summaryrefslogtreecommitdiff
path: root/game/server/tf/tf_player_resource.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/tf_player_resource.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/tf_player_resource.h')
-rw-r--r--game/server/tf/tf_player_resource.h83
1 files changed, 83 insertions, 0 deletions
diff --git a/game/server/tf/tf_player_resource.h b/game/server/tf/tf_player_resource.h
new file mode 100644
index 0000000..9080c6a
--- /dev/null
+++ b/game/server/tf/tf_player_resource.h
@@ -0,0 +1,83 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: TF's custom CPlayerResource
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_PLAYER_RESOURCE_H
+#define TF_PLAYER_RESOURCE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_player_shared.h"
+
+class CTFPlayerResource : public CPlayerResource, public CGameEventListener
+{
+ DECLARE_CLASS( CTFPlayerResource, CPlayerResource );
+
+public:
+ DECLARE_SERVERCLASS();
+
+ CTFPlayerResource();
+
+ virtual void FireGameEvent( IGameEvent *event );
+
+ virtual void UpdatePlayerData( void );
+ virtual void Spawn( void );
+ virtual void Init( int iIndex ) OVERRIDE;
+
+ int GetTotalScore( int iIndex );
+
+ void SetPartyLeaderIndex( int iTeam, int iIndex );
+ int GetPartyLeaderIndex( int iTeam );
+ void SetEventTeamStatus( int iValue ) { m_iEventTeamStatus = iValue; }
+ uint32 GetEventTeamStatus( void ) { return m_iEventTeamStatus; }
+
+ void SetPlayerClassWhenKilled( int iIndex, int iClass );
+
+protected:
+ virtual void UpdateConnectedPlayer( int iIndex, CBasePlayer *pPlayer ) OVERRIDE;
+ virtual void UpdateDisconnectedPlayer( int iIndex ) OVERRIDE;
+
+ CNetworkArray( int, m_iTotalScore, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iPlayerClass, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iMaxHealth, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iMaxBuffedHealth, MAX_PLAYERS+1 );
+ CNetworkArray( bool, m_bArenaSpectator, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iActiveDominations, MAX_PLAYERS+1 );
+
+ // These variables are only networked in tournament mode
+ CNetworkArray( float,m_flNextRespawnTime, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iChargeLevel, MAX_PLAYERS+1 );
+
+ CNetworkArray( int, m_iDamage, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iDamageAssist, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iDamageBoss, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iHealing, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iHealingAssist, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iDamageBlocked, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iCurrencyCollected, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iBonusPoints, MAX_PLAYERS+1 );
+ CNetworkArray( int, m_iPlayerLevel, MAX_PLAYERS+1 );
+ // Pseudo multidimensional array [MAX_PLAYERS + 1][CTFPlayerShared::kTFStreak_COUNT]
+ CNetworkArray( int, m_iStreaks, ( ( MAX_PLAYERS + 1 ) * CTFPlayerShared::kTFStreak_COUNT ) );
+ CNetworkArray( int, m_iUpgradeRefundCredits, MAX_PLAYERS + 1 );
+ CNetworkArray( int, m_iBuybackCredits, MAX_PLAYERS + 1 );
+
+ CNetworkVar( int, m_iPartyLeaderRedTeamIndex );
+ CNetworkVar( int, m_iPartyLeaderBlueTeamIndex );
+ CNetworkVar( int, m_iEventTeamStatus );
+
+ CNetworkArray( int, m_iPlayerClassWhenKilled, MAX_PLAYERS+1 );
+ CNetworkArray( MM_PlayerConnectionState_t, m_iConnectionState, MAX_PLAYERS + 1 );
+
+ float m_flNextDamageAndHealingSend;
+
+ CUtlVector< uint32 > m_vecRedPlayers;
+ CUtlVector< uint32 > m_vecBluePlayers;
+ CUtlVector< int > m_vecFreeSlots;
+};
+
+#endif // TF_PLAYER_RESOURCE_H