summaryrefslogtreecommitdiff
path: root/game/server/tf2/info_customtech.cpp
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/info_customtech.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf2/info_customtech.cpp')
-rw-r--r--game/server/tf2/info_customtech.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/game/server/tf2/info_customtech.cpp b/game/server/tf2/info_customtech.cpp
new file mode 100644
index 0000000..d2a2e5a
--- /dev/null
+++ b/game/server/tf2/info_customtech.cpp
@@ -0,0 +1,107 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Map entity that adds a custom technology to the techtree
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "EntityOutput.h"
+#include "EntityList.h"
+#include "tf_team.h"
+#include "techtree.h"
+#include "info_customtech.h"
+#include "tier1/strtools.h"
+
+BEGIN_DATADESC( CInfoCustomTechnology )
+
+ // outputs
+ DEFINE_OUTPUT( m_flTechPercentage, "TechPercentage" ),
+
+ // keys
+ DEFINE_KEYFIELD_NOT_SAVED( m_iszTech , FIELD_STRING, "TechToWatch" ),
+ DEFINE_KEYFIELD_NOT_SAVED( m_iszTechTreeFile , FIELD_STRING, "NewTechFile" ),
+
+END_DATADESC()
+
+IMPLEMENT_SERVERCLASS_ST( CInfoCustomTechnology, DT_InfoCustomTechnology )
+ SendPropString( SENDINFO( m_szTechTreeFile ) ),
+END_SEND_TABLE();
+
+LINK_ENTITY_TO_CLASS( info_customtech, CInfoCustomTechnology );
+
+//-----------------------------------------------------------------------------
+// Purpose: Always transmit
+//-----------------------------------------------------------------------------
+int CInfoCustomTechnology::ShouldTransmit( const CCheckTransmitInfo *pInfo )
+{
+ // Don't need to transmit ones that don't add new techs
+ if ( !m_iszTechTreeFile )
+ return FL_EDICT_DONTSEND;
+
+ // Only transmit to members of my team
+ CBaseEntity* pRecipientEntity = CBaseEntity::Instance( pInfo->m_pClientEnt );
+ if ( InSameTeam( pRecipientEntity ) )
+ {
+ //Msg( "SENDING\n" );
+ return FL_EDICT_ALWAYS;
+ }
+
+ return FL_EDICT_DONTSEND;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CInfoCustomTechnology::Spawn( void )
+{
+ m_flTechPercentage.Set( 0, this, this );
+ memset( m_szTechTreeFile.GetForModify(), 0, sizeof(m_szTechTreeFile) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Add myself to the technology tree
+//-----------------------------------------------------------------------------
+void CInfoCustomTechnology::Activate( void )
+{
+ BaseClass::Activate();
+ if ( !GetTeamNumber() )
+ {
+ Msg( "ERROR: info_customtech without a specified team.\n" );
+ UTIL_Remove( this );
+ return;
+ }
+
+ // Get the Team's Technology Tree
+ CTFTeam *pTeam = (CTFTeam *)GetTeam();
+ if ( pTeam )
+ {
+ CTechnologyTree *pTechTree = pTeam->GetTechnologyTree();
+ if ( pTechTree )
+ {
+ // Am I supposed to add some new technologies to the tech tree?
+ if ( m_iszTechTreeFile != NULL_STRING )
+ {
+ pTechTree->AddTechnologyFile( filesystem, GetTeamNumber(), (char*)STRING(m_iszTechTreeFile ) );
+
+ // Tell our clients about the technology
+ Q_strncpy( m_szTechTreeFile.GetForModify(), STRING(m_iszTechTreeFile), sizeof(m_szTechTreeFile) );
+ }
+
+ // Find the technology in the techtree
+ CBaseTechnology *pTechnology = pTechTree->GetTechnology( STRING(m_iszTech) );
+ // Now hook the technology up to me
+ if ( pTechnology )
+ {
+ pTechnology->RegisterWatcher( this );
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Update the amount of our technology that's owned
+//-----------------------------------------------------------------------------
+void CInfoCustomTechnology::UpdateTechPercentage( float flPercentage )
+{
+ m_flTechPercentage.Set( flPercentage, this, this );
+} \ No newline at end of file