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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /game/server/tf/halloween/merasmus/merasmus_dancer.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'game/server/tf/halloween/merasmus/merasmus_dancer.cpp')
-rw-r--r--game/server/tf/halloween/merasmus/merasmus_dancer.cpp172
1 files changed, 172 insertions, 0 deletions
diff --git a/game/server/tf/halloween/merasmus/merasmus_dancer.cpp b/game/server/tf/halloween/merasmus/merasmus_dancer.cpp
new file mode 100644
index 0000000..5e9b7f4
--- /dev/null
+++ b/game/server/tf/halloween/merasmus/merasmus_dancer.cpp
@@ -0,0 +1,172 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "tf_gamerules.h"
+#include "merasmus_dancer.h"
+#include "animation.h"
+
+//-----------------------------------------------------------------------------
+
+#include "tf_fx.h"
+
+//-----------------------------------------------------------------------------
+
+#define POOF_SOUND "Halloween.Merasmus_Hiding_Explode"
+
+//-----------------------------------------------------------------------------
+
+LINK_ENTITY_TO_CLASS( merasmus_dancer, CMerasmusDancer );
+
+IMPLEMENT_SERVERCLASS_ST( CMerasmusDancer, DT_MerasmusDancer )
+END_SEND_TABLE()
+
+//-----------------------------------------------------------------------------
+
+#define MERASMUS_MODEL_NAME "models/bots/merasmus/merasmus.mdl"
+
+//-----------------------------------------------------------------------------
+
+CMerasmusDancer::CMerasmusDancer()
+: m_bEmitParticleEffect( false )
+{
+}
+
+//-----------------------------------------------------------------------------
+
+CMerasmusDancer::~CMerasmusDancer()
+{
+}
+
+//-----------------------------------------------------------------------------
+
+void CMerasmusDancer::Spawn()
+{
+ Precache();
+
+ m_DieCountdownTimer.Invalidate();
+
+ BaseClass::Spawn();
+
+ SetModel( MERASMUS_MODEL_NAME );
+ UseClientSideAnimation();
+
+ SetThink( &CMerasmusDancer::DanceThink );
+ SetNextThink( gpGlobals->curtime );
+
+ m_bEmitParticleEffect = true;
+}
+
+//-----------------------------------------------------------------------------
+
+void CMerasmusDancer::PlaySequence( const char *pSeqName )
+{
+ int iAnimSequence = LookupSequence( pSeqName ); // dance animation
+ if ( iAnimSequence )
+ {
+ SetSequence( iAnimSequence );
+ SetPlaybackRate( 1.0f );
+ SetCycle( 0 );
+ ResetSequenceInfo();
+
+ HideStaff();
+ }
+}
+
+//-----------------------------------------------------------------------------
+
+void CMerasmusDancer::PlayActivity( int iActivity )
+{
+ int iAnimSequence = ::SelectWeightedSequence( GetModelPtr(), iActivity, GetSequence() );
+ if ( iAnimSequence )
+ {
+ SetSequence( iAnimSequence );
+ SetPlaybackRate( 1.0f );
+ SetCycle( 0 );
+ ResetSequenceInfo();
+
+ HideStaff();
+ }
+}
+
+//-----------------------------------------------------------------------------
+
+void CMerasmusDancer::HideStaff()
+{
+ int nStaffBodyGroup = FindBodygroupByName( "staff" );
+ SetBodygroup( nStaffBodyGroup, 2 );
+}
+
+//-----------------------------------------------------------------------------
+
+void CMerasmusDancer::Dance()
+{
+ PlaySequence( "taunt06" );
+}
+
+//-----------------------------------------------------------------------------
+
+void CMerasmusDancer::Vanish()
+{
+ m_bEmitParticleEffect = true;
+ m_DieCountdownTimer.Start( 0.0f );
+}
+
+//-----------------------------------------------------------------------------
+
+void CMerasmusDancer::BlastOff()
+{
+ m_bEmitParticleEffect = true;
+ m_DieCountdownTimer.Start( 0.3f );
+
+ PlayActivity( ACT_FLY );
+}
+
+//-----------------------------------------------------------------------------
+
+void CMerasmusDancer::Precache()
+{
+ BaseClass::Precache();
+
+ int model = PrecacheModel( MERASMUS_MODEL_NAME );
+ PrecacheGibsForModel( model );
+ PrecacheParticleSystem( "merasmus_tp" ); // puff effect
+
+ PrecacheScriptSound( POOF_SOUND );
+
+ // We deliberately allow late precaches here.
+ bool bAllowPrecache = CBaseAnimating::IsPrecacheAllowed();
+ CBaseAnimating::SetAllowPrecache( bAllowPrecache );
+}
+
+//-----------------------------------------------------------------------------
+
+bool CMerasmusDancer::ShouldDelete() const
+{
+ return m_DieCountdownTimer.HasStarted() && m_DieCountdownTimer.IsElapsed();
+}
+
+//-----------------------------------------------------------------------------
+
+void CMerasmusDancer::DanceThink()
+{
+ // Emit the initial effect here, rather than in Spawn(), since GetAbsOrigin() and GetAbsAngles() don't return useful values then.
+ if ( m_bEmitParticleEffect )
+ {
+ DispatchParticleEffect( "merasmus_tp", GetAbsOrigin(), GetAbsAngles() );
+ m_bEmitParticleEffect = false;
+ EmitSound( POOF_SOUND );
+ }
+
+ if ( ShouldDelete() )
+ {
+ EmitSound( POOF_SOUND );
+ UTIL_Remove( this );
+ return;
+ }
+
+ SetNextThink( gpGlobals->curtime );
+}