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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/tf_powerup.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/tf_powerup.cpp')
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1 files changed, 307 insertions, 0 deletions
diff --git a/game/server/tf/tf_powerup.cpp b/game/server/tf/tf_powerup.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: CTF AmmoPack.
+//
+//=============================================================================//
+#include "cbase.h"
+#include "items.h"
+#include "tf_gamerules.h"
+#include "tf_shareddefs.h"
+#include "tf_player.h"
+#include "tf_team.h"
+#include "engine/IEngineSound.h"
+#include "filesystem.h"
+#include "tf_powerup.h"
+#include "bot/tf_bot.h"
+
+//=============================================================================
+float PackRatios[POWERUP_SIZES] =
+{
+ 0.2, // SMALL
+ 0.5, // MEDIUM
+ 1.0, // FULL
+};
+
+//=============================================================================
+//
+// CTF Powerup tables.
+//
+
+BEGIN_DATADESC( CTFPowerup )
+
+ // Keyfields.
+ DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
+ DEFINE_KEYFIELD( m_iszModel, FIELD_STRING, "powerup_model" ),
+ DEFINE_KEYFIELD( m_bAutoMaterialize, FIELD_BOOLEAN, "AutoMaterialize" ),
+
+ // Inputs.
+ DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
+
+ // Outputs.
+
+END_DATADESC();
+
+//=============================================================================
+//
+// CTF Powerup functions.
+//
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTFPowerup::CTFPowerup()
+{
+ m_bDisabled = false;
+ m_bRespawning = false;
+ m_bAutoMaterialize = true;
+
+ m_iszModel = NULL_STRING;
+
+ m_flThrowerTouchTime = -1;
+
+ UseClientSideAnimation();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFPowerup::Spawn( void )
+{
+ Precache();
+ SetModel( GetPowerupModel() );
+
+ BaseClass::Spawn();
+
+ BaseClass::SetOriginalSpawnOrigin( GetAbsOrigin() );
+ BaseClass::SetOriginalSpawnAngles( GetAbsAngles() );
+
+ VPhysicsDestroyObject();
+ SetMoveType( MOVETYPE_NONE );
+ SetSolidFlags( FSOLID_NOT_SOLID | FSOLID_TRIGGER );
+
+ if ( m_bDisabled )
+ {
+ SetDisabled( true );
+ }
+
+ m_bRespawning = false;
+
+ ResetSequence( LookupSequence("idle") );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFPowerup::Precache()
+{
+ PrecacheModel( GetPowerupModel() );
+ BaseClass::Precache();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CBaseEntity* CTFPowerup::Respawn( void )
+{
+ m_bRespawning = true;
+ CBaseEntity *pReturn = BaseClass::Respawn();
+
+ // Override the respawn time
+ SetNextThink( gpGlobals->curtime + GetRespawnDelay() );
+
+ return pReturn;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFPowerup::Materialize( void )
+{
+ if ( !m_bAutoMaterialize )
+ {
+ return;
+ }
+
+ Materialize_Internal();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFPowerup::Materialize_Internal( void )
+{
+ if ( !m_bDisabled && IsEffectActive( EF_NODRAW ) )
+ {
+ // changing from invisible state to visible.
+ EmitSound( "Item.Materialize" );
+ RemoveEffects( EF_NODRAW );
+ }
+
+ m_bRespawning = false;
+ SetTouch( &CItem::ItemTouch );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CTFPowerup::ValidTouch( CBasePlayer *pPlayer )
+{
+ // Is the item enabled?
+ if ( IsDisabled() )
+ {
+ return false;
+ }
+
+ // Only touch a live player.
+ if ( !pPlayer || !pPlayer->IsPlayer() || !pPlayer->IsAlive() )
+ {
+ return false;
+ }
+
+ // Team number and does it match?
+ int iTeam = GetTeamNumber();
+ if ( iTeam && ( pPlayer->GetTeamNumber() != iTeam ) )
+ {
+ return false;
+ }
+
+ // enemies in mann vs machine can't pick up any powerups
+ if ( TFGameRules()->IsMannVsMachineMode() && pPlayer->GetTeamNumber() == TF_TEAM_PVE_INVADERS )
+ {
+ return false;
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CTFPowerup::MyTouch( CBasePlayer *pPlayer )
+{
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFPowerup::DropSingleInstance( Vector &vecLaunchVel, CBaseCombatCharacter *pThrower, float flThrowerTouchDelay, float flResetTime /*= 0.1f*/ )
+{
+// SetSize( Vector(-8,-8,-8), Vector(8,8,8) );
+ SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
+ SetAbsVelocity( vecLaunchVel );
+ SetSolid( SOLID_BBOX );
+ if ( flResetTime )
+ {
+ ActivateWhenAtRest( flResetTime );
+ }
+
+ m_bThrownSingleInstance = true;
+ AddSpawnFlags( SF_NORESPAWN );
+
+ SetOwnerEntity( pThrower );
+ m_flThrowerTouchTime = gpGlobals->curtime + flThrowerTouchDelay;
+
+ // Remove ourselves after some time
+ SetContextThink( &CBaseEntity::SUB_Remove, gpGlobals->curtime + GetLifeTime(), "PowerupRemoveThink" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFPowerup::InputEnable( inputdata_t &inputdata )
+{
+ SetDisabled( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFPowerup::InputDisable( inputdata_t &inputdata )
+{
+ SetDisabled( true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CTFPowerup::IsDisabled( void )
+{
+ return m_bDisabled;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFPowerup::InputToggle( inputdata_t &inputdata )
+{
+ if ( m_bDisabled )
+ {
+ SetDisabled( false );
+ }
+ else
+ {
+ SetDisabled( true );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFPowerup::SetDisabled( bool bDisabled )
+{
+ m_bDisabled = bDisabled;
+
+ if ( bDisabled )
+ {
+ AddEffects( EF_NODRAW );
+ }
+ else
+ {
+ // only turn it back on if we're not in the middle of respawning
+ if ( !m_bRespawning )
+ {
+ RemoveEffects( EF_NODRAW );
+ }
+ else if ( !m_bAutoMaterialize )
+ {
+ // We wait for a set-enabled to re-materialize if we were
+ // set to not auto-materialize
+ Materialize_Internal();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+const char *CTFPowerup::GetPowerupModel( void )
+{
+ if ( m_iszModel != NULL_STRING )
+ {
+ if ( g_pFullFileSystem->FileExists( STRING( m_iszModel ), "GAME" ) )
+ {
+ return ( STRING( m_iszModel ) );
+ }
+ }
+
+ return GetDefaultPowerupModel();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CTFPowerup::ItemCanBeTouchedByPlayer( CBasePlayer *pPlayer )
+{
+ if ( pPlayer == GetOwnerEntity() )
+ {
+ if ( ( m_flThrowerTouchTime > 0 ) && ( gpGlobals->curtime < m_flThrowerTouchTime ) )
+ {
+ return false;
+ }
+ }
+
+ return BaseClass::ItemCanBeTouchedByPlayer( pPlayer );
+}