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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/tf_projectile_energy_ball.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/tf_projectile_energy_ball.h')
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diff --git a/game/server/tf/tf_projectile_energy_ball.h b/game/server/tf/tf_projectile_energy_ball.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// TF Energy Ball Projectile
+//
+//=============================================================================
+#ifndef TF_PROJECTILE_ENERGY_BALL_H
+#define TF_PROJECTILE_ENERGY_BALL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_player.h"
+#include "tf_weaponbase_rocket.h"
+#include "iscorer.h"
+
+class CTFProjectile_EnergyBall : public CTFBaseRocket//, public IScorer
+{
+public:
+
+ DECLARE_CLASS( CTFProjectile_EnergyBall, CTFBaseRocket );
+ DECLARE_NETWORKCLASS();
+ DECLARE_DATADESC();
+
+ CTFProjectile_EnergyBall();
+ ~CTFProjectile_EnergyBall();
+
+ // Creation.
+ static CTFProjectile_EnergyBall *Create( const Vector &vecOrigin, const QAngle &vecAngles, const float fSpeed, const float fGravity, CBaseEntity *pOwner = NULL, CBaseEntity *pScorer = NULL );
+ virtual void InitEnergyBall( const Vector &vecOrigin, const QAngle &vecAngles, const float fSpeed, const float fGravity, CBaseEntity *pOwner = NULL, CBaseEntity *pScorer = NULL );
+ virtual void Spawn();
+ virtual void Precache();
+ virtual int GetWeaponID( void ) const { return TF_WEAPON_PARTICLE_CANNON; }
+
+ // IScorer interface
+ virtual CBasePlayer *GetScorer( void );
+ virtual CBasePlayer *GetAssistant( void ) { return NULL; }
+
+ void SetScorer( CBaseEntity *pScorer );
+ void SetCritical( bool bCritical ) { m_bCritical = bCritical; }
+
+ virtual bool CanHeadshot() { return false; }
+
+ void ImpactSound( const char *pszSoundName, bool bLoudForAttacker = false );
+ virtual void ImpactTeamPlayer( CTFPlayer *pOther ) {}
+
+ void FadeOut( int iTime );
+ void RemoveThink();
+
+ virtual float GetDamage();
+ virtual int GetDamageCustom();
+ virtual int GetDamageType();
+
+ virtual bool IsDeflectable() { return true; }
+ virtual void Deflected( CBaseEntity *pDeflectedBy, Vector &vecDir );
+
+ void SetChargedShot( bool bCharged ) { m_bChargedShot = bCharged; }
+
+ virtual void Explode( trace_t *pTrace, CBaseEntity *pOther );
+
+ void SetColor( int idx, Vector vColor ) { if ( idx==1 ) m_vColor1=vColor; else m_vColor2=vColor; }
+ const char *GetExplosionParticleName( void );
+
+private:
+
+ CBaseHandle m_Scorer;
+
+ CNetworkVar( bool, m_bChargedShot );
+
+ CNetworkVector( m_vColor1 );
+ CNetworkVector( m_vColor2 );
+
+protected:
+ float m_flInitTime;
+};
+
+#endif //TF_PROJECTILE_ENERGY_BALL_H \ No newline at end of file