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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf2/env_meteor.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/tf2/env_meteor.h')
| -rw-r--r-- | game/server/tf2/env_meteor.h | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/game/server/tf2/env_meteor.h b/game/server/tf2/env_meteor.h new file mode 100644 index 0000000..ddeb2ca --- /dev/null +++ b/game/server/tf2/env_meteor.h @@ -0,0 +1,146 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef ENV_METEOR_H +#define ENV_METEOR_H +#pragma once + +#include "BaseEntity.h" +#include "BaseAnimating.h" +#include "Env_Meteor_Shared.h" +#include "utlvector.h" + +//============================================================================= +// +// Server-side Meteor Factory Class +// +class CMeteorFactory : public IMeteorFactory +{ +public: + + void CreateMeteor( int nID, int iType, const Vector &vecPosition, + const Vector &vecDirection, float flSpeed, float flStartTime, + float flDamageRadius, + const Vector &vecTriggerMins, const Vector &vecTriggerMaxs ); +}; + +//============================================================================= +// +// Meteor Spawner Class +// +class CEnvMeteorSpawner : public CBaseEntity +{ +public: + + DECLARE_CLASS( CEnvMeteorSpawner, CBaseEntity ); + + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + + CEnvMeteorSpawner(); + + void Spawn( void ); + void Precache( void ); + void MeteorSpawnerThink( void ); + int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK ); } + int ShouldTransmit( const CCheckTransmitInfo *pInfo ); + void Activate( void ); + +private: + + // Inputs + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + + void Get3DSkyboxWorldBounds( Vector &vecTriggerMins, Vector &vecTriggerMaxs ); + + CMeteorFactory m_Factory; + CNetworkVarEmbedded( CEnvMeteorSpawnerShared, m_SpawnerShared ); + + CNetworkVar( bool, m_fDisabled ); // Spawner active (trigger). NOTE: uses an f to remain consistent + // with entity input system +}; + +//============================================================================= +// +// Meteor Target Class +// +class CEnvMeteorTarget : public CBaseEntity +{ +public: + + DECLARE_CLASS( CEnvMeteorTarget, CBaseEntity ); + DECLARE_DATADESC(); + + CEnvMeteorTarget(); + void Spawn( void ); + + int m_iTargetID; + float m_flRadius; +}; + +//============================================================================= +// +// Meteor Class +// +class CEnvMeteor : public CBaseAnimating +{ + + DECLARE_CLASS( CEnvMeteor, CBaseAnimating ); + +public: + + DECLARE_DATADESC(); + + //------------------------------------------------------------------------- + // Initialization + //------------------------------------------------------------------------- + CEnvMeteor(); + static CEnvMeteor *Create( int nID, int iMeteorType, const Vector &vecOrigin, + const Vector &vecDirection, float flSpeed, float flStartTime, + float flDamageRadius, + const Vector &vecTriggerMins, const Vector &vecTriggerMaxs ); + void Spawn( void ); + + //------------------------------------------------------------------------- + // Think(s) + //------------------------------------------------------------------------- + void MeteorSkyboxThink( void ); + void MeteorWorldThink( void ); + +private: + + CEnvMeteorShared m_Meteor; + bool m_bPrevInSkybox; + Vector m_vecMin, m_vecMax; +}; + +//============================================================================= +// +// Shooting Star Spawner Class +// +class CShootingStarSpawner : public CBaseEntity +{ + DECLARE_CLASS( CShootingStarSpawner, CBaseEntity ); + +public: + + CShootingStarSpawner(); + + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + + virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK ); } + virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); + +public: + + CNetworkVar( float, m_flSpawnInterval ); // How often do I spawn shooting stars? + bool m_bSkybox; // Is the spawner in the skybox? +}; + +#endif // ENV_METEOR_H
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