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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/tf_obj_sapper.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/tf_obj_sapper.h')
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1 files changed, 82 insertions, 0 deletions
diff --git a/game/server/tf/tf_obj_sapper.h b/game/server/tf/tf_obj_sapper.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Upgrade that damages the object over time
+//
+//=============================================================================//
+
+#ifndef TF_OBJ_SAPPER_H
+#define TF_OBJ_SAPPER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_obj_baseupgrade_shared.h"
+
+#define SAPPER_MAX_HEALTH 100
+
+
+enum SapperModel_t
+{
+ SAPPER_MODEL_PLACED,
+ SAPPER_MODEL_PLACEMENT,
+ SAPPER_MODEL_TOTAL
+};
+
+
+// ------------------------------------------------------------------------ //
+// Sapper upgrade
+// ------------------------------------------------------------------------ //
+class CObjectSapper : public CBaseObjectUpgrade
+{
+ DECLARE_CLASS( CObjectSapper, CBaseObjectUpgrade );
+
+public:
+ DECLARE_DATADESC();
+ DECLARE_SERVERCLASS();
+
+ CObjectSapper();
+
+ virtual void Spawn();
+ virtual void Precache();
+ void Precache( const char *pchBaseModel );
+ virtual bool IsHostileUpgrade( void ) { return true; }
+ virtual void FinishedBuilding( void );
+ virtual void SetupAttachedVersion( void );
+ virtual void DetachObjectFromObject( void );
+ virtual void UpdateOnRemove( void );
+ virtual void OnGoActive( void );
+ bool IsParentValid( void );
+
+ const char* GetSapperModelName( SapperModel_t nModel, const char *pchModelName = NULL );
+ const char* GetSapperSoundName( void );
+
+ virtual void SapperThink( void );
+
+ virtual int OnTakeDamage( const CTakeDamageInfo &info );
+ virtual void Killed( const CTakeDamageInfo &info );
+
+ virtual int GetBaseHealth( void );
+
+ void ApplyRoboSapper( CTFPlayer *pTarget, float flDuration, int nRadius = 200 );
+ bool ApplyRoboSapperEffects( CTFPlayer *pTarget, float flDuration );
+ bool IsValidRoboSapperTarget( CTFPlayer *pTarget );
+
+ float GetReversesBuildingConstructionSpeed( void );
+
+private:
+ float m_flSapperDamageAccumulator;
+ float m_flLastThinkTime;
+ float m_flLastHealthLeachTime;
+
+ float m_flSelfDestructTime;
+ float m_flSapperStartTime;
+
+ char m_szSapperModel[ _MAX_PATH ];
+ char m_szPlacementModel[ _MAX_PATH ];
+ char szSapperSound[ _MAX_PATH ];
+#ifdef STAGING_ONLY
+ bool m_bIsRinging;
+#endif
+};
+
+#endif // TF_OBJ_SAPPER_H