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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/te_tfblood.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'game/server/tf/te_tfblood.cpp')
| -rw-r--r-- | game/server/tf/te_tfblood.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/game/server/tf/te_tfblood.cpp b/game/server/tf/te_tfblood.cpp new file mode 100644 index 0000000..d1e2b84 --- /dev/null +++ b/game/server/tf/te_tfblood.cpp @@ -0,0 +1,64 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Create a muzzle flash temp ent +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "basetempentity.h" +#include "coordsize.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +class CTETFBlood : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTETFBlood, CBaseTempEntity ); + + DECLARE_SERVERCLASS(); + + CTETFBlood( const char *name ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ) {} + +public: + Vector m_vecOrigin; + Vector m_vecNormal; + int m_nEntIndex; +}; + +// Singleton to fire TEMuzzleFlash objects +static CTETFBlood g_TETFBlood( "TFBlood" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTETFBlood::CTETFBlood( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecOrigin.Init(); + m_vecNormal.Init(); + m_nEntIndex = 0; +} + +IMPLEMENT_SERVERCLASS_ST( CTETFBlood, DT_TETFBlood ) + SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[0] ), -1, SPROP_COORD_MP_INTEGRAL ), + SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[1] ), -1, SPROP_COORD_MP_INTEGRAL ), + SendPropFloat( SENDINFO_NOCHECK( m_vecOrigin[2] ), -1, SPROP_COORD_MP_INTEGRAL ), + SendPropVector( SENDINFO_NOCHECK( m_vecNormal ), 6, 0, -1.0f, 1.0f ), + SendPropInt( SENDINFO_NAME( m_nEntIndex, entindex ), MAX_EDICT_BITS, SPROP_UNSIGNED ), +END_SEND_TABLE() + +void TE_TFBlood( IRecipientFilter& filter, float delay, + const Vector &origin, const Vector &normal, int nEntIndex ) +{ + g_TETFBlood.m_vecOrigin = origin; + g_TETFBlood.m_vecNormal = normal; + g_TETFBlood.m_nEntIndex = nEntIndex; + + // Send it over the wire + g_TETFBlood.Create( filter, delay ); +}
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