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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/player_vs_environment/tf_boss_battle_logic.h
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Diffstat (limited to 'game/server/tf/player_vs_environment/tf_boss_battle_logic.h')
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_boss_battle_logic.h
+// Boss battle game mode singleton manager
+// Michael Booth, April 2011
+
+#ifndef TF_BOSS_BATTLE_H
+#define TF_BOSS_BATTLE_H
+
+#ifdef TF_RAID_MODE
+
+#include "tf_gamerules.h"
+
+class CTFBotActionPoint;
+
+
+//-----------------------------------------------------------------------
+class CBossBattleLogic : public CPointEntity, public CGameEventListener
+{
+ DECLARE_CLASS( CBossBattleLogic, CPointEntity );
+public:
+ DECLARE_DATADESC();
+
+ CBossBattleLogic();
+ virtual ~CBossBattleLogic();
+
+ virtual void Spawn( void );
+ void Reset( void );
+ void Update( void );
+
+ void OnRoundStart( void );
+
+ virtual void FireGameEvent( IGameEvent *event );
+
+ virtual int UpdateTransmitState()
+ {
+ return SetTransmitState( FL_EDICT_ALWAYS );
+ }
+};
+
+extern CBossBattleLogic *g_pBossBattleLogic;
+
+#endif // TF_RAID_MODE
+
+
+#endif // TF_BOSS_BATTLE_H