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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/tf_triggers.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/tf_triggers.h')
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1 files changed, 74 insertions, 0 deletions
diff --git a/game/server/tf/tf_triggers.h b/game/server/tf/tf_triggers.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_TRIGGERS_H
+#define TF_TRIGGERS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "triggers.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Puts anything that touches the trigger into loser state.
+//-----------------------------------------------------------------------------
+class CTriggerStun : public CBaseTrigger
+{
+public:
+ CTriggerStun()
+ {
+ }
+
+ DECLARE_CLASS( CTriggerStun, CBaseTrigger );
+
+
+ void Spawn( void );
+ void StunThink( void );
+ void Touch( CBaseEntity *pOther );
+ void EndTouch( CBaseEntity *pOther );
+ bool StunEntity( CBaseEntity *pOther );
+ int StunAllTouchers( float dt );
+
+ DECLARE_DATADESC();
+
+ float m_flTriggerDelay;
+ float m_flStunDuration;
+ float m_flMoveSpeedReduction;
+ int m_iStunType;
+ bool m_bStunEffects;
+
+ // Outputs
+ COutputEvent m_OnStunPlayer;
+
+ float m_flLastStunTime;
+ CUtlVector<EHANDLE> m_stunEntities;
+
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Trigger that allows the map-maker to force the spawn time of players that die inside
+//-----------------------------------------------------------------------------
+DECLARE_AUTO_LIST( ITriggerPlayerRespawnOverride );
+class CTriggerPlayerRespawnOverride : public CTriggerMultiple, public ITriggerPlayerRespawnOverride
+{
+public:
+ DECLARE_DATADESC();
+ DECLARE_CLASS( CTriggerPlayerRespawnOverride, CTriggerMultiple );
+ DECLARE_AUTO_LIST( ITriggerPlayerRespawnOverride );
+
+ void InputSetRespawnTime( inputdata_t &inputdata ) { m_flRespawnTime = inputdata.value.Float(); }
+ void InputSetRespawnName( inputdata_t &inputdata ) { m_strRespawnEnt = inputdata.value.StringID(); }
+ float GetRespawnTime( void ) { return m_flRespawnTime; }
+ string_t GetRespawnName( void ) { return m_strRespawnEnt; }
+
+private:
+ float m_flRespawnTime;
+ string_t m_strRespawnEnt;
+};
+
+#endif // TF_TRIGGERS_H