType );
+ virtual bool GetBuildPoint( int iPoint, Vector &vecOrigin, QAngle &vecAngles );
+ virtual int GetBuildPointAttachmentIndex( int iPoint ) const;
+ virtual void SetObjectOnBuildPoint( int iPoint, CBaseObject *pObject );
+ virtual int GetNumObjectsOnMe( void );
+ virtual CBaseEntity *GetFirstObjectOnMe( void );
+ virtual CBaseObject *GetObjectOfTypeOnMe( int iObjectType );
+ virtual int FindObjectOnBuildPoint( CBaseObject *pObject );
+ virtual void GetExitPoint( CBaseEntity *pPlayer, int iPoint, Vector *pAbsOrigin, QAngle *pAbsAngles );
+ virtual void RemoveAllObjects( void );
+ virtual float GetMaxSnapDistance( int iPoint ) { return 128; }
+ virtual bool ShouldCheckForMovement( void ) { return false; }
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Vgui screen for vehicle buying
+//-----------------------------------------------------------------------------
+class CVGuiScreenVehicleBay : public CVGuiScreen
+{
+ DECLARE_CLASS( CVGuiScreenVehicleBay, CVGuiScreen );
+public:
+ DECLARE_DATADESC();
+
+ virtual void Activate( void );
+
+ void BuildVehicle( CBaseTFPlayer *pPlayer, int iObjectType );
+ void FinishedBuildVehicle( CBaseObject *pObject );
+ void SetBuildPoint( Vector &vecOrigin, QAngle &vecAngles );
+
+ void BayThink( void );
+
+private:
+ bool m_bBayIsClear;
+ Vector m_vecBuildPointOrigin;
+ QAngle m_vecBuildPointAngles;
+
+ // Outputs
+ COutputEvent m_OnStartedBuild;
+ COutputEvent m_OnFinishedBuild;
+ COutputEvent m_OnReadyToBuildAgain;
+};
+
+#endif // INFO_VEHICLE_BAY_H