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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/tf_taunt_prop.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'game/server/tf/tf_taunt_prop.cpp')
-rw-r--r--game/server/tf/tf_taunt_prop.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/game/server/tf/tf_taunt_prop.cpp b/game/server/tf/tf_taunt_prop.cpp
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+++ b/game/server/tf/tf_taunt_prop.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Play VCD on taunt prop
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+
+#include "basecombatcharacter.h"
+#include "choreoevent.h"
+#include "sceneentity.h"
+
+#include "tf_taunt_prop.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+IMPLEMENT_SERVERCLASS_ST( CTFTauntProp, DT_TFTauntProp )
+END_SEND_TABLE()
+
+LINK_ENTITY_TO_CLASS( tf_taunt_prop, CTFTauntProp );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTFTauntProp::CTFTauntProp()
+{
+ UseClientSideAnimation();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CTFTauntProp::StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget )
+{
+ switch ( event->GetType() )
+ {
+ case CChoreoEvent::SEQUENCE:
+ case CChoreoEvent::GESTURE:
+ {
+ // Get the (gesture) sequence.
+ info->m_nSequence = LookupSequence( event->GetParameters() );
+ if ( info->m_nSequence < 0 )
+ return false;
+
+ SetSequence( info->m_nSequence );
+ SetPlaybackRate( 1.0f );
+ SetCycle( 0 );
+ ResetSequenceInfo();
+
+ if ( IsUsingClientSideAnimation() )
+ {
+ ResetClientsideFrame();
+ }
+
+ return true;
+ }
+ default:
+ return BaseClass::StartSceneEvent( info, scene, event, actor, pTarget );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CTFTauntProp::ProcessSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event )
+{
+ // Only process sequences
+ if ( event->GetType() != CChoreoEvent::SEQUENCE )
+ return false;
+
+ return BaseClass::ProcessSceneEvent( info, scene, event );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+float CTFTauntProp::PlayScene( const char *pszScene, float flDelay /*= 0.0f*/, AI_Response *response /*= NULL*/, IRecipientFilter *filter /*= NULL*/ )
+{
+ if ( m_hScene.Get() )
+ {
+ StopScriptedScene( this, m_hScene );
+ m_hScene = NULL;
+ }
+
+ MDLCACHE_CRITICAL_SECTION();
+
+ return InstancedScriptedScene( this, pszScene, &m_hScene, flDelay, false, response, true, filter );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFTauntProp::UpdateOnRemove()
+{
+ if ( m_hScene.Get() )
+ {
+ StopScriptedScene( this, m_hScene );
+ m_hScene = NULL;
+ }
+
+ BaseClass::UpdateOnRemove();
+}